Posted May 16, 20187 yr Basically , can you have collision boxes on a obj model block? what worked on a json model dosn't seem to be working I. Edited May 16, 20187 yr by blinky000 more info
May 16, 20187 yr Author Oh, and the collision boxes are there, i test by shooting arrows, the player just seems to be hitting a full block.
May 16, 20187 yr I assume you have to override getBoundingBox in Block About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
May 16, 20187 yr There's also getCollisionBoxes or something like that, that returns a list. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 16, 20187 yr Author yes to both. like i said arrow will hit/pass the collision box correctly it's just the player that won't
May 16, 20187 yr By looking at BlockStairs and going "might this method be involved somehow?" I found: collisionRayTrace Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 16, 20187 yr Author i have been using a custom ray trace from previous version, maybe it's changes. But , it seems only the Entity ignores the collision boxes @Nullable public RayTraceResult collisionRayTrace(IBlockState blockState, World worldIn, BlockPos pos, Vec3d start, Vec3d end) { List<RayTraceResult> list = Lists.<RayTraceResult>newArrayList(); for (AxisAlignedBB axisalignedbb : getCollisionBoxList(this.getActualState(blockState, worldIn, pos))) { list.add(this.rayTrace(pos, start, end, axisalignedbb)); } RayTraceResult raytraceresult1 = null; double d1 = 0.0D; for (RayTraceResult raytraceresult : list) { if (raytraceresult != null) { double d0 = raytraceresult.hitVec.squareDistanceTo(end); if (d0 > d1) { raytraceresult1 = raytraceresult; d1 = d0; } } } return raytraceresult1;
May 17, 20187 yr Author There was a change : previous: @Deprecated public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn) current: public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean isActualState) I should have caught this while updating from 10. USE THE @Override! Edited May 17, 20187 yr by blinky000
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