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[1.12.2] [SOLVED] PlayerTickEvent calling faster after every player death?


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Posted (edited)

Hey!

In my Custom Capability class I have player.setRegenerating(500, 10, 1.0F); on PlayerCloneEvent. However, I notice that whenever I run /kill, the ticks go by faster in PlayerTickEvent every time I respawn again. When I log out, the Event is called on time (20 ticks per second).

Is there a problem with my code or what?

Any suggestions are welcome. Thank you!

Edited by Differentiation
Posted
1 hour ago, diesieben07 said:

You are probably registering the capability as an event handler whenever you register it. This is a bad idea, event handlers should only be registered once at startup.

I register AttachCapabilitiesEvent in the FMLInitialization.

Posted (edited)

 

13 hours ago, diesieben07 said:

That's not what I mean. In the code you posted there is an event handler for PlayerTickEvent.

So basically the @EventBusSubscriber annotation with the method event being static with annotation @SubscribeEvent.

 

Edited by Differentiation
Posted
25 minutes ago, Differentiation said:

public static void onTickingPlayer(PlayerTickEvent event)

You have no annotation on this method

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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