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Posted

Getting back into modding using the new guidelines. I've created a single item (so far), added it's texture, json, and registered. In game (in creative) opening inventory and adding my idea works no problem, the issue is with the /give command. When using the /give command I get a different untextured item that is not considered the same as the one from inventory.

Posted
  On 6/30/2018 at 10:36 AM, Severed_Infinity said:

Getting back into modding using the new guidelines. I've created a single item (so far), added it's texture, json, and registered. In game (in creative) opening inventory and adding my idea works no problem, the issue is with the /give command. When using the /give command I get a different untextured item that is not considered the same as the one from inventory.

Expand  

It's hard to answer your question without seeing the code also post the text you used as the command.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 6/30/2018 at 10:50 AM, Severed_Infinity said:

My apologies I was having trouble doing basic input to text field for some reason.

 

A gist to the list of class I believe are important to the issue.

Expand  

I would like to see the command you entered and the ItemIngotCopper class.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 6/30/2018 at 10:58 AM, Severed_Infinity said:

and the command "/give @p tn:ingot_copper 1 2"

Expand  

I believe you are giving it with a metadata value, which in turn you did not register a model/texture to.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 6/30/2018 at 11:06 AM, Severed_Infinity said:

Yeah, I am thinking that it is the case myself but I can't figure it out, changing the 2 to any other number or removing it still gives me a blank textured alternative version of my item. Very strange.

Expand  

Could you put all of your code on github? And that is strange you should try looking through it with you're IDE's debugger.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Also:

  • IHasModel is stupid. All items need models. ALL ITEMS.
  • ModelRegistryEvent is client side only. This will crash the dedicated server.
  • This can be done externally (i.e. not inside the class) just fine: Technium.proxy.registerItemRender(item, 0, "inventory");
  • If your item classes look like this, you don't need them at all.
  • The fuck? You used the IProxy interface (good) method and a common proxy (bad)?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 6/30/2018 at 3:22 PM, Draco18s said:

Also:

  • IHasModel is stupid. All items need models. ALL ITEMS.
  • ModelRegistryEvent is client side only. This will crash the dedicated server.
  • This can be done externally (i.e. not inside the class) just fine: Technium.proxy.registerItemRender(item, 0, "inventory");
  • If your item classes look like this, you don't need them at all.
  • The fuck? You used the IProxy interface (good) method and a common proxy (bad)?
Expand  

Based a lot of that off of the most recent mod tutorials I could find.

Posted
  On 6/30/2018 at 12:06 PM, diesieben07 said:

FMLLog is deprecated. Use your own log as described in the class' Javadoc. Also, don't spam the log like that. Nobody cares that your pre init completed. FML already logs this. If you want to log it, don't do it at info level.

Expand  

this is more for me, which I can remove at a later date.

  On 6/30/2018 at 12:06 PM, diesieben07 said:

"tn" is a terrible mod id. Make it longer.

Expand  

just going by what I've seen in the past, present, and documentation that I've found.

Posted (edited)
  On 6/30/2018 at 9:52 PM, Severed_Infinity said:

Based a lot of that off of the most recent mod tutorials I could find

Expand  

Just because it's a tutorial doesn't mean it's "right" or "best." In fact, most Minecraft modding tutorials are written by people who don't actually know what they're doing, but they managed to cobble something together that appears to work, so they did a video about it...as evidenced by comments like this one:

loremaster.png

  On 6/30/2018 at 9:53 PM, Severed_Infinity said:

just going by what I've seen in the past, present, and documentation that I've found.

Expand  

1) See prior comments

2) Mod IDs can be pretty long. Not super long, but certainly long enough for "technium" (it's eight characters, if that was too long we'd have run out of possible mod IDs already!) Edit: the limit is 64 characters.

3) What D7 said.

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 6/30/2018 at 9:57 PM, diesieben07 said:

I seriously hope there are no tutorials that tell people to use a two-letter mod ID. A mod ID is meant to be unique. "tn" is not very unique, it could be the abbreviation for tons of things.

Expand  

 

  On 6/30/2018 at 9:58 PM, Draco18s said:

1) See prior comments

2) Mod IDs can be pretty long. Not super long, but certainly long enough for "technium" (it's eight characters, if that was too long we'd have run out of possible mod IDs already!) Edit: the limit is 64 characters.

3) What D7 said.

Expand  

I did not know that, thanks for letting me know.
I've been watching lore's videos recently but i see what you mean

Posted

UPDATE: after making some of the suggested changes you guys mention I found when loading up I got an error screen to say my item could not be found (due to obvious reasons like changing modid) but I found that my item was listed as "minecraft:item:tn:ingot_copper" instead of "tn:ingot_copper" (or rather should be now "technium:ingot_copper").

Posted
  On 7/1/2018 at 8:22 AM, Severed_Infinity said:

I've been watching lore's videos recently but i see what you mean

Expand  

Mhm. I gathered.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 7/1/2018 at 1:43 PM, diesieben07 said:

Please update your Git repository.

Expand  

I've done so, was out for most of the day only got around to it now. the duplicate item issue is gone now but now the texture doesn't render.

I took your advice and I believe I rewrote most the code in a better way but again I could be entirely wrong.

