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Posted

I never tried to put them inside my resources directory.

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Posted (edited)

I don't?

 

Seriously, inside Eclipse, I don't worry about it.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Compiled things work just fine.

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Posted

I just thought of idea that would (theoretically) work better for me. I was doing some searching and saw that it is possible to make Multiproject workspaces with Minecraft Forge and Eclipse. The reason why I thought of this way because I want to separate the Github repos for each of these projects (TerrakonCraft goes in the TerrakonCraft repo, and EclipseCore goes into the EclipseCore repo) and I go push each changes to these projects to their respective repos. With this also, it would make simply compiling these mods.

 

I do however, have one question about this method, is it possible to pull classes from these mods? (I.e. import a registry class from EclipseCore in order to register an entity to TerrakonCraft)

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Posted
49 minutes ago, NovaViper said:

I just thought of idea that would (theoretically) work better for me. I was doing some searching and saw that it is possible to make Multiproject workspaces with Minecraft Forge and Eclipse. The reason why I thought of this way because I want to separate the Github repos for each of these projects (TerrakonCraft goes in the TerrakonCraft repo, and EclipseCore goes into the EclipseCore repo) and I go push each changes to these projects to their respective repos. With this also, it would make simply compiling these mods.

Ah, yes, you can do it that way too.

I did things the way I did things because it worked for me. I wanted to treat my codebase as "one mod" as they were all related to each other, but distribute as separate mods, so people could pick and choose.

49 minutes ago, NovaViper said:

I do however, have one question about this method, is it possible to pull classes from these mods? (I.e. import a registry class from EclipseCore in order to register an entity to TerrakonCraft)

You should be able to, but I don't know how.

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Hm.. I watched the end of @LexManos's video and he did say it is possible to have both mods running at the same time (and have them compile seperately) but he would show it in another tutorial.. which hasn't been made unfortunately. He also said that when doing so, you have to tell gradle that ModA (TerrakonCraft) depends on ModB(EclipseCore)...now how would I be able to do that is the question now.

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