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Posted

I'm iterating through the player inventory so I have a list of ItemStacks which I can get the block and the item.
I need the blockstate of the blocks the player has in the inventory (if the item is a block), but seems like that Block#getStateFromMeta(int) returns the default state.

 

How do I properly get an Item/Block BlockState?

Posted
5 hours ago, Insane96MCP said:

I'm iterating through the player inventory so I have a list of ItemStacks which I can get the block and the item.
I need the blockstate of the blocks the player has in the inventory (if the item is a block), but seems like that Block#getStateFromMeta(int) returns the default state.

 

How do I properly get an Item/Block BlockState?

1

In what context are you using this? Because doing Block.getBlockFromItem(item) and then Block#getStateFromMeta(int) should return the proper BlockState for that metadata.

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Forge and vanilla BlockState generator.

Posted

You shouldn't use getStateFromMeta. While that will probably work for most blocks (assuming you pass in the itemstack's metadata value), there's no real guarantee.

 

You should use ItemBlock.getStateForPlacement (if I recall the method name correctly). Check the ItemBlock class.

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Posted

For those, the default state is fine.

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Posted

My objective is to change item stacks taking in consideration blockstate/meta (diorite, granite, for stone. Concrete colors, etc.),  but using Item.setMaxStackSize works for every blockstate of the block

Posted
2 minutes ago, Insane96MCP said:

My objective is to change item stacks taking in consideration blockstate/meta (diorite, granite, for stone. Concrete colors, etc.),  but using Item.setMaxStackSize works for every blockstate of the block

Yes, because its the same item.

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Posted
46 minutes ago, Insane96MCP said:

There's no way to do it for every single item with blockdata/meta?

Is there a metadata sensitive version of getMaxStackSize? No?

There's your answer.

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Posted
12 hours ago, diesieben07 said:

I am not sure what you are saying here. If you want to make vanilla diorite and granite have different maximum stack sizes, you will have to overwrite their items and override Item::getItemStackLimit(ItemStack).

Exactly. So unless I overwrite the items, there's no way to set itemstack for each itemblock blockstate

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