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Posted

Maybe, it's i stupid, but i don't find chest models in minecraft sources :(

 

Blockstates - none, Models\blocks - none, Models\items - exists, but it only for inventory.

 

I also find links on other models, but where is?

 

 "parent": "builtin/entity",

 

 

Posted
Just now, MairwunNx said:

Maybe, it's i stupid, but i don't find chest models in minecraft sources :(

 

Blockstates - none, Models\blocks - none, Models\items - exists, but it only for inventory.

 

I also find links on other models, but where is?

 


 "parent": "builtin/entity",

 

 

The Chest is rendered in a TESR not a normal block model.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
Just now, Animefan8888 said:

It depends, do you want the top to be animated?

I don't care, I thing that the chest is opened, worked fine, was the slots size as a double chest, but not digested.

Posted
3 minutes ago, MairwunNx said:

I don't care, I thing that the chest is opened, worked fine, was the slots size as a double chest, but not digested.

I don't quite understand what you are saying.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
47 minutes ago, Animefan8888 said:

I don't quite understand what you are saying.

Ok, i try write so simple :)

 

requirements: simple chest. Without animations, but to be seen that it is open :). slots and not ability connecting chest to double i already make.

Posted (edited)
5 minutes ago, Big_Bad_E said:

You want a chest that doesn't have an opening animation that still connects with other chests?

yes, but without connection (I've already cut the connection code for the chests.)

Edited by MairwunNx
Posted
Just now, MairwunNx said:

yes, but without connection (I've already cut the connection code for the chests.)

Just use a JSON modeler program to make a model with the textures.

Here is the ChestModel class:

@SideOnly(Side.CLIENT)
public class ModelChest extends ModelBase
{
    /** The chest lid in the chest's model. */
    public ModelRenderer chestLid = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
    /** The model of the bottom of the chest. */
    public ModelRenderer chestBelow;
    /** The chest's knob in the chest model. */
    public ModelRenderer chestKnob;

    public ModelChest()
    {
        this.chestLid.addBox(0.0F, -5.0F, -14.0F, 14, 5, 14, 0.0F);
        this.chestLid.rotationPointX = 1.0F;
        this.chestLid.rotationPointY = 7.0F;
        this.chestLid.rotationPointZ = 15.0F;
        this.chestKnob = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
        this.chestKnob.addBox(-1.0F, -2.0F, -15.0F, 2, 4, 1, 0.0F);
        this.chestKnob.rotationPointX = 8.0F;
        this.chestKnob.rotationPointY = 7.0F;
        this.chestKnob.rotationPointZ = 15.0F;
        this.chestBelow = (new ModelRenderer(this, 0, 19)).setTextureSize(64, 64);
        this.chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F);
        this.chestBelow.rotationPointX = 1.0F;
        this.chestBelow.rotationPointY = 6.0F;
        this.chestBelow.rotationPointZ = 1.0F;
    }

    /**
     * This method renders out all parts of the chest model.
     */
    public void renderAll()
    {
        this.chestKnob.rotateAngleX = this.chestLid.rotateAngleX;
        this.chestLid.render(0.0625F);
        this.chestKnob.render(0.0625F);
        this.chestBelow.render(0.0625F);
    }
}

Chest textures are stored at textures/entity/chest.

 

You gotta do most things yourself though.

Good luck!

Posted
1 hour ago, Big_Bad_E said:

Just use a JSON modeler program to make a model with the textures.

Here is the ChestModel class:


@SideOnly(Side.CLIENT)
public class ModelChest extends ModelBase
{
    /** The chest lid in the chest's model. */
    public ModelRenderer chestLid = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
    /** The model of the bottom of the chest. */
    public ModelRenderer chestBelow;
    /** The chest's knob in the chest model. */
    public ModelRenderer chestKnob;

    public ModelChest()
    {
        this.chestLid.addBox(0.0F, -5.0F, -14.0F, 14, 5, 14, 0.0F);
        this.chestLid.rotationPointX = 1.0F;
        this.chestLid.rotationPointY = 7.0F;
        this.chestLid.rotationPointZ = 15.0F;
        this.chestKnob = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
        this.chestKnob.addBox(-1.0F, -2.0F, -15.0F, 2, 4, 1, 0.0F);
        this.chestKnob.rotationPointX = 8.0F;
        this.chestKnob.rotationPointY = 7.0F;
        this.chestKnob.rotationPointZ = 15.0F;
        this.chestBelow = (new ModelRenderer(this, 0, 19)).setTextureSize(64, 64);
        this.chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F);
        this.chestBelow.rotationPointX = 1.0F;
        this.chestBelow.rotationPointY = 6.0F;
        this.chestBelow.rotationPointZ = 1.0F;
    }

    /**
     * This method renders out all parts of the chest model.
     */
    public void renderAll()
    {
        this.chestKnob.rotateAngleX = this.chestLid.rotateAngleX;
        this.chestLid.render(0.0625F);
        this.chestKnob.render(0.0625F);
        this.chestBelow.render(0.0625F);
    }
}

Chest textures are stored at textures/entity/chest.

