Posted July 18, 20187 yr Hi, I'm trying to add an external jar to eclipse and everything works perfect, but when I put the mod in minecraft it says that it does not find the class of the jar that it exports, and look for how to do it, I saw that many say that it uses "shading" but already I did it and it does not work or I do not know if I do something wrong, I am new to this and I know it is wrong and it is not recommended but I would like someone to help me on how to do this and if it is possible to give me examples, I only have a problem with this and thanks.
July 18, 20187 yr Author Can you give me an example please? It's the first time I do this, by the way the jar is not another mod, it's just another jar that I need. Edited July 18, 20187 yr by ElOsito123
July 18, 20187 yr Author I do not know if I did it well but I tried to do with "Shadow" and in MC I get this error: The game crashed whilst there was a severe problem during mod loading that has caused the game to fail The game crashed whilst there was a severe problem during mod loading that has caused the game to fail Error: net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: club/minnced/discord/rpc/DiscordEventHandlers$OnReady This is my build.gradle: https://pastebin.com/WuZxWtYh
July 18, 20187 yr 12 minutes ago, ElOsito123 said: It is not a random jar, it is the external jar that I want to use By "random" I think he means that it is not specified as a dependency, so from the point of view of including it is is unrelated to your dependencies and thus "random". Check out my tutorials here: http://jabelarminecraft.blogspot.com/
July 18, 20187 yr Author I've never used it, try to do it, the jar I'm using offers an "extension" to gradle https://github.com/MinnDevelopment/java-discord-rpc, but I do not understand how to use it
July 18, 20187 yr Author and the jar as I import it to eclipse? or use I do it from the location I want?
July 18, 20187 yr Author I just need this, I do not know what I'm doing wrong, I did what it says I need to do {https://pastebin.com/vj1C7qh7} and this error appears: The game crashed whilst there was a severe problem during mod loading that has caused the game to fail The game crashed whilst there was a severe problem during mod loading that has caused the game to fail Error: net.minecraftforge.fml.common.LoaderException: java.lang.NoClassDefFoundError: club/minnced/discord/rpc/DiscordEventHandlers$OnReady
July 18, 20187 yr Author I still need to use shadow ?, in github it says that it adds this to gradle and to build it I only execute in the console "gradlew build" but it generates me 4 .jar fileshttps://github.com/MinnDevelopment/java-discord-rpc Edited July 18, 20187 yr by ElOsito123
July 18, 20187 yr Author I'm reading everything he told me, but I had one more question, this person did something similar to what I'm looking for but I do not implement anything to his gradle: https://github.com/knuieiey/MeowRPC/blob/master/build.gradle
July 18, 20187 yr Author Well I did this and I get the same problem, what am I doing wrong?https://pastebin.com/Nwe84ca4
July 18, 20187 yr Author I did this but I still have the error shadowJar { relocate 'club.minnced.discord.rpc', 'me.test.MegaMod' <- Main class } To build, I think you mean this: I use a console, I type the command "gradlew build" and when it finishes I go to the "build \ libs" folder and place the mod in the mods folder of mc
July 18, 20187 yr Author @diesieben07 I'm fine in this?: jar { manifest { attributes 'Class-Path': '/libs/java-discord-rpc-2.0.1-all.jar' } } or should I be like this?: jar { manifest { attributes 'Class-Path': 'com.github.MinnDevelopment:Java-DiscordRPC:v2.0.1' } } Edited July 18, 20187 yr by ElOsito123
July 19, 20187 yr Author 11 hours ago, diesieben07 said: Ninguno es necesario. Bueno, necesitas usar la tarea shadowJar si quieres construir un jar con las bibliotecas sombreadas. ¿Leíste la documentación de Gradle Shadow? I'm using that, which is what he told me but I still have the same mistake, what am I doing wrong? By the way, I have to do the class or just create it? my class is "me.test.test" then it would be "me.test.test.repackage.club.minnced.discord.rpc"? This is my gradle: https://pastebin.com/Hybj96Mn Edited July 19, 20187 yr by ElOsito123
July 19, 20187 yr Author But why does not it work for me? I do not ask you to kill yourself helping me, but I've seen others use 1.8.9 and this works for them, why do not I do something wrong? Do I need another version of something? (other than MC, I want to work on that version)
July 19, 20187 yr Author so just download forge (1.8.9) use the 2 commands to extract and make the eclipse project and I had some problems but solve them, in fact everything works perfectly, I can make a mod and it works, what does not work is this to export the jar
July 20, 20187 yr To be honest this is the issue I'm seeing here, this is not directed solely at you, but you are the most recent case. 1.7.10 and 1.8.9 are old versions and should not be used for active development, your excuse that "I've seen others use 1.8.9" is the core of a cycle that keeps these ancient versions in a zombie-like state. People see others developing for these versions and assume that they are still valid versions to use, resulting in users ignoring recent versions in favor of using old versions that may be lacking features and/or security improvements that come from later versions. Imagine you had developed a game and after discovering and fixing a horrendous security issue in your game you then learned that people playing your game refused to update past the version just prior to the fix, then complained about the bug while insisting you continue to support that version of the game. As long as people continue to use the excuse of "They are doing it so it must be ok" old versions and the bugs in them will continue to haunt users of those versions as well as those they demand assistance from. This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore]
July 20, 20187 yr Author But for what I want to use that version is because I use that version, I understand that you do not like my thought, that you want me to update, but I do not like the superior versions of mc, I like this and well I do not "shield" that someone else has done it if not because they are giving me to understand that it is "impossible" but someone else has already done it, this is not a tantrum that I want this, it is that I would like it and I know it can be because there are mods for those versions, I do not want to update for the simple reason that I do not want, I think it's my choice and even if you do not like it, it should not matter, I'm really just looking for help with this, if someone does it is because you can.... At least I think so.
July 20, 20187 yr You need to do more research on Shadow, you are using the wrong plugin id and, if you are using the same gradle version I am (2.14, which the MDK has been shipping with for a while now), you are requesting the wrong version of Shadow. This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore]
July 23, 20187 yr Author I kept trying, but it's still the same Gradle: https://pastebin.com/5T979XhU
July 24, 20187 yr On 7/20/2018 at 3:41 AM, DaemonUmbra said: To be honest this is the issue I'm seeing here, this is not directed solely at you, but you are the most recent case. 1.7.10 and 1.8.9 are old versions and should not be used for active development, your excuse that "I've seen others use 1.8.9" is the core of a cycle that keeps these ancient versions in a zombie-like state. People see others developing for these versions and assume that they are still valid versions to use, resulting in users ignoring recent versions in favor of using old versions that may be lacking features and/or security improvements that come from later versions. Imagine you had developed a game and after discovering and fixing a horrendous security issue in your game you then learned that people playing your game refused to update past the version just prior to the fix, then complained about the bug while insisting you continue to support that version of the game. As long as people continue to use the excuse of "They are doing it so it must be ok" old versions and the bugs in them will continue to haunt users of those versions as well as those they demand assistance from. The only reason people use 1.8.9 is because all major servers use 1.7 or 1.8 due to the PVP part of the game. Until Mojang rolls back 1.9 changes, people trying to code 1.8 won't stop coming =/
July 24, 20187 yr 5 hours ago, Alex_Wells said: Until Mojang rolls back 1.9 changes, people trying to code 1.8 won't stop coming =/ They won't. You want it back the way it was? MOD IT. Oh wait, someone already did. https://minecraft.curseforge.com/projects/classic-combat Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
July 24, 20187 yr Author I still have the error and I do not understand what the problem ishttps://pastebin.com/H9e8Laay
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