TyrellPlayz Posted March 11, 2018 Posted March 11, 2018 Can anyone please provide an example of a block storing the Facing property in a tile entity. The block I want to do this for is BlockTarmacRoad and here's the GitHub link to its code. Code Quote
TyrellPlayz Posted March 11, 2018 Author Posted March 11, 2018 47 minutes ago, diesieben07 said: You need to store it in a normal field in the TileEntity. Then in getActualState of your Block you grab the tile entity and return a block state that has the facing property properly set. Note that you will need to sync this field to the client. How would I sync it to the client? Quote
TyrellPlayz Posted March 11, 2018 Author Posted March 11, 2018 2 hours ago, diesieben07 said: Custom packets or the built-in syncing of tile entities. Could you please provide an example of the built-in syncing of Tile Entities Quote
Draco18s Posted March 11, 2018 Posted March 11, 2018 For what it's worth, I'd store the facing in the block metadata and store "the other data" in the TE. In either case, you're going to want to handle figuring out how setBlockState(state.withProperty(FACING, val)) is going to work. Some mods add a wrench (or other tool) that rotates blocks with the FACING property and you will mostly likely want to support that. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
TyrellPlayz Posted March 12, 2018 Author Posted March 12, 2018 I still have no idea and yes I've tried and failed every time Quote
Cadiboo Posted March 14, 2018 Posted March 14, 2018 If your still trying to do this, look at the code from TileEntityFurnace & BlockFurnace. It does exactly what your trying to do Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
TyrellPlayz Posted March 14, 2018 Author Posted March 14, 2018 (edited) Should I have made BlockTarmacRoad implement ITileEntityProvider. So I use createNewTileEntity() instead of createTileEntity() as I found out from creating another block that somehow createTileEntity() didn't actually create a tile entity but createNewTileEntity() did. Plus most of the time getting the facing value returned a null. So my guess the tile entity was never created when I placed the block. Edited March 14, 2018 by TyrellPlayz Quote
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