LittleOne Posted June 14, 2018 Posted June 14, 2018 (edited) Hello, I'm attempting to change the block under the player, which works, from playerUPos. However, I'm trying to get the surrounding positions in relation to the player and set those blocks to grass. This code isn't working. I think I'm not getting the logic yet. Any help is greatly appreciated! @SubscribeEvent public void onPlayerTickEvent(PlayerTickEvent event) { if(event.player instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) event.player; BlockPos playerUPos = player.getPosition().down(); IBlockState playerUState = player.world.getBlockState(playerUPos); BlockPos playerOBPos = player.getPosition().add(5, 2, 5); BlockPos playerTBPos = player.getPosition().subtract(playerOBPos); Iterable<BlockPos> playerABPos = player.getPosition().getAllInBox(playerOBPos, playerTBPos); if(player.onGround && player.world.getBlockState(playerUPos).getBlock() == Blocks.GRASS) { player.world.setBlockState(playerUPos, Blocks.STONE.getDefaultState()); for (BlockPos item : playerABPos) { IBlockState newItem = player.world.getBlockState(item); Block newItemBlock = newItem.getBlock(); if(item == playerUPos) { player.world.setBlockState(playerUPos, Blocks.STONE.getDefaultState()); }else { if(newItemBlock == Blocks.STONE.getDefaultState()) { player.world.setBlockState(item, Blocks.GRASS.getDefaultState()); } } } } } } Also I did try the method by taking each position individually and that worked. However, I feel it was too tedious and it actually didn't work when a player jumped off a bock. Edited June 14, 2018 by LittleOne Quote
LittleOne Posted June 14, 2018 Author Posted June 14, 2018 Thanks for pointing that out. I changed it to BlockPos playerTBPos = player.getPosition().add(-5, -2, -5); However, the blocks are still not changing. Or did I mess up the initialization again? Quote
Draco18s Posted June 14, 2018 Posted June 14, 2018 (edited) 4 minutes ago, diesieben07 said: 25 minutes ago, LittleOne said: if(item == playerUPos) { This will never be true. == compares object identity. You want equals. I would also refrain from using the name item for this scope variable, as it looks like it refers to an Item (due to the nearby Block newItemBlock = newItem.getBlock();line) but is in fact a BlockPos. I would use pos, loc, location, or point, or similar. Edited June 14, 2018 by Draco18s 1 Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
LittleOne Posted June 14, 2018 Author Posted June 14, 2018 (edited) Alright thank you! I changed a few things including the variable names and == to .equals(). I think there's something else though because the code still isn't doing what I want it to do. I'm wondering if the whole for loop is somehow being negated. public void onPlayerTickEvent(PlayerTickEvent event) { if(event.player instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) event.player; BlockPos playerUPos = player.getPosition().down(); IBlockState playerUState = player.world.getBlockState(playerUPos); BlockPos playerOBPos = player.getPosition().add(5, 2, 5); BlockPos playerTBPos = player.getPosition().add(-5, -2, -5); Iterable<BlockPos> playerABPos = player.getPosition().getAllInBox(playerOBPos, playerTBPos); if(player.onGround && player.world.getBlockState(playerUPos).getBlock() == Blocks.GRASS) { player.world.setBlockState(playerUPos, Blocks.STONE.getDefaultState()); for (BlockPos pos : playerABPos) { IBlockState newPosState = player.world.getBlockState(pos); Block newPosBlock = newPosState.getBlock(); if(pos.equals(playerUPos)) { player.world.setBlockState(playerUPos, Blocks.STONE.getDefaultState()); }else { if(newPosBlock == Blocks.STONE.getDefaultState()) { player.world.setBlockState(pos, Blocks.GRASS.getDefaultState()); } } } } } } Or the part under else is not going through for some reason. Edited June 14, 2018 by LittleOne Quote
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