Posted August 9, 20187 yr Maybe, it's i stupid, but i don't find chest models in minecraft sources Blockstates - none, Models\blocks - none, Models\items - exists, but it only for inventory. I also find links on other models, but where is? "parent": "builtin/entity",
August 9, 20187 yr Just now, MairwunNx said: Maybe, it's i stupid, but i don't find chest models in minecraft sources Blockstates - none, Models\blocks - none, Models\items - exists, but it only for inventory. I also find links on other models, but where is? "parent": "builtin/entity", The Chest is rendered in a TESR not a normal block model. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 9, 20187 yr Author 4 minutes ago, Animefan8888 said: The Chest is rendered in a TESR not a normal block model. what it use? or exists more simple variants?
August 9, 20187 yr 1 minute ago, MairwunNx said: what it use? or exists more simple variants? The Chest is rendered in a TESR, which is called TileEntityChestRenderer. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 9, 20187 yr Author 4 minutes ago, Animefan8888 said: The Chest is rendered in a TESR, which is called TileEntityChestRenderer. ok, i understand, but exists more simple variants?
August 9, 20187 yr 4 minutes ago, MairwunNx said: but exists more simple variants? It depends, do you want the top to be animated? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 9, 20187 yr Author Just now, Animefan8888 said: It depends, do you want the top to be animated? I don't care, I thing that the chest is opened, worked fine, was the slots size as a double chest, but not digested.
August 9, 20187 yr 3 minutes ago, MairwunNx said: I don't care, I thing that the chest is opened, worked fine, was the slots size as a double chest, but not digested. I don't quite understand what you are saying. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 9, 20187 yr Author 47 minutes ago, Animefan8888 said: I don't quite understand what you are saying. Ok, i try write so simple :) requirements: simple chest. Without animations, but to be seen that it is open :). slots and not ability connecting chest to double i already make.
August 10, 20187 yr 17 minutes ago, MairwunNx said: UPD! You want a chest that doesn't have an opening animation that still connects with other chests?
August 10, 20187 yr Author 5 minutes ago, Big_Bad_E said: You want a chest that doesn't have an opening animation that still connects with other chests? yes, but without connection (I've already cut the connection code for the chests.) Edited August 10, 20187 yr by MairwunNx
August 10, 20187 yr Just now, MairwunNx said: yes, but without connection (I've already cut the connection code for the chests.) Just use a JSON modeler program to make a model with the textures. Here is the ChestModel class: @SideOnly(Side.CLIENT) public class ModelChest extends ModelBase { /** The chest lid in the chest's model. */ public ModelRenderer chestLid = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); /** The model of the bottom of the chest. */ public ModelRenderer chestBelow; /** The chest's knob in the chest model. */ public ModelRenderer chestKnob; public ModelChest() { this.chestLid.addBox(0.0F, -5.0F, -14.0F, 14, 5, 14, 0.0F); this.chestLid.rotationPointX = 1.0F; this.chestLid.rotationPointY = 7.0F; this.chestLid.rotationPointZ = 15.0F; this.chestKnob = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); this.chestKnob.addBox(-1.0F, -2.0F, -15.0F, 2, 4, 1, 0.0F); this.chestKnob.rotationPointX = 8.0F; this.chestKnob.rotationPointY = 7.0F; this.chestKnob.rotationPointZ = 15.0F; this.chestBelow = (new ModelRenderer(this, 0, 19)).setTextureSize(64, 64); this.chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F); this.chestBelow.rotationPointX = 1.0F; this.chestBelow.rotationPointY = 6.0F; this.chestBelow.rotationPointZ = 1.0F; } /** * This method renders out all parts of the chest model. */ public void renderAll() { this.chestKnob.rotateAngleX = this.chestLid.rotateAngleX; this.chestLid.render(0.0625F); this.chestKnob.render(0.0625F); this.chestBelow.render(0.0625F); } } Chest textures are stored at textures/entity/chest. You gotta do most things yourself though. Good luck!
