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[1.11] AxisAlignedBB getCollisionBoundingBox & getBoundingBox pushing me away from hitbox when getting close

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Posted

Hello everyone,

 

So, I am making a basic block with a basic hitbox. I am using getBoundingBox and getCollisionBoundingBox. I've aligned the hitbox perfeclty, and when I look at it, it looks perfect. But if I try walk towards it, it pushes me out of the 1 block area is occupies. A am able to walk up to the collision box, but if I stop moving forward, I get pushed away out of the 1x1 space. I think I'm missing a method to override, but I'm not sure which one. Here is what I've got so far.

 

public class BlockMegaTorch extends BlockBase {
    protected static final AxisAlignedBB TORCH_AABB = new AxisAlignedBB(0.3125, 0.0D, 0.3125D, 0.6875D, 0.8125D, 0.6875D);

    public BlockMegaTorch(String name, Material materialIn) {
        super(name, materialIn);
        this.setHardness(1);
        this.setHarvestLevel("axe", 0);
        this.setSoundType(SoundType.WOOD);
        this.setLightLevel(1.0f);
    }

    @Override
    public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
        return TORCH_AABB;
    }

    @Nullable
    @Override
    public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos) {
        return TORCH_AABB;
    }

    @Override
    public boolean isOpaqueCube(IBlockState state) {
        return false;
    }

    @Override
    public boolean causesSuffocation(IBlockState state) {
        return false;
    }

    @SideOnly(Side.CLIENT)
    public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
    {
        double d0 = (double)pos.getX() + 0.5D;
        double d1 = (double)pos.getY() + 0.9D;
        double d2 = (double)pos.getZ() + 0.5D;

        worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
        worldIn.spawnParticle(EnumParticleTypes.FLAME, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
    }
}

 

You're probably missing:
 

public boolean isFullCube(IBlockState state) {
    return false;
}

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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