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Posted (edited)

just a simple question about this.. 

is a IExtendedEntityproperty that is given to the player removable while playing? - like with a command or on a keybind..

and if yes how would i do that?

Edited by Oscarita25
.. removed writing mistake
Posted

You should be using Capabilities, if you aren't on a version of Minecraft with Capabilities, update.

 

As to your question: there is no Forge-supplied action that will do what you are asking.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

 

On 5/26/2018 at 8:38 PM, Draco18s said:

You should be using Capabilities, if you aren't on a version of Minecraft with Capabilities, update.

 

okay thanks i will check that out!

-Edit
okay afterwards i found out that Capabilities and IEEP works almost the same (except for registering and some other things)
and so for my question:

On 5/26/2018 at 8:09 PM, Oscarita25 said:

is a IExtendedEntityproperty that is given to the player removable while playing?

no i think its actually not possible without out writing something that does that for you - as Draco18s said before ...
- but that what i want to achive to make abilities/properties that will be only used when they are triggered by a keybind
is possible .. 

Edited by Oscarita25
added my solution

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