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Posted

I have a TileEntity Block in my mod that I am registering with the ClientRegistry#bindTileEntitySpecialRenderer

 

What I'm not sure now is how to I register the items for that block to render correctly when on inventory.

Any guidance would we appreciate.

 

Thanks a lot.

 

PS: On some old mod I had in 1.7.10 there was an IItemRenderer I remember

Posted (edited)

Hi pal!

I'm not really knowledgable about rendering TESR as blocks in the inventory, but as long as you at least register a renderer for your ItemBlock it should at least call from that as long as your JSON files points to the block model as its parent and you give it the "inventory" variant in blockstates.

Hopefully someone with experience in this will be along shortly but I will ask my friends for you and get back to you if they have a solution.

Best of luck!

Edited by swordkorn
Misspelt something
Posted
29 minutes ago, swordkorn said:

Hi pal!

I'm not really knowledgable about rendering TESR as blocks in the inventory, but as long as you at least register a renderer for your ItemBlock it should at least call from that as long as your JSON files points to the block model as its parent and you give it the "inventory" variant in blockstates.

Hopefully someone with experience in this will be along shortly but I will ask my friends for you and get back to you if they have a solution.

Best of luck!

Well, in my case I don't have .json files as what is rendering the TileEntity is a TileEntitySpecialRenderer Class

Posted

Is your model animated?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
1 hour ago, Draco18s said:

Is your model animated?

Yes, it's exactly like a Shulker Box from Minecraft.

As for now what I was doing is setting the textures like for other blocks, with .json files. But I believe that's not the optimal way to do it. Specially because the block also has "facing" properties. (Block on inventory doesn't need to change orientation at all)

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