Jump to content

Recommended Posts

Posted

IBlockState is a Block/Metadata combo.

 

So if you have a new block, it will have its own block states.

 

Please clarify.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Trying to setup for 1.13 by not using meta data.  I would like to have one class with multiple texture choices.  When i create an instance of the  class i would pass the style i would like, and set up the blockstate appropriately.  So i would be registering multiple instances with different styles.

Block init:

public static final YobBlockColumnBase MARBLE_COLUMN_BASE = new 		   	YobBlockColumnBase("yb_marble_col_base",Material.ROCK,Main.YOB_BLOCKS_TAB,EYbStyleEnumHandler_7.EnumType.S0);

	public static final YobBlockColumnBase OPAL_COLUMN_BASE = new YobBlockColumnBase("yb__col_base",Material.ROCK,Main.YOB_BLOCKS_TAB,EYbStyleEnumHandler_7.EnumType.S1);

	public static final YobBlockColumnBase QUAERZ_ROSE_COLUMN_BASE = new YobBlockColumnBase("yb_marble_col_base",Material.ROCK,Main.YOB_BLOCKS_TAB,EYbStyleEnumHandler_7.EnumType.S2);

i would like to use just one block state using STYLE,  but the blockstate Resource FILE NAME comes from the registryName (or is it unlocalizedName ) either way i can only have one object with that name

Posted

Those blocks will have the same class, same properties, and different blockstate files, which will reference different textures.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Considering that the blockstate file dictates model and/or textures, if you were to use the same blockstate file, then the blocks would have the same texture.

 

You're literally asking to do something that can't be done because you want things to look different, but use the same data that defines their looks.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

My thinkiing was i would pass the STYLE as a variable when creating the block, then set the blockstate that way

public class YobBlockColumnBase extends YobBlock implements IHasModel{

	private EYbStyleEnumHandler_7.EnumType myStyle;
	
	public static final PropertyEnum<EYbStyleEnumHandler_7.EnumType> STYLE = PropertyEnum.<EYbStyleEnumHandler_7.EnumType>create("style", EYbStyleEnumHandler_7.EnumType.class);
	
	public YobBlockColumnBase(String registryName, Material material, CreativeTabs tab, EYbStyleEnumHandler_7.EnumType style) {
		super(registryName, Material.ROCK, Main.YOB_BLOCKS_TAB, true, false);
			this.myStyle = style;
	        //setLightOpacity(255);
	        
	     
	}
	
	@Override
    public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack){

		// this block
		world.setBlockState(pos, state.withProperty(STYLE,myStyle), 2);

	}
 

myStyle being the property passed in. each instance would have it's own Style on creation.

 

 

I;m trying to avoid having to create 7 different blockstate files.  sigh,  if i must i must 

Posted (edited)

So.

In other words.

Recreating metadata.

 

I suppose you could do this by using a custom IStateMapper

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I can tell you that it works in 1.12, as I'm using it.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • 2 weeks later...
Posted (edited)

Note that statemappers are client side only.

(Your ModelRegistryEvent handler should already be client side, of course)

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • 3 months later...
Posted

i overwrote the StateMapper:

public class CustomStateMapperBase extends StateMapperBase{


	public CustomStateMapperBase(String stateString) {
		//this.stateString = stateString;
	}
	
	@Override
	protected ModelResourceLocation getModelResourceLocation(IBlockState state) {
		YobBlockColumnBase  block = (YobBlockColumnBase) state.getBlock();
		return new ModelResourceLocation("yabm:yb_marble_col_base", "style="+block.myStyle);
	}

}

 

and in my block this function is called during the register event:

	@Override
	public void registerModels() {
		
		YobBlock b = this;
		ModelLoader.setCustomStateMapper(b, new CustomStateMapperBase("style="+this.myStyle));

		Main.proxy.registerItemRenderer(Item.getItemFromBlock(b), 0, "style="+this.myStyle);
	}

 

the block placed is fine, works well,  the block in inventory is a missing texture cube

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When I first heard about Bitcoin back in 2018, I was skeptical. The idea of a decentralized, digital currency seemed too good to be true. But I was intrigued as I learned more about the technology behind it and its potential. I started small, investing just a few hundred dollars, dipping my toes into the cryptocurrency waters. At first, it was exhilarating to watch the value of my investment grow exponentially. I felt like I was part of the future, an early adopter of this revolutionary new asset. But that euphoria was short-lived. One day, I logged into my digital wallet only to find it empty - my Bitcoin had vanished without a trace. It turned out that the online exchange I had trusted had been hacked, and my funds were stolen. I was devastated, both financially and emotionally. All the potential I had seen in Bitcoin was tainted by the harsh reality that with decentralization came a lack of regulation and oversight. My hard-earned money was gone, lost to the ether of the digital world. This experience taught me a painful lesson about the price of trust in the uncharted territory of cryptocurrency. While the technology holds incredible promise, the risks can be catastrophic if you don't approach it with extreme caution. My Bitcoin investment gamble had failed, and I was left to pick up the pieces, wiser but poorer for having placed my faith in the wrong hands. My sincere appreciation goes to MUYERN TRUST HACKER. You are my hero in recovering my lost funds. Send a direct m a i l ( muyerntrusted ( @ ) mail-me ( . )c o m ) or message on whats app : + 1 ( 4-4-0 ) ( 3 -3 -5 ) ( 0-2-0-5 )
    • You could try posting a log (if there is no log at all, it may be the launcher you are using, the FAQ may have info on how to enable the log) as described in the FAQ, however this will probably need to be reported to/remedied by the mod author.
    • So me and a couple of friends are playing with a shitpost mod pack and one of the mods in the pack is corail tombstone and for some reason there is a problem with it, where on death to fire the player will get kicked out of the server and the tombstone will not spawn basically deleting an entire inventory, it doesn't matter what type of fire it is, whether it's from vanilla fire/lava, or from modded fire like ice&fire/lycanites and it's common enough to where everyone on the server has experienced at least once or twice and it doesn't give any crash log. a solution to this would be much appreciated thank you!
    • It is 1.12.2 - I have no idea if there is a 1.12 pack
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.