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Posted

So I'm making a modifier system, where I will be able to apply modifiers to tools. I'm trying to decide whether to do it using the enchantment system or modifying internal values. I've got a basic start with modifying base values, but because it is handled on a case by case basis, I can't get it all quite working using itemstacks vs Items. If anyone has any advice or idea on direction, I'd love to hear them.

You must use ItemStacks. Items are singletons, there is only one protypical stick and all stacks of sticks refer to it for functionality.

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  • Author

I was gathering that much, but I'm not sure how to edit the efficiency of a tool or such through the itemstack

26 minutes ago, BURN447 said:

I was gathering that much, but I'm not sure how to edit the efficiency of a tool or such through the itemstack

 

4 hours ago, BURN447 said:

I'm making a modifier system

 

Your probably going to want to use Capabilities, they are well documented. Here's the rundown https://gist.github.com/williewillus/c8dc2a1e7963b57ef436c699f25a710d

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  • Author

Thanks for the new link, I haven't seen this one yet. Hopefully I'll be able to understand how to use it a little more

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