Posted August 6, 20187 yr Hi guys! I fixed the fence myself, but why can't I make a wall like fence? The method super offers me a model Block, but I do not understand what to write?
August 7, 20187 yr Author Just now, diesieben07 said: Show what you tried. package com.mairwunnx.mnxemeralds.blocks; import net.minecraft.block.Block; import net.minecraft.block.BlockWall; public class emeraldwall extends BlockWall { public emeraldwall(String name, float resistance, float hardness, Block modelBlock) { super(modelBlock); setUnlocalizedName(name); setRegistryName(name); setResistance(resistance); setHardness(hardness); this.useNeighborBrightness = true; setLightLevel(20.0F); } } it's Emerald Wall class. But, i don't know as call emeraldwall method. public static Block KEY4 = new emeraldwall("emerald_wall", 13.5F, 20.0F, ??? ).setCreativeTab(defaultModTab); ? ? ? - I do not know what argument to put, i try other blocks, e.g KEY1 (is emerald_hardness_block), But then in the tab with the mod, I have two blocks.
August 7, 20187 yr Author 15 minutes ago, diesieben07 said: Problematic code, issue 10 and 14. modelBlock tells BlockWall it's properties (like hardness, resistance, etc.), that's all. Show more of your code. yes, but what put to modelBlock? BlockWall not work, and other blocks not work. in BlockWall class i find it: But, what is it blockMaterial? It's don't work. More code: emeraldwall class: package com.mairwunnx.mnxemeralds.blocks; import net.minecraft.block.Block; import net.minecraft.block.BlockWall; public class emeraldwall extends BlockWall { public emeraldwall(String name, float resistance, float hardness, Block modelBlock) { super(modelBlock); setUnlocalizedName(name); setRegistryName(name); setResistance(resistance); setHardness(hardness); this.useNeighborBrightness = true; setLightLevel(20.0F); } } blockregister class: package com.mairwunnx.mnxemeralds.registers; import com.mairwunnx.mnxemeralds.blocks.*; import net.minecraft.block.Block; import net.minecraft.block.BlockStairs; import net.minecraft.block.BlockWall; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraftforge.fml.common.registry.ForgeRegistries; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import static com.mairwunnx.mnxemeralds.mnxemeralds.defaultModTab; public class blockregister { public static Block KEY = new emeraldhardblock("emerald_hard_block").setCreativeTab(defaultModTab); public static Block KEY1 = new emeraldfence("emerald_fence", 13.5F, 20.0F).setCreativeTab(defaultModTab); public static Block KEY2 = new emeraldhalfslab("emerald_slab", 13.5F, 20.0F).setCreativeTab(defaultModTab); public static Block KEY3 = new emeraldstairs("emerald_stairs", 13.5F, 20.0F, KEY.getDefaultState()).setCreativeTab(defaultModTab); public static Block KEY4 = new emeraldwall("emerald_wall", 13.5F, 20.0F, ???).setCreativeTab(defaultModTab); public static void register() { setRegister(KEY); setRegister(KEY1); setRegister(KEY2); setRegister(KEY3); setRegister(KEY4); } @SideOnly(Side.CLIENT) public static void registerRender() { setRender(KEY); setRender(KEY1); setRender(KEY2); setRender(KEY3); setRender(KEY4); } private static void setRegister(Block block) { ForgeRegistries.BLOCKS.register(block); ForgeRegistries.ITEMS.register(new ItemBlock(block).setRegistryName(block.getRegistryName())); } @SideOnly(Side.CLIENT) private static void setRender(Block block) { Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(), "inventory")); } }
August 7, 20187 yr Author 47 minutes ago, diesieben07 said: You need to pass in the Block you want the wall to resemble. In your case: Emerald. Ok, i make: in hand: no normal \ normal https://imgur.com/a/qBKx8Bn but i see two blocks (left normal, right no normal) Edited August 7, 20187 yr by MairwunNx
August 7, 20187 yr Author 14 minutes ago, diesieben07 said: I have no idea what you are saying. Two blocks? What are they called? Post logs. Yes, two blocks, called equally, 1 block - tile.emerald_wall.name, 2 block tile.emerald_wall.name Logs:debug.log
August 7, 20187 yr Author 15 minutes ago, diesieben07 said: From the code you posted it is not possible to know why. https://github.com/MairwunNx/mnxemeralds-1.12.2 see, but But i already given you the code for that one. Updated log: debug.log Edited August 7, 20187 yr by MairwunNx
August 7, 20187 yr Author UPD: i fixed naming, i make, all norm, but ... tow block still is..... left - normal, right also normal, but with out texture and still is. two block caused: 100% Block modelBlock Logs: debug.log Edited August 7, 20187 yr by MairwunNx
August 7, 20187 yr Author 23 minutes ago, diesieben07 said: Problematic code, issue 1, 2, 10. You need to fix these. BlockWall has an implementation of getSubBlocks that is not suitable for your block. Extending BlockWall is not the way to go. Ok :(, but what is fix with out BlockWall, and with my bad block register.