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[05:58:40] [Thread-2/INFO]: Initializing LWJGL OpenAL [05:58:40] [Thread-2/INFO]: (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org) [05:58:40] [Thread-2/INFO]: [org.lwjgl.system.Library:checkHash:617]: [LWJGL] [ERROR] Incompatible Java and native library versions detected. Possible reasons:     a) -Djava.library.path is set to a folder containing shared libraries of an older LWJGL version.     b) The classpath contains jar files of an older LWJGL version. Possible solutions:     a) Make sure to not set -Djava.library.path (it is not needed for developing with LWJGL 3) or make        sure the folder it points to contains the shared libraries of the correct LWJGL version.     b) Check the classpath and make sure to only have jar files of the same LWJGL version in it. [05:58:40] [Thread-2/INFO]: OpenAL initialized. [05:58:40] [Sound Library Loader/INFO]: Sound engine started [05:58:44] [Client thread/INFO]: [OptiFine] Multitexture: false [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties [05:58:44] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties [05:58:45] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties [05:58:45] [Client thread/INFO]: [OptiFine] Multipass connected textures: false [05:58:45] [Client thread/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties [05:58:48] [Client thread/INFO]: [OptiFine] Custom loader sprites: 3 [05:58:48] [Client thread/INFO]: [OptiFine] Sprite dependencies: 5 [05:58:48] [Client thread/INFO]: Created: 1024x512 textures-atlas [05:58:48] [Client thread/INFO]: [OptiFine] Animated sprites: 22 [05:58:50] [Client thread/INFO]: Applying holder lookups [05:58:50] [Client thread/INFO]: Holder lookups applied [05:58:50] [Client thread/INFO]: Injecting itemstacks [05:58:50] [Client thread/INFO]: Itemstack injection complete [05:58:51] [Client thread/INFO]: Forge Mod Loader has successfully loaded 4 mods [05:58:51] [Client thread/WARN]: Skipping bad option: lastServer: [05:58:51] [Client thread/WARN]: ERROR : Couldn't load Narrator library : Unable to load library 'fliteWrapper': dlopen failed: library "libfliteWrapper.so" not found dlopen failed: library "libfliteWrapper.so" not found Native library (linux-aarch64/libfliteWrapper.so) not found in resource path ([file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/lwjgl3/lwjgl-glfw-classes.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/mojang/patchy/1.3.9/patchy-1.3.9.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/oshi-project/oshi-core/1.1/oshi-core-1.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/java/dev/jna/jna/5.13.0/jna-5.13.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/java/dev/jna/platform/3.4.0/platform-3.4.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/ibm/icu/icu4j-core-mojang/51.2/icu4j-core-mojang-51.2.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/paulscode/codecjorbis/20101023/codecjorbis-20101023.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/paulscode/codecwav/20101023/codecwav-20101023.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/paulscode/libraryjavasound/20101123/libraryjavasound-20101123.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/paulscode/librarylwjglopenal/20100824/librarylwjglopenal-20100824.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/paulscode/soundsystem/20120107/soundsystem-20120107.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/io/netty/netty-all/4.1.9.Final/netty-all-4.1.9.Final.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/google/guava/guava/21.0/guava-21.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/commons/commons-lang3/3.5/commons-lang3-3.5.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/commons-io/commons-io/2.5/commons-io-2.5.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/commons-codec/commons-codec/1.10/commons-codec-1.10.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/java/jinput/jinput/2.0.5/jinput-2.0.5.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/java/jutils/jutils/1.0.0/jutils-1.0.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/google/code/gson/gson/2.8.0/gson-2.8.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/mojang/authlib/1.5.25/authlib-1.5.25.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/mojang/realms/1.10.22/realms-1.10.22.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/commons/commons-compress/1.8.1/commons-compress-1.8.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/httpcomponents/httpclient/4.3.3/httpclient-4.3.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/commons-logging/commons-logging/1.1.3/commons-logging-1.1.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/httpcomponents/httpcore/4.3.2/httpcore-4.3.2.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/it/unimi/dsi/fastutil/7.1.0/fastutil-7.1.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/mojang/text2speech/1.10.3/text2speech-1.10.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/mojang/text2speech/1.10.3/text2speech-1.10.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/minecraftforge/forge/1.12.2-14.23.5.2860/forge-1.12.2-14.23.5.2860.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/ow2/asm/asm-debug-all/5.2/asm-debug-all-5.2.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/minecraft/launchwrapper/1.12/launchwrapper-1.12.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/jline/jline/3.5.1/jline-3.5.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/typesafe/akka/akka-actor_2.11/2.3.3/akka-actor_2.11-2.3.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/com/typesafe/config/1.2.1/config-1.2.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-actors-migration_2.11/1.1.0/scala-actors-migration_2.11-1.1.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-compiler/2.11.1/scala-compiler-2.11.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/plugins/scala-continuations-library_2.11/1.0.2_mc/scala-continuations-library_2.11-1.0.2_mc.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/plugins/scala-continuations-plugin_2.11.1/1.0.2_mc/scala-continuations-plugin_2.11.1-1.0.2_mc.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-library/2.11.1/scala-library-2.11.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-parser-combinators_2.11/1.0.1/scala-parser-combinators_2.11-1.0.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-reflect/2.11.1/scala-reflect-2.11.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-swing_2.11/1.0.1/scala-swing_2.11-1.0.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/scala-lang/scala-xml_2.11/1.0.2/scala-xml_2.11-1.0.2.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/lzma/lzma/0.0.1/lzma-0.0.1.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/java3d/vecmath/1.5.2/vecmath-1.5.2.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/sf/trove4j/trove4j/3.0.3/trove4j-3.0.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/maven/maven-artifact/3.5.3/maven-artifact-3.5.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/net/sf/jopt-simple/jopt-simple/5.0.3/jopt-simple-5.0.3.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/logging/log4j/log4j-api/2.15.0/log4j-api-2.15.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/libraries/org/apache/logging/log4j/log4j-core/2.15.0/log4j-core-2.15.0.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/versions/1.12.2-forge-14.23.5.2860/1.12.2-forge-14.23.5.2860.jar, file:/data/data/net.kdt.pojavlaunch.debug/arc_dns_injector/arc_dns_injector.jar, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods/OptiFine_1.12.2_HD_U_G5.jar, asmgen:/, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods/Chocapic13_HighPerformance_Low.zip, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods/ComplementaryReimagined_r5.0.zip, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods/Gl4s%20VERPIX_1.0.0_LITE_WITHOUT_SKY.zip, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods/MakeUp-UltraFast-8.8f.zip, file:/storage/emulated/0/Android/data/net.kdt.pojavlaunch.debug/files/.minecraft/mods/Open4Es-Shader-Android-1.1-Beta7.1.17+.zip]) [05:58:51] [Client thread/WARN]: Failed to load shader: minecraft:shaders/post/entity_outline.json net.minecraft.client.util.JsonException: Invalid shaders/program/entity_sobel.fsh: Couldn't compile fragment program: 0:65: L0002: No matching function for call to 'texture2D' 0:71: L0002: No matching function for call to 'texture2D' 0:77: L0002: No matching function for call to 'texture2D' 0:83: L0002: No matching function for call to 'texture2D' 0:89: L0002: No matching function for call to 'texture2D'     at net.minecraft.client.shader.ShaderLoader.func_148057_a(ShaderLoader.java:80) ~[cda.class:?]     at net.minecraft.client.shader.ShaderManager.<init>(ShaderManager.java:147) ~[ccx.class:?]     at net.minecraft.client.shader.Shader.<init>(SourceFile:28) ~[ccz.class:?]     at net.minecraft.client.shader.ShaderGroup.func_148023_a(ShaderGroup.java:344) ~[ccy.class:?]     at net.minecraft.client.shader.ShaderGroup.func_152764_a(ShaderGroup.java:164) ~[ccy.class:?]     at net.minecraft.client.shader.ShaderGroup.func_152765_a(ShaderGroup.java:98) ~[ccy.class:?]     at net.minecraft.client.shader.ShaderGroup.<init>(ShaderGroup.java:54) ~[ccy.class:?]     at net.minecraft.client.renderer.RenderGlobal.func_174966_b(RenderGlobal.java:329) [buy.class:?]     at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:569) [bib.class:?]     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) [bib.class:?]     at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?]     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_442-internal]     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_442-internal]     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_442-internal]     at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_442-internal]     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]     at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] [05:58:51] [Client thread/INFO]: [OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient [05:58:52] [Client thread/INFO]: [OptiFine] *** Reloading custom textures *** [05:59:03] [Client thread/INFO]: [Shaders] Loaded shaderpack: (internal) [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 380.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 590.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 335.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 375.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.01388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.1388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.02777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0016666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.016666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.16666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.02777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh: -40. [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: -25.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 300 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 600 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.15 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.81 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1200 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.05 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.81 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 420 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.28 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 840 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.07 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.83 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1680 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.03 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.83 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1020 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.12 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.8 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 2040 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.03 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.85 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 4080 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.015 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.87 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: -1.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 100 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 60.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh: 0.65 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 0.65 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.5 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.4 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.5 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.25 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.5 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.5 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.4 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.5 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: OMNI_TINT_CUSTOM [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: EXPOSURE_NIGHT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 0.01 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_DENSITY [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 3.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_DAY [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 3.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_SUNSET [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 2.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_NIGHT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh: 3.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 380.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 590.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 335.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 375.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.01388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.1388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.02777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.0016666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.016666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.16666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.02777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: -40. [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: -25.