Posted July 16, 20187 yr I was wondering if there was anything else that needs to be done while making my custom item, as not even a pink-and-black textured item is showing up ingame. So far I have: -Set the localized and registry name for the item. -Created an instance of the item and registered it using the .registerAll(will change in the future to only registering 1 at a time). The instance is created during the preInit() method. ItemBasic.java ModItems.java Main.java Here are the classes. I can post the raw code if that is preferable. EDIT: Here's the raw code. I don't know of any text editors for code, so I'll try making this as palatable as possible: ModItems.java: package com.TorchRunner1.firstutorial.init; import com.TorchRunner1.firstutorial.item.ItemBasic; import net.minecraft.item.Item; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.registry.GameRegistry; public class ModItems { static Item tutorialItem; public static void init() { tutorialItem = new ItemBasic("tutorial_item"); } @SubscribeEvent public static void registerItems(RegistryEvent.Register<Item> event)//accesses the Item instance where all items are stored. { event.getRegistry().registerAll(tutorialItem); } } ItemBasic.java: package com.TorchRunner1.firstutorial.init; import com.TorchRunner1.firstutorial.item.ItemBasic; import net.minecraft.item.Item; import net.minecraftforge.event.RegistryEvent; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.registry.GameRegistry; public class ModItems { static Item tutorialItem; public static void init() { tutorialItem = new ItemBasic("tutorial_item"); } @SubscribeEvent public static void registerItems(RegistryEvent.Register<Item> event)//accesses the Item instance where all items are stored. { event.getRegistry().registerAll(tutorialItem); } } Main.java: package com.TorchRunner1.firstutorial; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.Mod.Instance; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import com.TorchRunner1.firstutorial.init.ModItems; import com.TorchRunner1.firstutorial.util.Reference; @Mod(modid=Reference.MODID, name=Reference.NAME, version=Reference.VERSION) public class Main { @Instance public static Main instance; @EventHandler public void preInit (FMLPreInitializationEvent e) { ModItems.init(); } @EventHandler public void init(FMLInitializationEvent e) { } @EventHandler public void postInit(FMLPostInitializationEvent e) { } } Edited July 16, 20187 yr by Alex S. Requested by posters
July 16, 20187 yr Raw code please, no one wants to download it. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
July 16, 20187 yr Don't post your code as attachments. Its much easier for us if you post it on Pastebin (or similar) or as a clonable Github repository. That said: http://mcforge.readthedocs.io/en/latest/models/using/#item-models Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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