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Posted (edited)

So, say I want to use a HashMap to store capability data.

I'm using the code 

Map<String, String> stat = new HashMap<>();

The first String is the stats/args, whatever you want to call it, and the second is the value.

I have all the add, set, and remove functions setup (albeit really not optimally)

public void addStat(String args, String value, int amount)
{
    int valTemp = Integer.parseInt(value);
    valTemp += amount;
    if (args.equals("str")||equals("cons")||equals("dex")||equals("will")||equals("mind")||equals("spir")){
        value = Integer.toString(valTemp);
        stat.put(args, value);

    }
}
public void removeStat(String args, String value, int amount)
{
    int valTemp = Integer.parseInt(value);
    valTemp -= amount;
    if (args.equals("str")||equals("cons")||equals("dex")||equals("will")||equals("mind")||equals("spir")){
        value = Integer.toString(valTemp);
        stat.put(args, value);}
}
public void setStat(String args, String value)
{
    if (args.equals("str")||equals("cons")||equals("dex")||equals("will")||equals("mind")||equals("spir"){
        stat.put(args, value)}
}
public void getStat(String args)
{
    if (args.equals("str")||equals("cons")||equals("dex")||equals("will")||equals("mind")||equals("spir"){
    stat.get(args);}
}

this is the code used for what each of the functions do.

 

How would I go about writing and reading the data? I've tried NBTTagCompound, which always sent out an error.

 

I'm not really truly experienced with Java, so I may be missing something extremely obvious.

 

Edited by NolValue
Posted
for each(key in hashmap.keys) {
    nbt.putValue(key, hasmap.get(key))
}

Its almost like this stuff writes itself.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
11 minutes ago, Draco18s said:

for each(key in hashmap.keys) {
    nbt.putValue(key, hasmap.get(key))
}

Its almost like this stuff writes itself.

1

Man, that's extremely simple. I'm an idiot, I swear.

Posted

Oh lord, where to start.

32 minutes ago, NolValue said:

 


Map<String, String> stat = new HashMap<>();

You are using this to store what? A String name, and int value right.. so why is it a <String,String> and not a <String,Integer>

 

32 minutes ago, NolValue said:

 


    int valTemp = Integer.parseInt(value);
    valTemp += amount;
        value = Integer.toString(valTemp);
        stat.put(args, value);

Why are you immediately converting the string to a int, why not just take in a int? It would save you all of these Integer calls...

32 minutes ago, NolValue said:

 


    if (args.equals("str")||equals("cons")||equals("dex")||equals("will")||equals("mind")||equals("spir")){

You do this line 4 times, you should probably move this to a 'isValidKey' function, OR start using a enum.

32 minutes ago, NolValue said:

 


public void getStat(String args)
{
    if (args.equals("str")||equals("cons")||equals("dex")||equals("will")||equals("mind")||equals("spir"){
    stat.get(args);}
}

You do realize this function doesn't actually return anything and thus is completely useless... right... ?

 

Looks to me that you want to do something more like:

public  enum  Stat  { STRENGTH, CONSTITUTION, DEXTERITY, WILLPOWER, MIND, SPIRIT};
HashMap<Stat, Integer> stats = new HashMap<>();
public void add(Stat stat, int value) {
    stats.set(stat, stats.getOrDefault(stat, 0) + value);
}

 

  • Like 2

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted
On 5/20/2018 at 8:33 PM, LexManos said:

Oh lord, where to start.

You are using this to store what? A String name, and int value right.. so why is it a <String,String> and not a <String,Integer>

 

Why are you immediately converting the string to a int, why not just take in a int? It would save you all of these Integer calls...

You do this line 4 times, you should probably move this to a 'isValidKey' function, OR start using a enum.

You do realize this function doesn't actually return anything and thus is completely useless... right... ?

 

Looks to me that you want to do something more like:


public  enum  Stat  { STRENGTH, CONSTITUTION, DEXTERITY, WILLPOWER, MIND, SPIRIT};
HashMap<Stat, Integer> stats = new HashMap<>();
public void add(Stat stat, int value) {
    stats.set(stat, stats.getOrDefault(stat, 0) + value);
}

 

9

I actually tried using an enum at an earlier point, but when I tried to use NBTTagCompound it'd throw up an incompatible types error, I should be using .setInteger right?

Posted

you can save it however you want, enums have two things that are unique, and if you don't screw it up, ordinal() returns a unique integer for each enum value.

Or you could use the name() which is a string.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted (edited)
On 5/20/2018 at 8:02 PM, NolValue said:

So, say I want to use a HashMap to store capability data.

I'm using the code 


Map<String, String> stat = new HashMap<>();

The first String is the stats/args, whatever you want to call it, and the second is the value.

I have all the add, set, and remove functions setup (albeit really not optimally)


public void addStat(String args, String value, int amount)
{
    int valTemp = Integer.parseInt(value);
    valTemp += amount;
    if (args.equals("str")||equals("cons")||equals("dex")||equals("will")||equals("mind")||equals("spir")){
        value = Integer.toString(valTemp);
        stat.put(args, value);

    }
}
public void removeStat(String args, String value, int amount)
{
    int valTemp = Integer.parseInt(value);
    valTemp -= amount;
    if (args.equals("str")||equals("cons")||equals("dex")||equals("will")||equals("mind")||equals("spir")){
        value = Integer.toString(valTemp);
        stat.put(args, value);}
}
public void setStat(String args, String value)
{
    if (args.equals("str")||equals("cons")||equals("dex")||equals("will")||equals("mind")||equals("spir"){
        stat.put(args, value)}
}
public void getStat(String args)
{
    if (args.equals("str")||equals("cons")||equals("dex")||equals("will")||equals("mind")||equals("spir"){
    stat.get(args);}
}

this is the code used for what each of the functions do.

 

How would I go about writing and reading the data? I've tried NBTTagCompound, which always sent out an error.

 

I'm not really truly experienced with Java, so I may be missing something extremely obvious.

 

Should be stored as HashMap<ResourceLocation,ICapability> if your looking to replace the system for forge and should be a forge pull(ICapability in my opinion should only have read/write to nbt. However if your working with the system forge already gives you it needs to be synced with serialization during read/write to nbt 

Example for players replacing a system(similar to what bukkit does):
https://github.com/jredfox/evilnotchlib/tree/master/src/main/java/com/EvilNotch/lib/minecraft/content/pcapabilites

Edited by jredfox

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