August 7, 20187 yr Author 1 minute ago, diesieben07 said: I have no idea what your question is. Sorry, i use google translate. Then how do I make a wall with what I have? It is fully working and visible, but I interfere with the extra block. I also try replace code: public void getSubBlocks(CreativeTabs itemIn, NonNullList<ItemStack> items) { for (BlockWall.EnumType blockwall$enumtype : BlockWall.EnumType.values()) { items.add(new ItemStack(this, 1, blockwall$enumtype.getMetadata())); } } on: public void getSubBlocks(CreativeTabs itemIn, NonNullList<ItemStack> items) { for (BlockWall.EnumType blockwall$enumtype : BlockWall.EnumType.values()) { items.add(new ItemStack(this, 0, blockwall$enumtype.getMetadata())); } } But it remove all my wall blocks of tab. But walls available on game with help recipes or command give.
August 7, 20187 yr 38 minutes ago, MairwunNx said: items.add(new ItemStack(this, 0, blockwall$enumtype.getMetadata())); You told the game that your subblocks are stack size 0 (and thus, air). I don't think that's what you wanted. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
August 7, 20187 yr Author 1 minute ago, Draco18s said: You told the game that your subblocks are stack size 0 (and thus, air). I don't think that's what you wanted. yes, i already it understand when i put 2
August 7, 20187 yr You shouldn't have even needed to try. For on, the method parameters are well labled and for two, the third parameter already being passed has a getMetadata() call. GOSH I WONDER WHAT THAT IS FOR. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
August 7, 20187 yr Author 3 minutes ago, Draco18s said: You shouldn't have even needed to try. For on, the method parameters are well labled and for two, the third parameter already being passed has a getMetadata() call. GOSH I WONDER WHAT THAT IS FOR. Ok, sorry i don't understand it's ? For on, the method parameters are well labled and for two, the third parameter already being passed has a getMetadata() call.
August 8, 20187 yr 11 hours ago, MairwunNx said: I need help please Do you know what metadata is? I assume that google translate is mangling it so. Metadata = https://minecraft.gamepedia.com/Java_Edition_data_values About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
August 8, 20187 yr Just now, Cadiboo said: Do you know what metadata is? I assume that google translate is mangling it so. Metadata = https://minecraft.gamepedia.com/Java_Edition_data_values setMetadata(<value>) sets the data About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
August 8, 20187 yr Author 4 hours ago, Cadiboo said: setMetadata(<value>) sets the data How it use? please
August 8, 20187 yr 2 minutes ago, MairwunNx said: How it use? please 17 hours ago, Draco18s said: You shouldn't have even needed to try. For on, the method parameters are well labled and for two, the third parameter already being passed has a getMetadata() call. GOSH I WONDER WHAT THAT IS FOR. About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
August 8, 20187 yr Author 16 minutes ago, Cadiboo said: I try call getMetadata() and return null or 0 or 1, it's not work or i stupid?
August 8, 20187 yr Just now, MairwunNx said: I try call getMetadata() and return null or 0 or 1, it's not work or i stupid? did you read the article and/or anything you were told? As a general rule, if your item doesn't have subtypes its metadata is 0. Not 1 and definitely not null (Are integers even allowed to be null?) About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
August 8, 20187 yr Author 2 minutes ago, Cadiboo said: did you read the article and/or anything you were told? As a general rule, if your item doesn't have subtypes its metadata is 0. Not 1 and definitely not null (Are integers even allowed to be null?) I feel a little stupid. :), If it doesn't have subtypes and I return 0, then I shouldn't have the second block?
August 8, 20187 yr 1 hour ago, MairwunNx said: I feel a little stupid. :), If it doesn't have subtypes and I return 0, then I shouldn't have the second block? this code has me screaming for at least 7 reasons 1) naming conventions 2) someone said not to extend block wall 3) I assume resistance doesn't change? and that your not creating multiple instances of the block? then hardcode it 4) same as resistance but for hardness 5) why is unlocalised name before registry name, 6) not that it matters, they should be in a different class (your base mod block class) 7) why are you calling getMetadata? why are you overriding getMetadata? 9) assuming getMetadata actually did something useful, why aren't you doing anything with the returned value? 10) wheres your @Override annotation? its important Edited August 8, 20187 yr by Cadiboo About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.