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Posted

Have a look at

net.minecraft.server.management.PlayerInteractionManager

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Posted

I'm very new in Forge modding. The Basics i can do, but I think that what i wanna to too complicated for me...

 

But I try to figure that out, i wanna to learn programming...

I'm only 13 years old, sorry that I annoy you, but I wanna to figure that out!!!

 

Posted
  On 3/12/2018 at 11:39 AM, #ÖCT said:

I'm very new in Forge modding. The Basics i can do, but I think that what i wanna to too complicated for me...

 

But I try to figure that out, i wanna to learn programming...

I'm only 13 years old, sorry that I annoy you, but I wanna to figure that out!!!

 

Expand  

You should probably start off small - learning how to create an item, then a block, then textures, then recipes, then tile entities and capabilities and then network events.

 

If you follow that process you will know enough to do what your trying to do.

 

Have you looked up how other mods add commands? Their code would probably be very similar to any code that your trying to create

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Posted (edited)
  On 3/12/2018 at 11:43 AM, Cadiboo said:

You should probably start off small - learning how to create an item, then a block, then textures, then recipes, then tile entities and capabilities and then network events.

 

If you follow that process you will know enough to do what your trying to do.

 

Have you looked up how other mods add commands? Their code would probably be very similar to any code that your trying to create

Expand  

Blocks, Items,Textures, Recipes are no Problem for me, you can sea my projects in the Video of Benx. 

Tile-Entities i have done with a tutorial...

Edited by #ÖCT
Posted

I've searched some Mods WHO does similar things but i can't find one with an src Code...

 

do you mean with "playerinteractionmanager" the playermanager?

Posted
  On 3/12/2018 at 11:46 AM, #ÖCT said:

Tile Entities are no Problem for me

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Have you done Tile Entities with Capabilities and Network Handlers?

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Posted (edited)

For the Tile-Entities I used a tutorial and change the block for my things, further i haven`t got any idea how does it exactly works... :(

 

Edited by #ÖCT
Posted
  On 3/12/2018 at 11:54 AM, #ÖCT said:

For the Tile-Entities I used a tutorial and change the block for my things, further i haven`t got any idea how does it exactly works... :(

 

Expand  

Advanced Tile Entities (stuff like modded furnaces etc) use forges Capability system which would be helpful for you to know, but not necessary.

 

TileEntities are synced between the Server and Client using Network event, You should learn how these work as they are similar to what you are trying to use

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Posted

I have got coded a 4x4 and a 16x16 crafting table, but i used the mc-code and change only some things...

 

But can you please help me with my problem, i need that so much please!!

 

Posted

I Don't really know how to help, try having a look at this

 

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Posted

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Posted

Not sure, I didn't make Tinkers Construct

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Posted
  On 3/12/2018 at 12:35 PM, diesieben07 said:

I... what?

Expand  

Ok i think i must use the action REMOVE_PLAYER?

 

maybe this?

	    public void readPacketData(PacketBuffer buf) throws IOException
	    {
	        this.action = (S38PacketPlayerListItem.Action)buf.readEnumValue(S38PacketPlayerListItem.Action.class);
	        int i = buf.readVarIntFromBuffer();

	        for (int j = 0; j < i; ++j)
	        {
	            GameProfile gameprofile = null;
	            int k = 0;
	            WorldSettings.GameType worldsettings$gametype = null;
	            IChatComponent ichatcomponent = null;

	            switch (this.action)
	            {
	                case REMOVE_PLAYER:
	                    gameprofile = new GameProfile(buf.readUuid(), (String)null);
	            }

	            this.players.add(new S38PacketPlayerListItem.AddPlayerData(gameprofile, k, worldsettings$gametype, ichatcomponent));
	        }
	    }

or this?

	    public void writePacketData(PacketBuffer buf) throws IOException
	    {
	        buf.writeEnumValue(this.action);
	        buf.writeVarIntToBuffer(this.players.size());

	        for (S38PacketPlayerListItem.AddPlayerData s38packetplayerlistitem$addplayerdata : this.players)
	        {
	            switch (this.action)
	            {

	                case REMOVE_PLAYER:
	                    buf.writeUuid(s38packetplayerlistitem$addplayerdata.getProfile().getId());
	            }
	        }
	    }

or did i understand your instructions false?

Posted

I try to show how I wanna to use the command and how does it (maybe) works...

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Posted
  On 3/12/2018 at 1:10 PM, #ÖCT said:

Ok,

1. First I open the packet

2. I try to find some instance-variables who sent the packet to player

3. I can`t find the instances

 

Sorry 

Expand  

I know it is difficulty with me sorry so much and thank you very much for your help!!

Posted (edited)
  Quote

You will find some places where new instances of this class are created

Expand  
  On 3/12/2018 at 1:47 PM, diesieben07 said:

The correct... what? What are you talking about? I gave you clear instructions. I want you to explain step by step how you followed them.

Expand  

This is the instances of the class, or not?

  Quote
s38packetplayerlistitem$addplayerdata
Expand  

 

Edited by #ÖCT

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