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Posted (edited)

You can set the EntityLiving#deathLootTable field using reflection to change an entity's loot table. You can also subscribe to LivingDropsEvent to change the item dropped by an entity.

 

You can set the EntityLiving#experienceValue field using reflection to change the amount of experience dropped by an entity, though some entities set this field after the initial spawn (e.g. Baby Zombies do this on death). You can also subscribe to LivingExperienceDropEvent to change the amount of experience dropped by an entity.

Edited by Choonster
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Posted

You can also use the LootTableLoadEvent to modify the loot table.

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Posted
2 hours ago, Draco18s said:

You can also use the LootTableLoadEvent to modify the loot table.

 

Though it should be noted that this affects the loot table globally rather than for just a single entity.

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Posted
1 hour ago, Choonster said:

 

Though it should be noted that this affects the loot table globally rather than for just a single entity.

The original question is a bit ambiguous, but I read it as he wants to replace the loot globally for wither skeletons. In the event you get the name of the resource which would let you filter to only change the wither skeleton loot.

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Posted
On 18/3/2018 at 12:12 PM, Choonster said:

You can set the EntityLiving#deathLootTable field using reflection to change an entity's loot table. You can also subscribe to LivingDropsEvent to change the item dropped by an entity.

 

You can set the EntityLiving#experienceValue field using reflection to change the amount of experience dropped by an entity, though some entities set this field after the initial spawn (e.g. Baby Zombies do this on death). You can also subscribe to LivingExperienceDropEvent to change the amount of experience dropped by an entity.

That's what I wanted

 

18 hours ago, Draco18s said:

You can also use the LootTableLoadEvent to modify the loot table.

But this will be pretty useful for another mod.

Thanks all

Posted (edited)

Just two questions
 

On 18/3/2018 at 12:12 PM, Choonster said:

(e.g. Baby Zombies do this on death).

Why?

And I can use my loot tables by putting them in resources/mod_id/loot_tables/whatever_folder_I_want?

Edited by Insane96MCP
new question
Posted
5 hours ago, Insane96MCP said:

Why?

 

So that Baby Zombies drop roughly 2.5x more experience from the super call in EntityZombie#getExperiencePoints.

 

6 hours ago, Insane96MCP said:

And I can use my loot tables by putting them in resources/mod_id/loot_tables/whatever_folder_I_want?

 

If you mean assets/<mod_id>/loot_tables/..., then yes.

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Posted
On 18-3-2018 at 12:12 PM, Choonster said:

You can also subscribe to LivingExperienceDropEvent to change the amount of experience dropped by an entity.

 

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Posted
On 19/3/2018 at 9:53 PM, Choonster said:

If you mean assets/<mod_id>/loot_tables/..., then yes.

I did it, but minecraft seem to not like my loot tables
I've placed a file in assets/progressivebosses/loot_tables/dragon_minion.json. The json is valid (copy paste of squid loot table).
Then used deathLootTable.set(shulker, new ResourceLocation("progressivebosses:dragon_minion"));

But the shulker drops nothing ...

Posted
On 3/22/2018 at 3:54 AM, Insane96MCP said:

I did it, but minecraft seem to not like my loot tables
I've placed a file in assets/progressivebosses/loot_tables/dragon_minion.json. The json is valid (copy paste of squid loot table).
Then used deathLootTable.set(shulker, new ResourceLocation("progressivebosses:dragon_minion"));

But the shulker drops nothing ...

 

Are there any errors in the log?

 

Try setting breakpoints in EntityLiving#dropLoot, LootTableManager#getLootTableFromLocation and LootTableManager.Loader#load and stepping through them when a Shulker dies.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
6 hours ago, Choonster said:

 

Are there any errors in the log?

 

Try setting breakpoints in EntityLiving#dropLoot, LootTableManager#getLootTableFromLocation and LootTableManager.Loader#load and stepping through them when a Shulker dies.

I had to register the loot table and add the "name" field to the loot table (but I don't know which one of those fix resolved my problem)

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