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 300 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 600 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.15 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.81 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 1200 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.05 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.81 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 420 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.28 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 840 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.07 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.83 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 1680 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.03 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.83 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 1020 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.12 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.8 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 2040 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.03 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.85 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 4080 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.015 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.87 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: -1.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 100 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 60.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh: 0.65 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh: 0.65 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.fsh: 0.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 380.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 590.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 335.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 375.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.01388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.1388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.02777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.0016666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.016666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.16666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.02777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh: -40. [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: -25.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 300 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 600 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.15 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.81 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 1200 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.05 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.81 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 420 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.28 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 840 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.07 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.83 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 1680 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.03 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.83 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 1020 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.12 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.8 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 2040 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.03 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.85 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 4080 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.015 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.87 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: -1.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 100 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 60.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh: 0.65 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 0.65 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.5 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.4 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.5 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.25 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.5 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.5 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.4 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 0.5 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: OMNI_TINT_CUSTOM [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: EXPOSURE_NIGHT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 0.01 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_DENSITY [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 3.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_DAY [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 3.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_SUNSET [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 2.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_NIGHT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.vsh: 3.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 380.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 590.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 335.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 375.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.01388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.1388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.02777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.0016666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.016666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.16666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.02777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: -40. [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: -25.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 300 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 600 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.15 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.81 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 1200 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.05 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.81 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 420 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.28 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 840 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.07 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.83 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 1680 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.03 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.83 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 1020 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.12 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.8 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 2040 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.03 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.85 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 4080 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.015 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.87 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 1.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: -1.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 100 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 60.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh: 0.65 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.65 [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_hand_water.fsh: 0.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 1 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.45 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.7 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 380.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 590.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 335.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 375.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.01388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.1388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.02777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.0016666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.016666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.001388888888888889 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.16666666666666666 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.0002777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.02777777777777778 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: -40. [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: -25.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 300 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 600 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.15 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.81 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 1200 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.05 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.81 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 420 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.28 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 840 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.07 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.83 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 1680 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 105.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.03 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.83 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 1020 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.12 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.8 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 2040 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.03 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.85 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:03] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 75.0 [05:59:03] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 255.0 [05:59:03] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:03] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 4080 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.015 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.87 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: -1.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 100 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 60.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.vsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 380.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 590.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 335.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 375.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.01388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.1388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.02777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.0016666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.016666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.16666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.02777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: -40. [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: -25.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 300 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 600 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.15 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.81 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 1200 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.05 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.81 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 420 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.28 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 840 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.07 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.83 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 1680 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.03 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.83 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 1020 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.12 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.8 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 2040 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.03 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.85 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 4080 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.015 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.87 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: -1.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 100 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 60.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite1.fsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 380.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 590.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 335.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 375.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.01388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.1388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.02777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.0016666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.016666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.16666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.02777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: -40. [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: -25.