Jump to content

How to perform an operation on the server side through the Event Handler?


Recommended Posts

Posted

For example:

public class PacketSpawnParticle extends LocationDoublePacket<PacketSpawnParticle>{

    private double dx, dy, dz;
    private int particleId;

    public PacketSpawnParticle(){}

    public PacketSpawnParticle(EnumParticleTypes particle, double x, double y, double z, double dx, double dy, double dz){
        super(x, y, z);
        particleId = particle.ordinal();
        this.dx = dx;
        this.dy = dy;
        this.dz = dz;
    }

    @Override
    public void toBytes(ByteBuf buffer){
        super.toBytes(buffer);
        buffer.writeInt(particleId);
        buffer.writeDouble(dx);
        buffer.writeDouble(dy);
        buffer.writeDouble(dz);
    }

    @Override
    public void fromBytes(ByteBuf buffer){
        super.fromBytes(buffer);
        particleId = buffer.readInt();
        dx = buffer.readDouble();
        dy = buffer.readDouble();
        dz = buffer.readDouble();
    }

    @Override
    public void handleClientSide(PacketSpawnParticle message, EntityPlayer player){
        player.worldObj.spawnParticle(EnumParticleTypes.values()[message.particleId], message.x, message.y, message.z, message.dx, message.dy, message.dz);
    }

    @Override
    public void handleServerSide(PacketSpawnParticle message, EntityPlayer player){}

}

 

Posted (edited)
  On 11/14/2017 at 3:55 AM, Differentiation said:

For example:

public class PacketSpawnParticle extends LocationDoublePacket<PacketSpawnParticle>{

    private double dx, dy, dz;
    private int particleId;

    public PacketSpawnParticle(){}

    public PacketSpawnParticle(EnumParticleTypes particle, double x, double y, double z, double dx, double dy, double dz){
        super(x, y, z);
        particleId = particle.ordinal();
        this.dx = dx;
        this.dy = dy;
        this.dz = dz;
    }

    @Override
    public void toBytes(ByteBuf buffer){
        super.toBytes(buffer);
        buffer.writeInt(particleId);
        buffer.writeDouble(dx);
        buffer.writeDouble(dy);
        buffer.writeDouble(dz);
    }

    @Override
    public void fromBytes(ByteBuf buffer){
        super.fromBytes(buffer);
        particleId = buffer.readInt();
        dx = buffer.readDouble();
        dy = buffer.readDouble();
        dz = buffer.readDouble();
    }

    @Override
    public void handleClientSide(PacketSpawnParticle message, EntityPlayer player){
        player.worldObj.spawnParticle(EnumParticleTypes.values()[message.particleId], message.x, message.y, message.z, message.dx, message.dy, message.dz);
    }

    @Override
    public void handleServerSide(PacketSpawnParticle message, EntityPlayer player){}

}

 

Expand  

 

I still don't understand how I'm supposed to use a buffer to tell the server to run a function, at best I can use the buffer to indicate to the server what function to run...

 

EDIT: actually hold on I got an idea

Edited by Greyscail
Posted

I am not touching this thread with a ten foot pole.

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 11/14/2017 at 5:03 AM, Greyscail said:

I'll strap this thread to a ten foot pole and touch you with it

Expand  

b97.gif

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
  On 11/14/2017 at 4:58 AM, Draco18s said:

I am not touching this thread with a ten foot pole.

Expand  

I can relate. :P

@Greyscail, your code is very mixed between sides. I would see this documentation by Forge and this video by MineMaarten, both of which explain sides in detail. But please actually read the documentation and watch the video. When I only started modding it took me a good chunk of time and effort to understand sides.

 

I'm finished helping here!

Until next time!

~Differentiation

Edited by Differentiation
Posted
  On 11/14/2017 at 10:46 PM, Differentiation said:

you don't have to make that static though.

Expand  

He's probably refering to the @Mod.EventByusSubscriber annotation, which can be used to register event handlers without calling MinecraftForge.EVENT_BUS.register. In that case, you have to make the @SubscribeEvent methods static.

 

https://mcforge.readthedocs.io/en/latest/events/intro/#static-event-handlers

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Sorry for the late response, but the game opened and I made a world but it's stuck at 0% Here's the latest.log https://mclo.gs/peEb1R8 I disabled The Factory Must Grow and soulsweapons
    • Hey everyone! Two of my friends downloaded this modpack and are having an issue with the blocks loading in correctly. Grass looks like bamboo, waystones look like two barrels stacked on eachother, and wheat looks like water and stairs. What is this problem? How can we fix it? Neither of my other friends or myself had this issue. 
    • I removed Yung's cave biome mod and It wasnt in one of those biomes however the log file said the same line (([25Apr2025 21:20:15.500] [Flywheel Task Executor #5/WARN] [Embeddium-MixinTaintDetector/]: Mod(s) [oculus] are modifying Embeddium class me.jellysquid.mods.sodium.client.render.vertex.serializers.VertexSerializerRegistryImpl, which may cause instability.))
    • Note: i had a couple of ideas, but i just don't know how to execute them. The main idea was to make the new block (let's exemplify with a mixer) be essentially a clone of the mechanical mixer (different texture tho) that would have a different recipe type (instead of mixing, advanced_mixing) and i would copy all the create mod recipes and edit the processing time while also adding the tier dependent ones.
    • Hi! Before everything, thank you for even reading. I'm coming here in need of help making a few aspects for a create mod addon. It's an addon that aims to add almost the full periodic table with realistic ways of obtaining all the elements and capability of almost full automation. For what purpose? A techy armor and to go to the moon and rocky planets of the solar system. It'll have 3 different tiers of machines (mixer, millstone, crushing wheels): basic (just the normal create mod machines but renamed), advanced (25% faster and has recipes only possible for this tier and above) end elite (75% faster than basic and recipes only available for this tier). The problem is, I'm not a coder. I know less than the basics. I know how to do everything else but these machine tiers and i need some help if you can.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.