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[1.12.2] Using a Tile Entity to store the value of the Facing property


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47 minutes ago, diesieben07 said:

You need to store it in a normal field in the TileEntity. Then in getActualState of your Block you grab the tile entity and return a block state that has the facing property properly set.

Note that you will need to sync this field to the client.

How would I sync it to the client?

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For what it's worth, I'd store the facing in the block metadata and store "the other data" in the TE.

In either case, you're going to want to handle figuring out how setBlockState(state.withProperty(FACING, val)) is going to work. Some mods add a wrench (or other tool) that rotates blocks with the FACING property and you will mostly likely want to support that.

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If your still trying to do this, look at the code from TileEntityFurnace & BlockFurnace. It does exactly what your trying to do

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Should I have made BlockTarmacRoad implement ITileEntityProvider. So I use createNewTileEntity() instead of createTileEntity() as I found out from creating another block that somehow createTileEntity() didn't actually create a tile entity but createNewTileEntity() did. Plus most of the time getting the facing value returned a null. So my guess the tile entity was never created when I placed the block.

Edited by TyrellPlayz
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