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Posted (edited)

Hello All,

 

While I have recipes working in two other 1.12 mods, for some reason I can't get them to work in this mod. I'm probably missing something obvious but I've been looking over it and comparing for a week now and gotten nowhere. 

 

Here's a recipe JSON file for one of my items. To avoid error I usually copy from vanilla and change things around:

{
  "type": "minecraft:crafting_shaped",
  "pattern":
  [
    "PPP",
    "PPP",
    "PPP"
  ],
  "key":
  {
    "P":
    {
      "item": "bf:brian_poo"
    }
  },
  "result":
  {
    "item": "bf:brian_block_poo"
  }
}

The modid is bf and so is the folder name containing my assets. Below are the classes for brian_poo and brian_block_poo.

brian_block_poo

package org.educraft.brianface.blocks;

import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import org.educraft.brianface.Main;

import org.educraft.brianface.util.IHasModel;

public class BlockBrianPoo extends ModBlock implements IHasModel {


    public BlockBrianPoo(){
        super("brian_block_poo", Material.GROUND, CreativeTabs.BUILDING_BLOCKS);

    }

    public void registerModels() {
        Main.proxy.registerItemRenderer(Item.getItemFromBlock(this), 0, "inventory");
    }
}

The first parameter of the super constructor sets the unRegistered and unLocalized names.

 

Here is the class for ItemBrianPoo

package org.educraft.brianface.items;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemDye;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import org.educraft.brianface.Main;
import org.educraft.brianface.util.IHasModel;

public class ItemBrianPoo extends ModItem implements IHasModel {

    public ItemBrianPoo() {
        super("brian_poo", CreativeTabs.TOOLS);
    }

    public int getItemBurnTime(ItemStack itemStack)
    {
        return 2000;
    }

    @Override
    public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {

        ItemStack itemstack = player.getHeldItem(hand);

        if (ItemDye.applyBonemeal(itemstack, worldIn, pos, player, hand))
        {
            if (!worldIn.isRemote)
            {
                worldIn.playEvent(2005, pos, 0);

            }


            return EnumActionResult.SUCCESS;
        }



        return super.onItemUse(player, worldIn, pos, hand, facing, hitX, hitY, hitZ);
    }

    @Override
    public void registerModels() {
        Main.proxy.registerItemRenderer(this, 0, "inventory");
    }
}

 

Both items render just fine and I can use the command /give to get them. For some reason the recipes just aren't working. Any help would be appreciated. Thanks.

 

EDIT: My whole thing is here if that helps https://github.com/admiralmattbar/brianmod1.12

Edited by admiralmattbar
added github link
Posted (edited)
5 minutes ago, admiralmattbar said:

The modid is bf

First off this is a horrible modid

Secondly is the folder path assets/bf/recipes?

Edit: also is there any error in the log?

Edited by Animefan8888

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
3 minutes ago, Animefan8888 said:

First off this is a horrible modid

Yeah, I don't run a ton of mods and I'm mostly making this for myself and some friends. If I upload this to curse or something I'll have to fix that.

 

The path for my recipes is assets.bf.recipes

Posted
1 minute ago, admiralmattbar said:

Yeah, I don't run a ton of mods and I'm mostly making this for myself and some friends. If I upload this to curse or something I'll have to fix that.

You have up to 64 characters. Use them.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
4 minutes ago, admiralmattbar said:

The path for my recipes is assets.bf.recipes

 

9 minutes ago, Animefan8888 said:

Edit: also is there any error in the log?

 

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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