Jump to content

Recommended Posts

Posted

Ok, so I'll save you the story, and jump straight to the issue, I have done what needs to be done up to this point, I'm double clicking on my forge java thing wanting the server gui to pop up, and yet it does not AT ALL, yes i have the latest java version, in fact I just updated my java no more than 5 mins ago, i am using the latest recommended version of Forge for 1.12.2, and I have watched 3 tutorials so far, none of which solved the issue i am having, I run Windows 10  home 64 bit.

 

 

PLEASE HELP!

Posted

You need to use java 8 not java 9.

And run it from the command line to get a real error...

Also Post useful titles -.-

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted
1 minute ago, LexManos said:

You need to use java 8 not java 9.

How do i know if I am running Java 8 or 9

1 minute ago, LexManos said:

And run it from the command line to get a real error...


Real Error???

1 minute ago, LexManos said:

Also Post useful titles -.-

Lol, fair enough

Posted

I don't I'm just taking a educated guess.

We cant help you more unless you post your logs by trying to run it from the command line and telling us what it says.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted
1 minute ago, LexManos said:

I don't I'm just taking a educated guess.

We cant help you more unless you post your logs by trying to run it from the command line and telling us what it says.

Blast, I try to avoid doing command line stuff, though when doing Bukkit related stuff, i don't have much of an option there

Posted

You're using Java 9, which Forge doesn't support. Uninstall it and install Java 8 instead.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://mclo.gs/bjf9fqs The link is the logs from modrinth  
    • "I want to understand how complex mods with ASM transformation and coremods work, such as Xray or AntiXray. Why do they break when you simply rename packages? What features of their architecture make refactoring difficult? And what techniques are used to protect these mods? I am interested in technical aspects in order to better understand the bytecode and Forge loader system."
    • I can't figure out if you're looking for help trying to steal someone elses work, or cheat at the game....
    • Title: Why Is It So Hard to Rename and Restructure Mods Like Xray or AntiXray? 🤔 Post text: Hey everyone! I’ve been digging into Minecraft modding for a while and have one big question that I can’t figure out on my own. Maybe someone with more experience could help or give me some advice. Here’s the issue: When I take a “normal” Minecraft mod — for example, one that just adds some blocks or new items — I can easily change its structure, package names, or even rebrand it entirely. It’s straightforward. But as soon as I try this with cheat-type mods like XrayMod or AntiXray, everything falls apart. Even if I just rename the classes, refactor the packages, or hide its identity somehow, the mod either breaks or stops working properly. XrayMod in particular is proving to be a nightmare to modify without losing its core function. So my question is — why is this so much harder with cheat mods like Xray? Is there something fundamentally different about how they’re coded, loaded, or protected that prevents simple renaming or restructuring? And if so, how can I actually learn to understand someone else’s cheat mod enough to safely refactor it without breaking the core features? I’ve already been spending over two months trying to figure this out and haven’t gotten anywhere. It feels like there must be some trick or knowledge I’m missing. Would really appreciate any thoughts, tips, or references — maybe there are guides or techniques for understanding cheat-mod internals? Or if you’ve successfully “disguised” a cheat mod like Xray before, I’d love to hear how you did it. Thanks in advance for any help or discussion. ✌️
    • just started making cinamatic contect check it out on my channel or check out my facebook page    Humbug City Minecraft Youtube https://www.youtube.com/watch?v=v2N6OveKwno https://www.facebook.com/profile.php?id=61575866982337  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.