 

You gotta do most things yourself though.

Good luck!

THX DUDE!) I try it, if i get errors i write here :)

Posted
1 hour ago, Big_Bad_E said:

Just use a JSON modeler program to make a model with the textures.

Here is the ChestModel class:


@SideOnly(Side.CLIENT)
public class ModelChest extends ModelBase
{
    /** The chest lid in the chest's model. */
    public ModelRenderer chestLid = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
    /** The model of the bottom of the chest. */
    public ModelRenderer chestBelow;
    /** The chest's knob in the chest model. */
    public ModelRenderer chestKnob;

    public ModelChest()
    {
        this.chestLid.addBox(0.0F, -5.0F, -14.0F, 14, 5, 14, 0.0F);
        this.chestLid.rotationPointX = 1.0F;
        this.chestLid.rotationPointY = 7.0F;
        this.chestLid.rotationPointZ = 15.0F;
        this.chestKnob = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
        this.chestKnob.addBox(-1.0F, -2.0F, -15.0F, 2, 4, 1, 0.0F);
        this.chestKnob.rotationPointX = 8.0F;
        this.chestKnob.rotationPointY = 7.0F;
        this.chestKnob.rotationPointZ = 15.0F;
        this.chestBelow = (new ModelRenderer(this, 0, 19)).setTextureSize(64, 64);
        this.chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F);
        this.chestBelow.rotationPointX = 1.0F;
        this.chestBelow.rotationPointY = 6.0F;
        this.chestBelow.rotationPointZ = 1.0F;
    }

    /**
     * This method renders out all parts of the chest model.
     */
    public void renderAll()
    {
        this.chestKnob.rotateAngleX = this.chestLid.rotateAngleX;
        this.chestLid.render(0.0625F);
        this.chestKnob.render(0.0625F);
        this.chestBelow.render(0.0625F);
    }
}

Chest textures are stored at textures/entity/chest.

 

You gotta do most things yourself though.

Good luck!

ok, i make, but what it class connect to my chest or register on chest? 

Posted
21 hours ago, MairwunNx said:

ok, i make, but what it class connect to my chest or register on chest? 

Are you asking how to register the model to your block? If so, here's some registry code that should be in your registry class

@SubscribeEvent
    public static void registerModels(ModelRegistryEvent event) {
        for (Block block : blocks) {
            ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(), "inventory"));
        }
    }

Where the block variable is the instance of your chest block

Posted
4 hours ago, Big_Bad_E said:

Are you asking how to register the model to your block? If so, here's some registry code that should be in your registry class


@SubscribeEvent
    public static void registerModels(ModelRegistryEvent event) {
        for (Block block : blocks) {
            ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(), "inventory"));
        }
    }

Where the block variable is the instance of your chest block

thx dude, i try it :)

Posted
On 8/11/2018 at 6:54 PM, Big_Bad_E said:

Are you asking how to register the model to your block? If so, here's some registry code that should be in your registry class


@SubscribeEvent
    public static void registerModels(ModelRegistryEvent event) {
        for (Block block : blocks) {
            ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(), "inventory"));
        }
    }

Where the block variable is the instance of your chest block

Ok, i was try it. But, what texture and model i needed put? and and in what folder?

Posted
3 hours ago, MairwunNx said:

I maybe try use model and texture from furnace, it's true?

 

3 hours ago, MairwunNx said:

Ok, i was try it. But, what texture and model i needed put? and and in what folder?

Texture is in minecraft:textures/entity/chest/

You have to create your own model

Here's a good tool:

https://mrcrayfish.com/tools?id=mc

Put the model in yourmodid:models/blocks/blockname.json

Create a blockstate for it, and an item model.

Then register it, and it's model, Override blockActivated in the block class, and then put the code:

playerIn.openGui(mod instance, 1, worldIn, pos.getX(), pos.getY(), pos.getZ());

where pos is the block's pos and mod instance is the instance of your main class.

Then make a TileEntity, GUI, Container, and GuiHandler.

Look things up or feel free to ask me about how to do anything I mentioned.

Also, is English not you'r first language? If not please use a translator service (like google translate), it is hard to understand you sometimes.

Posted
21 minutes ago, Big_Bad_E said:

 

Texture is in minecraft:textures/entity/chest/

You have to create your own model

Here's a good tool:

https://mrcrayfish.com/tools?id=mc

Put the model in yourmodid:models/blocks/blockname.json

Create a blockstate for it, and an item model.

Then register it, and it's model, Override blockActivated in the block class, and then put the code:


playerIn.openGui(mod instance, 1, worldIn, pos.getX(), pos.getY(), pos.getZ());

where pos is the block's pos and mod instance is the instance of your main class.

Then make a TileEntity, GUI, Container, and GuiHandler.

Look things up or feel free to ask me about how to do anything I mentioned.

Also, is English not you'r first language? If not please use a translator service (like google translate), it is hard to understand you sometimes.

I recommend BlockBench over mr crayfish’s Model creator

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

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When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

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