Emerald_Galaxy Posted March 1, 2018 Posted March 1, 2018 (edited) So after a long break off modding, I decided to remake my old mod from 1.11.2. So far, it's been going well except that I can't seem to figure out how to make an ItemSlab for my slab. Nor can I even begin to implement a way to register it using my registry handler. If anyone has some ideas on how I can do this, please explain. My Registry Handler package emerald.emeraldsores.Util.Handlers; import emerald.emeraldsores.Init.ModBlocks; import emerald.emeraldsores.Init.ModItems; import emerald.emeraldsores.Util.ModelInterface; import net.minecraft.block.Block; import net.minecraft.block.BlockSlab; import net.minecraft.item.Item; import net.minecraftforge.client.event.ModelRegistryEvent; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.Mod.EventBusSubscriber; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; @EventBusSubscriber public class RegistryHandler { @SubscribeEvent public static void onItemRegister(RegistryEvent.Register<Item> event) { event.getRegistry().registerAll(ModItems.ITEMS.toArray(new Item[0])); } @SubscribeEvent public static void onBlockRegister(RegistryEvent.Register<Block> event) { event.getRegistry().registerAll(ModBlocks.BLOCKS.toArray(new Block[0])); } @SubscribeEvent public static void onModelRegister(ModelRegistryEvent event) { for(Item item : ModItems.ITEMS) { if(item instanceof ModelInterface) { ((ModelInterface)item).registerModels(); } } for(Block block : ModBlocks.BLOCKS) { if(block instanceof ModelInterface) { ((ModelInterface)block).registerModels(); } } } } Edited March 2, 2018 by Emerald_Galaxy Problem Solved Quote
Daeruin Posted March 1, 2018 Posted March 1, 2018 When I made slabs, I ended up extending ItemSlab to create my own item class for the slabs. I needed to do that because I needed custom behavior in onItemUse, but you might be able to make an ItemSlab directly by passing in a block, half slab, and double slab. ItemSlab extends ItemBlock, so you would then register an instance of your ItemSlab instead of making a generic ItemBlock. You'll probably have to do something custom in your registry to detect when your ItemSlab is being registered. Quote
winnetrie Posted March 1, 2018 Posted March 1, 2018 You register it like you would do it in 1.11.* Except you do it inside your onitemregister methode. Quote Try out my new Modpack for MC 1.15.2 https://www.curseforge.com/minecraft/modpacks/terran-civilization
Emerald_Galaxy Posted March 1, 2018 Author Posted March 1, 2018 (edited) On 3/1/2018 at 6:18 AM, Daeruin said: When I made slabs, I ended up extending ItemSlab to create my own item class for the slabs. I needed to do that because I needed custom behavior in onItemUse, but you might be able to make an ItemSlab directly by passing in a block, half slab, and double slab. ItemSlab extends ItemBlock, so you would then register an instance of your ItemSlab instead of making a generic ItemBlock. You'll probably have to do something custom in your registry to detect when your ItemSlab is being registered. Expand Ok I see what your saying. But my problem is I don't know what to put in for the Block parameter. I have both the BlockSlabs in there (My slab and doubleslab) but what do I put for the Block. Edited March 1, 2018 by Emerald_Galaxy Quote
winnetrie Posted March 1, 2018 Posted March 1, 2018 I have made my own slabs too and i have a registryHandler class with the @EventBusSubscriber annotiation, where i have for example these 2 methods: @SubscribeEvent public static void onItemRegister(RegistryEvent.Register<Item> event ) { event.getRegistry().registerAll(ItemInit.ITEMS.toArray(new Item[0])); ItemBlock item = new ItemSlab(BlockInit.TERRACOTTA_SLABS_HALF_A, (BlockSlab)BlockInit.TERRACOTTA_SLABS_HALF_A, (BlockSlab)BlockInit.TERRACOTTA_SLABS_DOUBLE_A); item.setRegistryName(BlockInit.TERRACOTTA_SLABS_HALF_A.getRegistryName()); event.getRegistry().register(item); } @SubscribeEvent public static void onBlockRegister(RegistryEvent.Register<Block> event ) { event.getRegistry().registerAll(BlockInit.BLOCKS.toArray(new Block[0])); registerTileEntities(); } You also have to register the block ofcourse. Quote Try out my new Modpack for MC 1.15.2 https://www.curseforge.com/minecraft/modpacks/terran-civilization
Emerald_Galaxy Posted March 1, 2018 Author Posted March 1, 2018 Another question. Should I register an itemblock for my doubleslab? Quote
Draco18s Posted March 1, 2018 Posted March 1, 2018 No. Does vanilla have a double-slab item? No it does not. You don't need one either. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Emerald_Galaxy Posted March 1, 2018 Author Posted March 1, 2018 I figured as much. Just making sure I'm not messing up on that. Thanks. Quote
Emerald_Galaxy Posted March 2, 2018 Author Posted March 2, 2018 Alright thanks everyone for the help, I finally got it to work and I wouldn't have been able to do it without you! Quote
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