Jump to content

Eclipse Client Minecraft stuck on Loading World, Building Terrain.


cherrylime

Recommended Posts

/me sees no code. Does not know how to help.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

8 hours ago, Draco18s said:

/me sees no code. Does not know how to help.

Also no logs

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello, I'm working on my first Minecraft 1.20.2 mod. However, I've created a custom block model and everything works perfectly except the rotation of the block. The code is implemented but it still doesnt work. Need help. This is the code of the object class. import net.minecraft.core.BlockPos; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.HorizontalDirectionalBlock; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.BlockStateProperties; import net.minecraft.world.level.block.state.properties.DirectionProperty; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import net.minecraft.world.level.block.Rotation; import net.minecraft.world.level.block.Mirror; public class DirtyRock extends HorizontalDirectionalBlock { public static final DirectionProperty FACING = BlockStateProperties.HORIZONTAL_FACING; public static final VoxelShape SHAPE = Block.box(4, 0, 4, 12, 2, 11); public DirtyRock(Properties pProperties) { super(pProperties); } @Override public VoxelShape getShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) { return SHAPE; } @Override public BlockState getStateForPlacement(BlockPlaceContext pContext) { return this.defaultBlockState().setValue(FACING, pContext.getHorizontalDirection().getOpposite()); } @Override public BlockState rotate(BlockState pState, Rotation pRot) { return pState.setValue(FACING, pRot.rotate(pState.getValue(FACING))); } @Override public BlockState mirror(BlockState pState, Mirror pMirror) { return pState.rotate(pMirror.getRotation(pState.getValue(FACING))); } @Override protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> pBuilder) { pBuilder.add(FACING); } } In the ModBlocks class the block is registred like this public static final RegistryObject<Block> DIRTY_ROCK=registerBlock("dirty_rock", ()-> new DirtyRock(BlockBehaviour.Properties.copy(Blocks.STONE_BUTTON))); private static <T extends Block>RegistryObject<T> registerBlock(String name, Supplier<T> block){ RegistryObject<T> toReturn=BLOCKS.register(name,block); registerBlockItem(name,toReturn); return toReturn; } In the Data, ModBlockStateProvider the blockstate is implemened simpleBlock(ModBlocks.DIRTY_ROCK.get(), new ModelFile.UncheckedModelFile(modLoc("block/dirty_rock"))); And in resources/assets/modname/models/block dirty_rock.json is implemented { "credit": "Made with Blockbench", "textures": { "0": "wildandhunt:block/dirty_bricks_block", "particle": "wildandhunt:block/dirty_bricks_block" }, "elements": [ { "from": [5, 0, 4], "to": [9, 1, 8], "rotation": {"angle": 22.5, "axis": "y", "origin": [10, 0, 7]}, "faces": { "north": {"uv": [5, 4, 10, 5], "texture": "#0"}, "east": {"uv": [5, 5, 10, 6], "texture": "#0"}, "south": {"uv": [5, 6, 10, 7], "texture": "#0"}, "west": {"uv": [5, 7, 10, 8], "texture": "#0"}, "up": {"uv": [5, 5, 0, 0], "texture": "#0"}, "down": {"uv": [5, 5, 0, 10], "texture": "#0"} } }, { "from": [9, 0, 4.05], "to": [11, 2, 6.05], "rotation": {"angle": 22.5, "axis": "y", "origin": [8, 0, 9]}, "faces": { "north": {"uv": [5, 4, 10, 5], "texture": "#0"}, "east": {"uv": [5, 5, 10, 