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 300 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 600 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.15 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.81 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 1200 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.05 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.81 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 420 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.28 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 840 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.07 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.83 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 1680 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.03 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.83 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 1020 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.12 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.8 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 2040 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.03 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.85 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 4080 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.015 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.87 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: -1.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 100 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 60.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.vsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 380.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 590.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 335.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 375.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.01388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.1388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.02777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.0016666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.016666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.16666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.02777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: -40. [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: -25.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 300 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 600 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.15 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.81 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 1200 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.05 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.81 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 420 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.28 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 840 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.07 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.83 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 1680 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.03 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.83 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 1020 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.12 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.8 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 2040 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.03 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.85 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 4080 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.015 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.87 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: -1.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 100 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 60.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in composite2.fsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 380.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 590.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 335.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 375.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.01388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.1388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.02777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.0016666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.016666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.16666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.02777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: -40. [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: -25.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 300 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 600 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.15 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.81 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 1200 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.05 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.81 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 420 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.28 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 840 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.07 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.83 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 1680 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.03 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.83 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 1020 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.12 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.8 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 2040 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.03 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.85 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 4080 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.015 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.87 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: -1.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 100 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 60.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 0.5 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.4 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 0.5 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.25 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 0.5 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 0.5 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.4 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: OMNI_TINT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 0.5 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: OMNI_TINT_CUSTOM [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: EXPOSURE_NIGHT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 0.01 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_DENSITY [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 3.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_DAY [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 3.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_SUNSET [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 2.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: FOG_NIGHT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, final.vsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.vsh: 3.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLECTION [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SSR_TYPE [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 1 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: REFLEX_INDEX [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.45 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_SUP [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 380.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 590.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_PLANE_CENTER [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 335.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 375.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.01388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.1388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.02777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.0016666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.016666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_HI_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.001388888888888889 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.16666666666666666 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: CLOUD_LOW_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.0002777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.02777777777777778 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: sunPathRotation [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_skybasic.vsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: -40. [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: -25.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 300 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 600 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.15 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.81 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 1200 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.05 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.81 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 420 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.28 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 840 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.07 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.83 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 1680 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 105.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.03 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.83 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 1020 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.12 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.8 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 2040 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.03 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.85 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_LIMIT [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 75.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 4080 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 255.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_FIX_FACTOR [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.3 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.015 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.87 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistanceRenderMul [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 1.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: -1.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: SHADOW_DIST [05:59:04] [Client thread/WARN]: [OptiFine]  - in gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.75 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowMapResolution [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 1024 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 100 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: shadowDistance [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 115.0 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 60.0 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.7 [05:59:04] [Client thread/WARN]: [OptiFine] Ambiguous shader option: ambientOcclusionLevel [05:59:04] [Client thread/WARN]: [OptiFine]  - in shadow.vsh, gbuffers_basic.vsh, gbuffers_basic.fsh, gbuffers_textured.vsh, gbuffers_textured.fsh, gbuffers_textured_lit.vsh, gbuffers_textured_lit.fsh, gbuffers_terrain.vsh, gbuffers_terrain.fsh, gbuffers_block.vsh, gbuffers_block.fsh, gbuffers_entities.vsh, gbuffers_entities.fsh, gbuffers_entities_glowing.vsh, gbuffers_entities_glowing.fsh, gbuffers_hand.vsh, gbuffers_hand.fsh, gbuffers_water.vsh, gbuffers_water.fsh, gbuffers_hand_water.vsh, gbuffers_hand_water.fsh, composite1.vsh, composite1.fsh, composite2.vsh, composite2.fsh, final.vsh, final.fsh: 0.65 [05:59:04] [Client thread/WARN]: [OptiFine]  - in final.fsh: 0.0 [05:59:04] [Client thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:oxeye_daisy [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:pink_tulip [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:white_tulip [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:orange_tulip [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:red_tulip [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:azure_bluet [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:allium [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:blue_orchid [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:poppy [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dandelion [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dead_bush [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:fern [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:oak_sapling [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_sapling [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:birch_sapling [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_sapling [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_sapling [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_sapling [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:oak_leaves [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_leaves [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:birch_leaves [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_leaves [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_leaves [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_leaves [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:tall_seagrass [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:lily_of_the_valley [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:cornflower [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:kelp_plant [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:attached_melon_stem [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:attached_pumpkin_stem [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:large_fern [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:tall_grass [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:peony [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:rose_bush [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:lilac [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sunflower [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:lily_pad [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:cobweb [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:seagrass [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_torch [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:redstone_wall_torch [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:jack_o_lantern [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:magma_block [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Property not found: lit, block: Block{minecraft:redstone_lamp} [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:campfire [05:59:04] [Client thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_emerald [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_redstone [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_lapis [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_amethyst [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_quartz [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_netherite [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_diamond [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_gold [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_iron [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_copper [05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45000=trim_emerald trim_redstone trim_lapis trim_amethyst trim_quartz trim_netherite trim_diamond trim_gold trim_iron trim_copper [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: spyglass [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: enchanted_golden_apple [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: copper_ingot [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_shovel [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_pickaxe [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_axe [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_hoe [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_sword [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_helmet [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_chestplate [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_leggings [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_boots [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_ingot [05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45024=netherite_shovel netherite_pickaxe netherite_axe netherite_hoe netherite_sword netherite_helmet netherite_chestplate netherite_leggings netherite_boots netherite_ingot [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trident [05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45028=trident [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: cod_bucket [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: salmon_bucket [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: tropical_fish_bucket [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: pufferfish_bucket [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: axolotl_bucket [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: tadpole_bucket [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: powder_snow_bucket [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: glow_ink_sac [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: amethyst_shard [05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45056=amethyst_shard [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: turtle_helmet [05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45064=turtle_helmet [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: echo_shard [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: recovery_compass [05:59:04] [Client thread/WARN]: [OptiFine] Shaders: Item not found: music_disc_5 [05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45084=echo_shard recovery_compass music_disc_5 [05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45092= [05:59:04] [Client thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties [05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: CLOUDS, key: screen.Atmospherics [05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: STARS, key: screen.Atmospherics [05:59:04] [Client thread/WARN]: [OptiFine] [Shaders] Invalid option: DRAW_SUN, key: screen.Atmospherics [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: texelSizeX [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: texelSizeY [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: texelSize [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: normSunVec [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: normUpVec [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunPosX [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunPosY [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunPosZ [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: sunVec [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: upPosX [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: upPosY [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: upPosZ [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: upVec [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: sunElevation [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: angSun [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: angMoon [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: angSky [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: angSkyNight [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: sunIntensity [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: fading [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: skyIntensity [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: moonIntensity [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: fading2 [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: skyIntensityNight [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunAmount [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: ambientAmount [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: modWT [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: fogAmount [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunElev [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunlightR0 [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunlightG0 [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunlightB0 [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunlightR [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunlightG [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: sunlightB [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: nsunColor [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: sunColor [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: avgEyeIntensity [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: exposure [05:59:04] [Client thread/INFO]: [Shaders] Custom variable: lightSign [05:59:04] [Client thread/INFO]: [Shaders] Custom uniform: lightCol [05:59:04] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge [05:59:04] [Client thread/INFO]: [OptiFine] *** Reloading textures *** [05:59:04] [Client thread/INFO]: [OptiFine] Resource packs: Default [05:59:05] [Client thread/INFO]: SoundSystem shutting down... [05:59:05] [Client thread/ERROR]: Error in class 'SoundSystem' [05:59:05] [Client thread/ERROR]: Problem during Library.cleanup()! [05:59:05] [Client thread/INFO]: Ignoring errors... continuing clean-up. [05:59:05] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com [05:59:05] [Sound Library Loader/INFO]: Starting up SoundSystem... [05:59:05] [Thread-6/INFO]: Initializing LWJGL OpenAL [05:59:05] [Thread-6/INFO]: (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org) [05:59:05] [Thread-6/INFO]: OpenAL initialized. [05:59:05] [Sound Library Loader/INFO]: Sound engine started [05:59:07] [Client thread/INFO]: [OptiFine] Multitexture: false [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties [05:59:07] [Client thread/INFO]: [OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties [05:59:07] [Client thread/INFO]: [OptiFine] Multipass connected textures: false [05:59:07] [Client thread/INFO]: [OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties [05:59:10] [Client thread/INFO]: [OptiFine] Custom loader sprites: 3 [05:59:10] [Client thread/INFO]: [OptiFine] Sprite dependencies: 5 [05:59:10] [Client thread/INFO]: Created: 1024x512 textures-atlas [05:59:10] [Client thread/INFO]: [Shaders] allocateTextureMap 0 1024 512  [05:59:11] [Client thread/INFO]: [OptiFine] Animated sprites: 22 [05:59:11] [Client thread/INFO]: [OptiFine] *** Reloading custom textures *** [05:59:11] [Client thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:oxeye_daisy [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:pink_tulip [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:white_tulip [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:orange_tulip [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:red_tulip [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:azure_bluet [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:allium [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:blue_orchid [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:poppy [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dandelion [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dead_bush [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:fern [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:oak_sapling [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_sapling [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:birch_sapling [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_sapling [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_sapling [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_sapling [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:oak_leaves [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:spruce_leaves [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:birch_leaves [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:jungle_leaves [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:acacia_leaves [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:dark_oak_leaves [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:tall_seagrass [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:lily_of_the_valley [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:cornflower [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:kelp_plant [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:attached_melon_stem [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:attached_pumpkin_stem [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:large_fern [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:tall_grass [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:peony [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:rose_bush [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:lilac [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sunflower [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:lily_pad [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:cobweb [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:seagrass [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_torch [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:redstone_wall_torch [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:jack_o_lantern [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:magma_block [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Property not found: lit, block: Block{minecraft:redstone_lamp} [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:campfire [05:59:11] [Client thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_emerald [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_redstone [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_lapis [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_amethyst [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_quartz [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_netherite [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_diamond [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_gold [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_iron [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trim_copper [05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45000=trim_emerald trim_redstone trim_lapis trim_amethyst trim_quartz trim_netherite trim_diamond trim_gold trim_iron trim_copper [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: spyglass [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: enchanted_golden_apple [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: copper_ingot [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_shovel [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_pickaxe [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_axe [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_hoe [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_sword [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_helmet [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_chestplate [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_leggings [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_boots [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: netherite_ingot [05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45024=netherite_shovel netherite_pickaxe netherite_axe netherite_hoe netherite_sword netherite_helmet netherite_chestplate netherite_leggings netherite_boots netherite_ingot [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: trident [05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45028=trident [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: cod_bucket [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: salmon_bucket [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: tropical_fish_bucket [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: pufferfish_bucket [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: axolotl_bucket [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: tadpole_bucket [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: powder_snow_bucket [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: glow_ink_sac [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: amethyst_shard [05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45056=amethyst_shard [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: turtle_helmet [05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45064=turtle_helmet [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: echo_shard [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: recovery_compass [05:59:11] [Client thread/WARN]: [OptiFine] Shaders: Item not found: music_disc_5 [05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45084=echo_shard recovery_compass music_disc_5 [05:59:11] [Client thread/WARN]: [OptiFine] [Shaders] Invalid item ID mapping: item.45092= [05:59:11] [Client thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties [05:59:13] [Client thread/INFO]: [Shaders] Save shaders configuration. [05:59:19] [Server thread/INFO]: Starting integrated minecraft server version 1.12.2 [05:59:19] [Server thread/INFO]: Generating keypair [05:59:19] [Server thread/INFO]: Injecting existing registry data into this server instance [05:59:20] [Server thread/INFO]: Applying holder lookups [05:59:20] [Server thread/INFO]: Holder lookups applied [05:59:20] [Server thread/INFO]: Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@ad86d0d) [05:59:21] [Server thread/INFO]: Loaded 488 advancements [05:59:21] [Server thread/INFO]: Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@ad86d0d) [05:59:21] [Server thread/INFO]: Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@ad86d0d) [05:59:21] [Server thread/INFO]: Preparing start region for level 0 [05:59:22] [Server thread/INFO]: Preparing spawn area: 15% [05:59:23] [Server thread/INFO]: Preparing spawn area: 72% [05:59:24] [Server thread/INFO]: Unloading dimension -1 [05:59:24] [Server thread/INFO]: Unloading dimension 1 [05:59:24] [Server thread/INFO]: Changing view distance to 2, from 10 [05:59:35] [VersionCheck/INFO]: [OptiFine] java.net.UnknownHostException: optifine.net [05:59:54] [Server thread/INFO]: Disconnecting local:E:83dd491e: Took too long to log in [05:59:54] [Server thread/INFO]: local:E:83dd491e lost connection: Took too long to log in [06:00:45] [Client thread/WARN]: Couldn't look up profile properties for com.mojang.authlib.GameProfile@594aec53[id=00000000-0000-0000-0000-000000000000,name=Arab,properties={},legacy=false] com.mojang.authlib.exceptions.AuthenticationUnavailableException: Cannot contact authentication server     at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:85) ~[YggdrasilAuthenticationService.class:?]     at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillGameProfile(YggdrasilMinecraftSessionService.java:180) [YggdrasilMinecraftSessionService.class:?]     at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillProfileProperties(YggdrasilMinecraftSessionService.java:173) [YggdrasilMinecraftSessionService.class:?]     at net.minecraft.client.Minecraft.func_71371_a(Minecraft.java:2421) [bib.class:?]     at net.minecraftforge.fml.client.FMLClientHandler.tryLoadExistingWorld(FMLClientHandler.java:734) [FMLClientHandler.class:?]     at net.minecraft.client.gui.GuiListWorldSelectionEntry.func_186777_e(GuiListWorldSelectionEntry.java:249) [bol.class:?]     at net.minecraft.client.gui.GuiListWorldSelectionEntry.func_186774_a(GuiListWorldSelectionEntry.java:199) [bol.class:?]     at net.minecraft.client.gui.GuiListWorldSelectionEntry.func_148278_a(GuiListWorldSelectionEntry.java:163) [bol.class:?]     at net.minecraft.client.gui.GuiListExtended.func_148179_a(SourceFile:41) [bjm.class:?]     at net.minecraft.client.gui.GuiWorldSelection.func_73864_a(SourceFile:117) [bok.class:?]     at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:533) [blk.class:?]     at net.minecraft.client.gui.GuiWorldSelection.func_146274_d(SourceFile:49) [bok.class:?]     at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:501) [blk.class:?]     at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1759) [bib.class:?]     at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1098) [bib.class:?]     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398) [bib.class:?]     at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?]     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_442-internal]     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_442-internal]     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_442-internal]     at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_442-internal]     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]     at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] Caused by: java.net.UnknownHostException: sessionserver.mojang.com     at java.net.AbstractPlainSocketImpl.connect(Unknown Source) ~[?:1.8.0_442-internal]     at java.net.SocksSocketImpl.connect(Unknown Source) ~[?:1.8.0_442-internal]     at java.net.Socket.connect(Unknown Source) ~[?:1.8.0_442-internal]     at sun.security.ssl.SSLSocketImpl.connect(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.NetworkClient.doConnect(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.http.HttpClient.openServer(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.http.HttpClient.openServer(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.https.HttpsClient.<init>(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.https.HttpsClient.New(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.getNewHttpClient(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.http.HttpURLConnection.plainConnect0(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.http.HttpURLConnection$6.run(Unknown Source) ~[?:1.8.0_442-internal]     at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_442-internal]     at java.security.AccessController.doPrivilegedWithCombiner(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.https.AbstractDelegateHttpsURLConnection.connect(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.http.HttpURLConnection.getInputStream0(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.http.HttpURLConnection.access$200(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.http.HttpURLConnection$9.run(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.http.HttpURLConnection$9.run(Unknown Source) ~[?:1.8.0_442-internal]     at java.security.AccessController.doPrivileged(Native Method) ~[?:1.8.0_442-internal]     at java.security.AccessController.doPrivilegedWithCombiner(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown Source) ~[?:1.8.0_442-internal]     at sun.net.www.protocol.https.HttpsURLConnectionImpl.getInputStream(Unknown Source) ~[?:1.8.0_442-internal]     at com.mojang.authlib.HttpAuthenticationService.performGetRequest(HttpAuthenticationService.java:130) ~[HttpAuthenticationService.class:?]     at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:66) ~[YggdrasilAuthenticationService.class:?]     ... 22 more [06:01:38] [Client thread/INFO]: [org.lwjgl.glfw.GLFW:glfwSetWindowSize:1038]: GLFW: Set size for window 516787360064, width=1584, height=756 [06:02:43] [Client thread/INFO]: [org.lwjgl.glfw.GLFW:glfwSetWindowSize:1038]: GLFW: Set size for window 516787360064, width=1584, height=756 [06:02:44] [Client thread/INFO]: [org.lwjgl.glfw.GLFW:glfwSetWindowSize:1038]: GLFW: Set size for window 516787360064, width=1584, height=756 [06:02:46] [Server thread/INFO]: Stopping server [06:02:46] [Server thread/INFO]: Saving players [06:02:46] [Server thread/INFO]: Saving worlds [06:02:46] [Server thread/INFO]: Saving chunks for level 'New World'/overworld [06:02:47] [Server thread/INFO]: Unloading dimension 0 [06:02:47] [Server thread/INFO]: Applying holder lookups [06:02:47] [Server thread/INFO]: Holder lookups applied [06:02:49] [Server thread/INFO]: Starting integrated minecraft server version 1.12.2 [06:02:49] [Server thread/INFO]: Generating keypair [06:02:50] [Server thread/INFO]: Injecting existing registry data into this server instance [06:02:50] [Server thread/INFO]: Applying holder lookups [06:02:50] [Server thread/INFO]: Holder lookups applied [06:02:50] [Server thread/INFO]: Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@73a78e) [06:02:50] [Server thread/INFO]: Loaded 488 advancements [06:02:50] [Server thread/INFO]: Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@73a78e) [06:02:50] [Server thread/INFO]: Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@73a78e) [06:02:50] [Server thread/INFO]: Preparing start region for level 0 [06:02:51] [Server thread/INFO]: Preparing spawn area: 20% [06:02:52] [Server thread/INFO]: Preparing spawn area: 61% [06:02:53] [Server thread/INFO]: Unloading dimension -1 [06:02:53] [Server thread/INFO]: Unloading dimension 1 [06:02:53] [Server thread/INFO]: Changing view distance to 2, from 10 [06:02:54] [Netty Local Client IO #1/INFO]: Server protocol version 2 [06:02:54] [Netty Server IO #3/INFO]: Client protocol version 2 [06:02:54] [Netty Server IO #3/INFO]: Client attempting to join with 4 mods : minecraft@1.12.2,FML@8.0.99.99,forge@14.23.5.2860,mcp@9.42 [06:02:54] [Netty Local Client IO #1/INFO]: [Netty Local Client IO #1] Client side modded connection established [06:02:54] [Server thread/INFO]: [Server thread] Server side modded connection established [06:02:54] [Server thread/INFO]: Arab[local:E:9ebf7884] logged in with entity id 257 at (228.61153553131447, 68.0, -50.94175084939335) [06:02:54] [Server thread/INFO]: Arab joined the game [06:02:55] [Server thread/INFO]: Saving and pausing game... [06:02:57] [Server thread/INFO]: Saving chunks for level 'New World'/overworld [06:02:57] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl [06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.vsh 0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported [06:02:57] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/shadow.fsh [06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/shadow.fsh 0:58: L0002: No matching function for call to 'texture2D' [06:02:57] [Client thread/ERROR]: [Shaders] Error linking program: 15 (shadow) [06:02:57] [Client thread/INFO]: [Shaders] Info log: shadow Link failed because of invalid fragment shader. [06:02:57] [Client thread/INFO]: [Shaders] Info log: shadow The program object is incomplete. [06:02:57] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "shadow" [06:02:57] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "shadow" [06:02:57] [Client thread/INFO]: [Shaders] AO Level: 0.65 [06:02:57] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0 [06:02:57] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024 [06:02:57] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0 [06:02:57] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:02:57] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_basic.fsh [06:02:57] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl [06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_basic.fsh 0:65: S0022: Symbol 'texture' redeclared 0:139: L0002: No matching function for call to 'shadow2D' 0:146: L0002: No matching function for call to 'texture2D' [06:02:57] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_basic) [06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_basic Link failed because of invalid fragment shader. [06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_basic The program object is incomplete. [06:02:57] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_basic" [06:02:57] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_basic" [06:02:57] [Client thread/INFO]: [Shaders] AO Level: 0.65 [06:02:57] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0 [06:02:57] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024 [06:02:57] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0 [06:02:57] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:02:57] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_textured.fsh [06:02:57] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl [06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured.fsh 0:65: S0022: Symbol 'texture' redeclared 0:105: L0002: No matching function for call to 'texture2D' 0:136: L0002: No matching function for call to 'shadow2D' 0:143: L0002: No matching function for call to 'texture2D' [06:02:57] [Client thread/ERROR]: [Shaders] Error linking program: 16 (gbuffers_textured) [06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_textured Link failed because of invalid fragment shader. [06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_textured The program object is incomplete. [06:02:57] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_textured" [06:02:57] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_textured" [06:02:57] [Client thread/INFO]: [Shaders] AO Level: 0.65 [06:02:57] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0 [06:02:57] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024 [06:02:57] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0 [06:02:57] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:02:57] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_textured_lit.fsh [06:02:57] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl [06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_textured_lit.fsh 0:65: S0022: Symbol 'texture' redeclared 0:105: L0002: No matching function for call to 'texture2D' 0:136: L0002: No matching function for call to 'shadow2D' 0:143: L0002: No matching function for call to 'texture2D' [06:02:57] [Client thread/ERROR]: [Shaders] Error linking program: 17 (gbuffers_textured_lit) [06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_textured_lit Link failed because of invalid fragment shader. [06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_textured_lit The program object is incomplete. [06:02:57] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_textured_lit" [06:02:57] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_textured_lit" [06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.vsh 0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported [06:02:57] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_skybasic.fsh [06:02:57] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/color_transforms.glsl [06:02:57] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/sky_gradient.glsl [06:02:57] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/color_dither.glsl [06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skybasic.fsh 0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported 0:199: L0002: No matching function for call to 'texture2D' [06:02:57] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_skybasic) [06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_skybasic Link failed because of invalid fragment shader. [06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_skybasic The program object is incomplete. [06:02:57] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_skybasic" [06:02:57] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_skybasic" [06:02:57] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_skytextured.fsh [06:02:57] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_skytextured.fsh 0:54: S0022: Symbol 'texture' redeclared 0:63: L0002: No matching function for call to 'texture2D' [06:02:57] [Client thread/ERROR]: [Shaders] Error linking program: 16 (gbuffers_skytextured) [06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_skytextured Link failed because of invalid fragment shader. [06:02:57] [Client thread/INFO]: [Shaders] Info log: gbuffers_skytextured The program object is incomplete. [06:02:57] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_skytextured" [06:02:57] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_skytextured" [06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_clouds.vsh 0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported [06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_clouds.fsh [06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_clouds.fsh 0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported 0:56: S0022: Symbol 'texture' redeclared 0:97: L0002: No matching function for call to 'texelFetch2D' 0:102: L0002: No matching function for call to 'texture2D' [06:02:58] [Client thread/ERROR]: [Shaders] Error linking program: 17 (gbuffers_clouds) [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_clouds Link failed because of invalid fragment shader. [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_clouds The program object is incomplete. [06:02:58] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_clouds" [06:02:58] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_clouds" [06:02:58] [Client thread/INFO]: [Shaders] AO Level: 0.65 [06:02:58] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0 [06:02:58] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024 [06:02:58] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0 [06:02:58] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_terrain.fsh [06:02:58] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl [06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_terrain.fsh 0:65: S0022: Symbol 'texture' redeclared 0:105: L0002: No matching function for call to 'texture2D' 0:147: L0002: No matching function for call to 'shadow2D' 0:154: L0002: No matching function for call to 'texture2D' [06:02:58] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_terrain) [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_terrain Link failed because of invalid fragment shader. [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_terrain The program object is incomplete. [06:02:58] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_terrain" [06:02:58] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_terrain" [06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_damagedblock.fsh [06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_damagedblock.fsh 0:54: S0022: Symbol 'texture' redeclared 0:60: L0002: No matching function for call to 'texture2D' [06:02:58] [Client thread/ERROR]: [Shaders] Error linking program: 16 (gbuffers_damagedblock) [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_damagedblock Link failed because of invalid fragment shader. [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_damagedblock The program object is incomplete. [06:02:58] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_damagedblock" [06:02:58] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_damagedblock" [06:02:58] [Client thread/INFO]: [Shaders] AO Level: 0.65 [06:02:58] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0 [06:02:58] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024 [06:02:58] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0 [06:02:58] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_block.fsh [06:02:58] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl [06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_block.fsh 0:65: S0022: Symbol 'texture' redeclared 0:105: L0002: No matching function for call to 'texture2D' 0:141: L0002: No matching function for call to 'shadow2D' 0:148: L0002: No matching function for call to 'texture2D' [06:02:58] [Client thread/ERROR]: [Shaders] Error linking program: 17 (gbuffers_block) [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_block Link failed because of invalid fragment shader. [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_block The program object is incomplete. [06:02:58] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_block" [06:02:58] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_block" [06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_beaconbeam.vsh 0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported [06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_beaconbeam.fsh [06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_beaconbeam.fsh 0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported 0:56: S0022: Symbol 'texture' redeclared 0:65: L0002: No matching function for call to 'texture2D' [06:02:58] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_beaconbeam) [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_beaconbeam Link failed because of invalid fragment shader. [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_beaconbeam The program object is incomplete. [06:02:58] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_beaconbeam" [06:02:58] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_beaconbeam" [06:02:58] [Client thread/INFO]: [Shaders] AO Level: 0.65 [06:02:58] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0 [06:02:58] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024 [06:02:58] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0 [06:02:58] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_entities.fsh [06:02:58] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl [06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities.fsh 0:65: S0022: Symbol 'texture' redeclared 0:106: L0002: No matching function for call to 'texture2D' 0:145: L0002: No matching function for call to 'shadow2D' 0:152: L0002: No matching function for call to 'texture2D' [06:02:58] [Client thread/ERROR]: [Shaders] Error linking program: 17 (gbuffers_entities) [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_entities Link failed because of invalid fragment shader. [06:02:58] [Client thread/INFO]: [Shaders] Info log: gbuffers_entities The program object is incomplete. [06:02:58] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_entities" [06:02:58] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_entities" [06:02:58] [Client thread/INFO]: [Shaders] Sun path rotation: -25.0 [06:02:58] [Client thread/INFO]: [Shaders] Shadow map interval size: 3.0 [06:02:58] [Client thread/INFO]: [Shaders] Shadow map resolution: 840 [06:02:58] [Client thread/INFO]: [Shaders] Shadow map distance: 105.0 [06:02:58] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:02:58] [Client thread/INFO]: [Shaders] Hardware shadow filtering enabled. [06:02:58] [Client thread/INFO]: [Shaders] AO Level: 0.0 [06:02:58] [Client thread/INFO]: [Shaders] Eye brightness halflife: 6.0 [06:02:58] [Client thread/INFO]: [Shaders] Center depth halflife: 1.0 [06:02:58] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_entities_glowing.fsh [06:02:58] [Client thread/INFO]: [Shaders] File: 1 = /shaders/common/solid_blocks_fragment.glsl [06:02:58] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/config.glsl [06:02:58] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/color_utils_end.glsl [06:02:58] [Client thread/INFO]: [Shaders] File: 4 = /shaders/lib/color_utils_nether.glsl [06:02:58] [Client thread/INFO]: [Shaders] File: 5 = /shaders/lib/dither.glsl [06:02:58] [Client thread/INFO]: [Shaders] File: 6 = /shaders/lib/shadow_frag.glsl [06:02:58] [Client thread/INFO]: [Shaders] File: 7 = /shaders/lib/luma.glsl [06:02:58] [Client thread/INFO]: [Shaders] File: 8 = /shaders/lib/material_gloss_fragment.glsl [06:02:58] [Client thread/INFO]: [Shaders] File: 9 = /shaders/src/finalcolor.glsl [06:02:58] [Client thread/INFO]: [Shaders] File: 10 = /shaders/src/writebuffers.glsl [06:02:58] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_entities_glowing.fsh 0:259: L0002: No matching function for call to 'texture2D' 0:423: L0002: No matching function for call to 'texture2D' 0:499: L0002: No matching function for call to 'shadow2D' 0:505: L0002: No matching function for call to 'shadow2D' 0:579: L0002: No matching function for call to 'texture2D' 0:609: L0002: No matching function for call to 'texture2D' [06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_entities_glowing) [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_entities_glowing Link failed because of invalid fragment shader. [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_entities_glowing The program object is incomplete. [06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_entities_glowing" [06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_entities_glowing" [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.vsh 0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported [06:02:59] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_armor_glint.fsh [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_armor_glint.fsh 0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported 0:55: S0022: Symbol 'texture' redeclared 0:67: L0002: No matching function for call to 'texture2D' 0:73: L0002: No matching function for call to 'texture2D' [06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 16 (gbuffers_armor_glint) [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_armor_glint Link failed because of invalid fragment shader. [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_armor_glint The program object is incomplete. [06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_armor_glint" [06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_armor_glint" [06:02:59] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_spidereyes.fsh [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_spidereyes.fsh 0:55: S0022: Symbol 'texture' redeclared 0:64: L0002: No matching function for call to 'texture2D' [06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 17 (gbuffers_spidereyes) [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_spidereyes Link failed because of invalid fragment shader. [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_spidereyes The program object is incomplete. [06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_spidereyes" [06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_spidereyes" [06:02:59] [Client thread/INFO]: [Shaders] AO Level: 0.65 [06:02:59] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0 [06:02:59] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024 [06:02:59] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0 [06:02:59] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:02:59] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_hand.fsh [06:02:59] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand.fsh 0:65: S0022: Symbol 'texture' redeclared 0:105: L0002: No matching function for call to 'texture2D' 0:141: L0002: No matching function for call to 'shadow2D' 0:148: L0002: No matching function for call to 'texture2D' [06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_hand) [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_hand Link failed because of invalid fragment shader. [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_hand The program object is incomplete. [06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_hand" [06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_hand" [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.vsh 0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported [06:02:59] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_weather.fsh [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_weather.fsh 0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported 0:55: S0022: Symbol 'texture' redeclared 0:71: L0002: No matching function for call to 'texture2D' 0:78: L0002: No matching function for call to 'texture2D' [06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 16 (gbuffers_weather) [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_weather Link failed because of invalid fragment shader. [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_weather The program object is incomplete. [06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_weather" [06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_weather" [06:02:59] [Client thread/ERROR]: [Shaders] Error compiling vertex shader: /shaders/deferred.vsh [06:02:59] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/sky_gradient.glsl [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/deferred.vsh 0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported 0:76: L0002: No matching function for call to 'texture2D' [06:02:59] [Client thread/INFO]: [Shaders] shadowHardwareFiltering0 [06:02:59] [Client thread/INFO]: [Shaders] colortex0 format: RGB8 [06:02:59] [Client thread/INFO]: [Shaders] colortex1 format: R11F_G11F_B10F [06:02:59] [Client thread/INFO]: [Shaders] colortex4 format: R11F_G11F_B10F [06:02:59] [Client thread/INFO]: [Shaders] colortex0 clear disabled [06:02:59] [Client thread/INFO]: [Shaders] colortex1 clear disabled [06:02:59] [Client thread/INFO]: [Shaders] colortex2 clear disabled [06:02:59] [Client thread/INFO]: [Shaders] colortex3 clear disabled [06:02:59] [Client thread/INFO]: [Shaders] colortex4 clear disabled [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/deferred.fsh 0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported [06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 17 (deferred) [06:02:59] [Client thread/INFO]: [Shaders] Info log: deferred Link failed because of invalid vertex shader. [06:02:59] [Client thread/INFO]: [Shaders] Info log: deferred The program object is incomplete. [06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "deferred" [06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "deferred" [06:02:59] [Client thread/INFO]: [Shaders] AO Level: 0.65 [06:02:59] [Client thread/INFO]: [Shaders] Sun path rotation: -40.0 [06:02:59] [Client thread/INFO]: [Shaders] Shadow map resolution: 1024 [06:02:59] [Client thread/INFO]: [Shaders] Shadow map distance: 115.0 [06:02:59] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:02:59] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_water.fsh [06:02:59] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/shadow_param.glsl [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_water.fsh 0:65: S0022: Symbol 'texture' redeclared 0:105: L0002: No matching function for call to 'texture2D' 0:141: L0002: No matching function for call to 'shadow2D' 0:148: L0002: No matching function for call to 'texture2D' [06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 15 (gbuffers_water) [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_water Link failed because of invalid fragment shader. [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_water The program object is incomplete. [06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_water" [06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_water" [06:02:59] [Client thread/ERROR]: [Shaders] Error compiling vertex shader: /shaders/gbuffers_hand_water.vsh [06:02:59] [Client thread/INFO]: [Shaders] File: 1 = /shaders/common/solid_blocks_vertex.