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How will the new texture work in 1.5?


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The multiple sprite sheets has been taken out of forge, there is no need for it anymore with the new system.

You will use vanilla MC features in 1.5

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
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So I'm confused.  I want to update my mods for 1.5, and I just loaded up the old source in eclipse.  351 blockIndexInTextures and setIconIndex are erroring (to be expected with the changes to textures in vanilla 1.5), but I'm not exactly sure how to fix this.  Do I have to manually separate the 2 PNG files I have into like 40 different ones?  Sorry if I seem noobish, I'm relatively new to this and to java in general, so I'm having trouble.

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So I'm confused.  I want to update my mods for 1.5, and I just loaded up the old source in eclipse.  351 blockIndexInTextures and setIconIndex are erroring (to be expected with the changes to textures in vanilla 1.5), but I'm not exactly sure how to fix this.  Do I have to manually separate the 2 PNG files I have into like 40 different ones?  Sorry if I seem noobish, I'm relatively new to this and to java in general, so I'm having trouble.

 

It's true, the new system doesn't handle icon IDs anymore. It uses a class called "Icon" now to handle the texture files. And yes, you have to split your sprite sheet into seperate icon files. But I don't know anything more since I'm currently figuring out stuff for myself.

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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I'm confused too. One thing is sure, textures in Vanilla are in separate files.

And another thing is sure, like any new code, MCP put generic names on variables and method on all code about the texturing, making it quite difficult to understand.

 

If someone get how to add an item (with texture), it would be kind to share it.

Everything else compile now. Though I can't test it.

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