6], "texture": "#0"}, "south": {"uv": [5, 6, 10, 7], "texture": "#0"}, "west": {"uv": [5, 7, 10, 8], "texture": "#0"}, "up": {"uv": [5, 5, 0, 0], "texture": "#0"}, "down": {"uv": [5, 5, 0, 10], "texture": "#0"} } }, { "from": [5, 0, 7], "to": [6, 1, 8], "rotation": {"angle": 22.5, "axis": "y", "origin": [10, 0, 10]}, "faces": { "north": {"uv": [5, 4, 10, 5], "texture": "#0"}, "east": {"uv": [5, 5, 10, 6], "texture": "#0"}, "south": {"uv": [5, 6, 10, 7], "texture": "#0"}, "west": {"uv": [5, 7, 10, 8], "texture": "#0"}, "up": {"uv": [5, 5, 0, 0], "texture": "#0"}, "down": {"uv": [5, 5, 0, 10], "texture": "#0"} } }, { "from": [10, 0, 8], "to": [12, 1, 9], "rotation": {"angle": 22.5, "axis": "y", "origin": [15, 0, 11]}, "faces": { "north": {"uv": [5, 4, 10, 5], "texture": "#0"}, "east": {"uv": [5, 5, 10, 6], "texture": "#0"}, "south": {"uv": [5, 6, 10, 7], "texture": "#0"}, "west": {"uv": [5, 7, 10, 8], "texture": "#0"}, "up": {"uv": [5, 5, 0, 0], "texture": "#0"}, "down": {"uv": [5, 5, 0, 10], "texture": "#0"} } }, { "from": [9.4, 0, 5], "to": [12.4, 1, 8.5], "rotation": {"angle": 22.5, "axis": "y", "origin": [12, 0, 7]}, "faces": { "north": {"uv": [8, 0, 11, 1], "texture": "#0"}, "east": {"uv": [8, 2, 10, 3], "texture": "#0"}, "south": {"uv": [8, 1, 11, 2], "texture": "#0"}, "west": {"uv": [8, 3, 10, 4], "texture": "#0"}, "up": {"uv": [8, 2, 5, 0], "texture": "#0"}, "down": {"uv": [8, 2, 5, 4], "texture": "#0"} } }, { "from": [6, 1, 6], "to": [10, 1.75, 10], "rotation": {"angle": 22.5, "axis": "y", "origin": [9, 0, 7]}, "faces": { "north": {"uv": [8, 0, 11, 1], "texture": "#0"}, "east": {"uv": [8, 2, 10, 3], "texture": "#0"}, "south": {"uv": [8, 1, 11, 2], "texture": "#0"}, "west": {"uv": [8, 3, 10, 4], "texture": "#0"}, "up": {"uv": [8, 2, 5, 0], "texture": "#0"}, "down": {"uv": [8, 2, 5, 4], "texture": "#0"} } } ], "display": { "thirdperson_righthand": { "translation": [0, 7.75, 0] }, "thirdperson_lefthand": { "translation": [0, 7.75, 0] }, "firstperson_righthand": { "translation": [0, 8.25, 0] }, "firstperson_lefthand": { "translation": [0, 8.25, 0] }, "ground": { "translation": [0, 4, 0] }, "gui": { "rotation": [32, 32, 9], "translation": [-1.25, 6.25, 0], "scale": [1.31, 1.31, 1.31] }, "fixed": { "translation": [0, 6.75, 0] } }, "groups": [ { "name": "dirty_stone", "origin": [8, 0, 7], "color": 0, "children": [0, 1, 2, 3, 4, 5] } ] }  
    • has anyone encountered an issue where they have the same mod installed on client and server but when the client tries to join the server the client disconnects immediately and gives this `Internal Exception: io.netty.handler.codec.DecoderException: java.lang.IllegalArgumentException: -1` while the problem exists only when the mod is loaded? Repo: https://github.com/Type-32/PreciseManufacturing/tree/1.20.1 Forge 1.20.1 Mod, logs gives no useful info, but I'm still gonna put it here Server logs: https://pastebin.com/SUBbg0fF No client logs here because when client disconnects it only shows that is has disconnected, and nothing more  
    • i'm tryin to play All The Mods 8 modpack using curseforge, in 1.19.2 and forge 43.3.8. The game is unable to launch... 8gb ram allocated to the game (i have 16gb) The error code is in pastebin.com/2WydJ7y4
    • Not sure what's causing this but I'm having my problem where my game crashes when i attack   Crash Log = https://pastebin.com/MrznXcx9
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.