Posted May 10, 20187 yr I wanna to add a custom Craftinggrid, but when I open it I can not move the Stack in other Slots where is the Problem? Thank you for help I`m using now 1.10.2 and I hope it is the true Forum ^^ @diesieben07 Here is my code : Gui : Spoiler package oect.lwaltens.luckyblockoectmurder.guis; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.resources.I18n; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.ContainerWorkbench; import net.minecraft.util.ResourceLocation; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class gui_shop extends GuiContainer { private static final ResourceLocation SHOP_GUI_TEXTURES = new ResourceLocation("luckyblockoectmurder:textures/gui/gui_shop.png"); public gui_shop(InventoryPlayer playerInv, World worldIn) { this(playerInv, worldIn, BlockPos.ORIGIN); } public gui_shop(InventoryPlayer playerInv, World worldIn, BlockPos blockPosition) { super(new container_shop(playerInv, worldIn, blockPosition)); } /** * Draw the foreground layer for the GuiContainer (everything in front of the items) */ protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { } /** * Draws the background layer of this container (behind the items). */ protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(SHOP_GUI_TEXTURES); int i = (this.width - this.xSize) / 2; int j = (this.height - this.ySize) / 2; this.drawTexturedModalRect(i, j, 0, 0, this.xSize, this.ySize); } } Container: Spoiler package oect.lwaltens.luckyblockoectmurder.guis; import javax.annotation.Nullable; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.init.Blocks; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.InventoryCraftResult; import net.minecraft.inventory.InventoryCrafting; import net.minecraft.inventory.Slot; import net.minecraft.inventory.SlotCrafting; import net.minecraft.item.ItemStack; import net.minecraft.item.crafting.CraftingManager; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class container_shop extends Container { /** The crafting matrix inventory (3x3). */ public InventoryCrafting craftMatrix = new InventoryCrafting(this, 1, 1); public IInventory craftResult = new InventoryCraftResult(); private final World worldObj; /** Position of the workbench */ private final BlockPos pos; public container_shop(InventoryPlayer playerInventory, World worldIn, BlockPos posIn) { this.worldObj = worldIn; this.pos = posIn; this.addSlotToContainer(new SlotCrafting(playerInventory.player, this.craftMatrix, this.craftResult, 0, 124, 35)); int counter = 0; for (int i = 0; i < 1; ++i) { for (int j = 0; j < 1; ++j) { this.addSlotToContainer(new Slot(this.craftMatrix, counter++, 20 + j * 50, 9 + i * 30)); } } for (int k = 0; k < 3; ++k) { for (int i1 = 0; i1 < 9; ++i1) { this.addSlotToContainer(new Slot(playerInventory, i1 + k * 9 + 9, 8 + i1 * 18, 84 + k * 18)); } } for (int l = 0; l < 9; ++l) { this.addSlotToContainer(new Slot(playerInventory, l, 8 + l * 18, 142)); } this.onCraftMatrixChanged(this.craftMatrix); } /** * Callback for when the crafting matrix is changed. */ public void onCraftMatrixChanged(IInventory inventoryIn) { this.craftResult.setInventorySlotContents(0, CraftingManager.getInstance().findMatchingRecipe(this.craftMatrix, this.worldObj)); } /** * Called when the container is closed. */ public void onContainerClosed(EntityPlayer playerIn) { super.onContainerClosed(playerIn); if (!this.worldObj.isRemote) { for (int i = 0; i < 1; ++i) { ItemStack itemstack = this.craftMatrix.removeStackFromSlot(i); if (itemstack != null) { playerIn.dropItem(itemstack, false); } } } } /** * Determines whether supplied player can use this container */ @Override public boolean canInteractWith(EntityPlayer playerIn) { return true; } /** * Take a stack from the specified inventory slot. */ @Nullable public ItemStack transferStackInSlot(EntityPlayer playerIn, int index) { ItemStack itemstack = null; Slot slot = (Slot)this.inventorySlots.get(index); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (index == 0) { if (!this.mergeItemStack(itemstack1, 10, 46, true)) { return null; } slot.onSlotChange(itemstack1, itemstack); } else if (index >= 10 && index < 37) { if (!this.mergeItemStack(itemstack1, 37, 46, false)) { return null; } } else if (index >= 37 && index < 46) { if (!this.mergeItemStack(itemstack1, 10, 37, false)) { return null; } } else if (!this.mergeItemStack(itemstack1, 10, 46, false)) { return null; } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack)null); } else { slot.onSlotChanged(); } if (itemstack1.stackSize == itemstack.stackSize) { return null; } slot.onPickupFromSlot(playerIn, itemstack1); } return itemstack; } /** * Called to determine if the current slot is valid for the stack merging (double-click) code. The stack passed in * is null for the initial slot that was double-clicked. */ public boolean canMergeSlot(ItemStack stack, Slot slotIn) { return slotIn.inventory != this.craftResult && super.canMergeSlot(stack, slotIn); } } My GUI-Handler: Spoiler package oect.lwaltens.luckyblockoectmurder.utils; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraftforge.fml.common.network.IGuiHandler; import oect.lwaltens.luckyblockoectmurder.LuckyBlockOect; import oect.lwaltens.luckyblockoectmurder.guis.container_shop; import oect.lwaltens.luckyblockoectmurder.guis.gui_shop; public class GuiHandler implements IGuiHandler { @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { switch (ID) { case LuckyBlockOect.gui_shop: return new container_shop(player.inventory, world, new BlockPos(x, y, z)); default: return null; } } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { switch (ID) { case LuckyBlockOect.gui_shop: return new gui_shop(player.inventory, world, new BlockPos(x, y, z)); default: return null; } } }
May 10, 20187 yr I assume you are registering your GUI handler and everything correctly. 50 minutes ago, #ÖCT said: I`m using now 1.10.2 Please use 1.12 Please post any relevant logs & these classes InventoryCrafting InventoryCraftResult About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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