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/config.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/color_utils_end.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 4 = /shaders/lib/color_utils_nether.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 5 = /shaders/lib/color_utils.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 6 = /shaders/src/taa_offset.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 7 = /shaders/lib/basic_utils.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 8 = /shaders/lib/shadow_vertex.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 9 = /shaders/lib/vector_utils.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 10 = /shaders/lib/luma.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 11 = /shaders/src/basiccoords_vertex.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 12 = /shaders/src/position_vertex.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 13 = /shaders/src/light_vertex.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 14 = /shaders/src/fog_vertex.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 15 = /shaders/src/shadow_src_vertex.glsl [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand_water.vsh 0:456: L0002: No matching function for call to 'texture2D' [06:02:59] [Client thread/INFO]: [Shaders] Sun path rotation: -25.0 [06:02:59] [Client thread/INFO]: [Shaders] Shadow map interval size: 3.0 [06:02:59] [Client thread/INFO]: [Shaders] Shadow map resolution: 840 [06:02:59] [Client thread/INFO]: [Shaders] Shadow map distance: 105.0 [06:02:59] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:02:59] [Client thread/INFO]: [Shaders] Hardware shadow filtering enabled. [06:02:59] [Client thread/INFO]: [Shaders] AO Level: 0.0 [06:02:59] [Client thread/INFO]: [Shaders] Eye brightness halflife: 6.0 [06:02:59] [Client thread/INFO]: [Shaders] Center depth halflife: 1.0 [06:02:59] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/gbuffers_hand_water.fsh [06:02:59] [Client thread/INFO]: [Shaders] File: 1 = /shaders/common/solid_blocks_fragment.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/config.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/color_utils_end.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 4 = /shaders/lib/color_utils_nether.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 5 = /shaders/lib/dither.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 6 = /shaders/lib/shadow_frag.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 7 = /shaders/lib/luma.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 8 = /shaders/lib/material_gloss_fragment.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 9 = /shaders/src/finalcolor.glsl [06:02:59] [Client thread/INFO]: [Shaders] File: 10 = /shaders/src/writebuffers.glsl [06:02:59] [Client thread/INFO]: [Shaders] Shader info log: /shaders/gbuffers_hand_water.fsh 0:257: L0002: No matching function for call to 'texture2D' 0:421: L0002: No matching function for call to 'texture2D' 0:497: L0002: No matching function for call to 'shadow2D' 0:503: L0002: No matching function for call to 'shadow2D' 0:581: L0002: No matching function for call to 'texture2D' 0:614: L0002: No matching function for call to 'texture2D' [06:02:59] [Client thread/ERROR]: [Shaders] Error linking program: 16 (gbuffers_hand_water) [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_hand_water Link failed because of invalid vertex shader. [06:02:59] [Client thread/INFO]: [Shaders] Info log: gbuffers_hand_water The program object is incomplete. [06:02:59] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "gbuffers_hand_water" [06:02:59] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "gbuffers_hand_water" [06:03:00] [Client thread/ERROR]: [Shaders] Error compiling vertex shader: /shaders/composite.vsh [06:03:00] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.vsh 0:2: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported 0:100: L0002: No matching function for call to 'texelFetch2D' 0:138: L0002: No matching function for call to 'texture2D' [06:03:00] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite.fsh [06:03:00] [Client thread/INFO]: [Shaders] File: 1 = /shaders/lib/color_transforms.glsl [06:03:00] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite.fsh 0:3: P0003: Warning: Extension 'GL_EXT_gpu_shader4' not supported 0:229: L0002: No matching function for call to 'texture2D' 0:232: L0002: No matching function for call to 'texture2D' [06:03:00] [Client thread/ERROR]: [Shaders] Error linking program: 17 (composite) [06:03:00] [Client thread/INFO]: [Shaders] Info log: composite Link failed because of invalid vertex shader. [06:03:00] [Client thread/INFO]: [Shaders] Info log: composite The program object is incomplete. [06:03:00] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "composite" [06:03:00] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite" [06:03:00] [Client thread/INFO]: [Shaders] Sun path rotation: -25.0 [06:03:00] [Client thread/INFO]: [Shaders] Shadow map interval size: 3.0 [06:03:00] [Client thread/INFO]: [Shaders] Shadow map resolution: 840 [06:03:00] [Client thread/INFO]: [Shaders] Shadow map distance: 105.0 [06:03:00] [Client thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [06:03:00] [Client thread/INFO]: [Shaders] Hardware shadow filtering enabled. [06:03:00] [Client thread/INFO]: [Shaders] AO Level: 0.0 [06:03:00] [Client thread/INFO]: [Shaders] Eye brightness halflife: 6.0 [06:03:00] [Client thread/INFO]: [Shaders] Center depth halflife: 1.0 [06:03:00] [Client thread/INFO]: [Shaders] gaux1 mipmap enabled [06:03:00] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite1.fsh [06:03:00] [Client thread/INFO]: [Shaders] File: 1 = /shaders/common/composite1_fragment.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/config.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/bloom.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 4 = /shaders/lib/dither.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 5 = /shaders/lib/blur.glsl [06:03:00] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite1.fsh 0:107: L0002: No matching function for call to 'texture2D' 0:110: L0002: No matching function for call to 'texture2D' 0:280: L0002: No matching function for call to 'texture2D' 0:444: L0002: No matching function for call to 'texture2D' 0:519: L0002: No matching function for call to 'texture2D' [06:03:00] [Client thread/ERROR]: [Shaders] Error linking program: 15 (composite1) [06:03:00] [Client thread/INFO]: [Shaders] Info log: composite1 Link failed because of invalid fragment shader. [06:03:00] [Client thread/INFO]: [Shaders] Info log: composite1 The program object is incomplete. [06:03:00] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "composite1" [06:03:00] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite1" [06:03:00] [Client thread/INFO]: [Shaders] colortex0 clear disabled [06:03:00] [Client thread/INFO]: [Shaders] colortex1 clear disabled [06:03:00] [Client thread/INFO]: [Shaders] colortex2 clear disabled [06:03:00] [Client thread/INFO]: [Shaders] colortex3 clear disabled [06:03:00] [Client thread/INFO]: [Shaders] gaux1 clear disabled [06:03:00] [Client thread/INFO]: [Shaders] gaux2 clear disabled [06:03:00] [Client thread/INFO]: [Shaders] gaux3 clear disabled [06:03:00] [Client thread/INFO]: [Shaders] gaux4 clear disabled [06:03:00] [Client thread/INFO]: [Shaders] Sun path rotation: -25.0 [06:03:00] [Client thread/INFO]: [Shaders] Shadow map interval size: 3.0 [06:03:00] [Client thread/INFO]: [Shaders] AO Level: 0.0 [06:03:00] [Client thread/INFO]: [Shaders] Eye brightness halflife: 6.0 [06:03:00] [Client thread/INFO]: [Shaders] Center depth halflife: 1.0 [06:03:00] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/composite2.fsh [06:03:00] [Client thread/INFO]: [Shaders] File: 1 = /shaders/common/composite2_fragment.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/config.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/projection_utils.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 4 = /shaders/lib/past_projection_utils.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 5 = /shaders/lib/dither.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 6 = /shaders/lib/motion_blur.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 7 = /shaders/lib/luma.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 8 = /shaders/lib/fast_taa.glsl [06:03:00] [Client thread/INFO]: [Shaders] Shader info log: /shaders/composite2.fsh 0:154: L0002: No matching function for call to 'texture2D' 0:160: L0002: No matching function for call to 'texture2D' 0:166: L0002: No matching function for call to 'texture2D' 0:172: L0002: No matching function for call to 'texture2D' 0:178: L0002: No matching function for call to 'texture2D' 0:249: L0002: No matching function for call to 'texture2D' 0:255: L0002: No matching function for call to 'texture2D' 0:261: L0002: No matching function for call to 'texture2D' 0:267: L0002: No matching function for call to 'texture2D' 0:273: L0002: No matching function for call to 'texture2D' 0:354: L0002: No matching function for call to 'texture2D' 0:357: L0002: No matching function for call to 'texture2D' [06:03:00] [Client thread/ERROR]: [Shaders] Error linking program: 16 (composite2) [06:03:00] [Client thread/INFO]: [Shaders] Info log: composite2 Link failed because of invalid fragment shader. [06:03:00] [Client thread/INFO]: [Shaders] Info log: composite2 The program object is incomplete. [06:03:00] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "composite2" [06:03:00] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "composite2" [06:03:00] [Client thread/INFO]: [Shaders] Sun path rotation: -25.0 [06:03:00] [Client thread/INFO]: [Shaders] Shadow map interval size: 3.0 [06:03:00] [Client thread/INFO]: [Shaders] AO Level: 0.0 [06:03:00] [Client thread/INFO]: [Shaders] Eye brightness halflife: 6.0 [06:03:00] [Client thread/INFO]: [Shaders] Center depth halflife: 1.0 [06:03:00] [Client thread/INFO]: [Shaders] colortex0 format: R8 [06:03:00] [Client thread/INFO]: [Shaders] colortex1 format: R11F_G11F_B10F [06:03:00] [Client thread/INFO]: [Shaders] colortex2 format: R8 [06:03:00] [Client thread/INFO]: [Shaders] colortex3 format: R11F_G11F_B10F [06:03:00] [Client thread/INFO]: [Shaders] gaux1 format: R11F_G11F_B10F [06:03:00] [Client thread/INFO]: [Shaders] gaux2 format: R8 [06:03:00] [Client thread/INFO]: [Shaders] gaux3 format: R16F [06:03:00] [Client thread/INFO]: [Shaders] gaux4 format: R11F_G11F_B10F [06:03:00] [Client thread/ERROR]: [Shaders] Error compiling fragment shader: /shaders/final.fsh [06:03:00] [Client thread/INFO]: [Shaders] File: 1 = /shaders/common/final_fragment.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 2 = /shaders/lib/config.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 3 = /shaders/lib/post.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 4 = /shaders/lib/basic_utils.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 5 = /shaders/lib/tone_maps.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 6 = /shaders/lib/color_blindness.glsl [06:03:00] [Client thread/INFO]: [Shaders] File: 7 = /shaders/lib/aberration.glsl [06:03:00] [Client thread/INFO]: [Shaders] Shader info log: /shaders/final.fsh 0:202: L0002: No matching function for call to 'texture2D' [06:03:00] [Client thread/ERROR]: [Shaders] Error linking program: 15 (final) [06:03:00] [Client thread/INFO]: [Shaders] Info log: final Link failed because of invalid fragment shader. [06:03:00] [Client thread/INFO]: [Shaders] Info log: final The program object is incomplete. [06:03:00] [Client thread/ERROR]: [Shaders] [Shaders] Error: Invalid program "final" [06:03:00] [Client thread/INFO]: [CHAT] [Shaders] Error: Invalid program "final" [06:03:00] [Client thread/INFO]: [Shaders] usedColorBuffers: 8 [06:03:00] [Client thread/INFO]: [Shaders] usedDepthBuffers: 1 [06:03:00] [Client thread/INFO]: [Shaders] usedShadowColorBuffers: 0 [06:03:00] [Client thread/INFO]: [Shaders] usedShadowDepthBuffers: 2 [06:03:00] [Client thread/INFO]: [Shaders] usedColorAttachs: 8 [06:03:00] [Client thread/INFO]: [Shaders] usedDrawBuffers: 1  
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