Posted March 3, 201312 yr I am a bit corius about the new texture system and how it will work with Forge. Like most of you know, every block/item will have their own picture in the new update. Will it be the same thing with Forge or will they still have Sprite Textures?
March 3, 201312 yr The multiple sprite sheets has been taken out of forge, there is no need for it anymore with the new system. You will use vanilla MC features in 1.5 I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
March 9, 201312 yr So I'm confused. I want to update my mods for 1.5, and I just loaded up the old source in eclipse. 351 blockIndexInTextures and setIconIndex are erroring (to be expected with the changes to textures in vanilla 1.5), but I'm not exactly sure how to fix this. Do I have to manually separate the 2 PNG files I have into like 40 different ones? Sorry if I seem noobish, I'm relatively new to this and to java in general, so I'm having trouble.
March 9, 201312 yr So I'm confused. I want to update my mods for 1.5, and I just loaded up the old source in eclipse. 351 blockIndexInTextures and setIconIndex are erroring (to be expected with the changes to textures in vanilla 1.5), but I'm not exactly sure how to fix this. Do I have to manually separate the 2 PNG files I have into like 40 different ones? Sorry if I seem noobish, I'm relatively new to this and to java in general, so I'm having trouble. It's true, the new system doesn't handle icon IDs anymore. It uses a class called "Icon" now to handle the texture files. And yes, you have to split your sprite sheet into seperate icon files. But I don't know anything more since I'm currently figuring out stuff for myself. Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
March 13, 201312 yr I'm confused too. One thing is sure, textures in Vanilla are in separate files. And another thing is sure, like any new code, MCP put generic names on variables and method on all code about the texturing, making it quite difficult to understand. If someone get how to add an item (with texture), it would be kind to share it. Everything else compile now. Though I can't test it.
March 14, 201312 yr https://github.com/cpw/ironchest/commit/ed2df512e4359e80737954f7f87180130365f68f I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
March 14, 201312 yr Alright, thanks. I'll most likely be able to figure it out from that. Appreciate it.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.