August 10, 20187 yr Author 1 hour ago, Big_Bad_E said: Just use a JSON modeler program to make a model with the textures. Here is the ChestModel class: @SideOnly(Side.CLIENT) public class ModelChest extends ModelBase { /** The chest lid in the chest's model. */ public ModelRenderer chestLid = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); /** The model of the bottom of the chest. */ public ModelRenderer chestBelow; /** The chest's knob in the chest model. */ public ModelRenderer chestKnob; public ModelChest() { this.chestLid.addBox(0.0F, -5.0F, -14.0F, 14, 5, 14, 0.0F); this.chestLid.rotationPointX = 1.0F; this.chestLid.rotationPointY = 7.0F; this.chestLid.rotationPointZ = 15.0F; this.chestKnob = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); this.chestKnob.addBox(-1.0F, -2.0F, -15.0F, 2, 4, 1, 0.0F); this.chestKnob.rotationPointX = 8.0F; this.chestKnob.rotationPointY = 7.0F; this.chestKnob.rotationPointZ = 15.0F; this.chestBelow = (new ModelRenderer(this, 0, 19)).setTextureSize(64, 64); this.chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F); this.chestBelow.rotationPointX = 1.0F; this.chestBelow.rotationPointY = 6.0F; this.chestBelow.rotationPointZ = 1.0F; } /** * This method renders out all parts of the chest model. */ public void renderAll() { this.chestKnob.rotateAngleX = this.chestLid.rotateAngleX; this.chestLid.render(0.0625F); this.chestKnob.render(0.0625F); this.chestBelow.render(0.0625F); } } Chest textures are stored at textures/entity/chest. You gotta do most things yourself though. Good luck! THX DUDE!) I try it, if i get errors i write here
August 10, 20187 yr Author 1 hour ago, Big_Bad_E said: Just use a JSON modeler program to make a model with the textures. Here is the ChestModel class: @SideOnly(Side.CLIENT) public class ModelChest extends ModelBase { /** The chest lid in the chest's model. */ public ModelRenderer chestLid = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); /** The model of the bottom of the chest. */ public ModelRenderer chestBelow; /** The chest's knob in the chest model. */ public ModelRenderer chestKnob; public ModelChest() { this.chestLid.addBox(0.0F, -5.0F, -14.0F, 14, 5, 14, 0.0F); this.chestLid.rotationPointX = 1.0F; this.chestLid.rotationPointY = 7.0F; this.chestLid.rotationPointZ = 15.0F; this.chestKnob = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); this.chestKnob.addBox(-1.0F, -2.0F, -15.0F, 2, 4, 1, 0.0F); this.chestKnob.rotationPointX = 8.0F; this.chestKnob.rotationPointY = 7.0F; this.chestKnob.rotationPointZ = 15.0F; this.chestBelow = (new ModelRenderer(this, 0, 19)).setTextureSize(64, 64); this.chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F); this.chestBelow.rotationPointX = 1.0F; this.chestBelow.rotationPointY = 6.0F; this.chestBelow.rotationPointZ = 1.0F; } /** * This method renders out all parts of the chest model. */ public void renderAll() { this.chestKnob.rotateAngleX = this.chestLid.rotateAngleX; this.chestLid.render(0.0625F); this.chestKnob.render(0.0625F); this.chestBelow.render(0.0625F); } } Chest textures are stored at textures/entity/chest. You gotta do most things yourself though. Good luck! ok, i make, but what it class connect to my chest or register on chest?
August 11, 20187 yr 21 hours ago, MairwunNx said: ok, i make, but what it class connect to my chest or register on chest? Are you asking how to register the model to your block? If so, here's some registry code that should be in your registry class @SubscribeEvent public static void registerModels(ModelRegistryEvent event) { for (Block block : blocks) { ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(), "inventory")); } } Where the block variable is the instance of your chest block
August 11, 20187 yr Author 4 hours ago, Big_Bad_E said: Are you asking how to register the model to your block? If so, here's some registry code that should be in your registry class @SubscribeEvent public static void registerModels(ModelRegistryEvent event) { for (Block block : blocks) { ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(), "inventory")); } } Where the block variable is the instance of your chest block thx dude, i try it
August 12, 20187 yr Author On 8/11/2018 at 6:54 PM, Big_Bad_E said: Are you asking how to register the model to your block? If so, here's some registry code that should be in your registry class @SubscribeEvent public static void registerModels(ModelRegistryEvent event) { for (Block block : blocks) { ModelLoader.setCustomModelResourceLocation(Item.getItemFromBlock(block), 0, new ModelResourceLocation(block.getRegistryName(), "inventory")); } } Where the block variable is the instance of your chest block Ok, i was try it. But, what texture and model i needed put? and and in what folder?
August 13, 20187 yr 3 hours ago, MairwunNx said: I maybe try use model and texture from furnace, it's true? 3 hours ago, MairwunNx said: Ok, i was try it. But, what texture and model i needed put? and and in what folder? Texture is in minecraft:textures/entity/chest/ You have to create your own model Here's a good tool: https://mrcrayfish.com/tools?id=mc Put the model in yourmodid:models/blocks/blockname.json Create a blockstate for it, and an item model. Then register it, and it's model, Override blockActivated in the block class, and then put the code: playerIn.openGui(mod instance, 1, worldIn, pos.getX(), pos.getY(), pos.getZ()); where pos is the block's pos and mod instance is the instance of your main class. Then make a TileEntity, GUI, Container, and GuiHandler. Look things up or feel free to ask me about how to do anything I mentioned. Also, is English not you'r first language? If not please use a translator service (like google translate), it is hard to understand you sometimes.
August 13, 20187 yr 21 minutes ago, Big_Bad_E said: Texture is in minecraft:textures/entity/chest/ You have to create your own model Here's a good tool: https://mrcrayfish.com/tools?id=mc Put the model in yourmodid:models/blocks/blockname.json Create a blockstate for it, and an item model. Then register it, and it's model, Override blockActivated in the block class, and then put the code: playerIn.openGui(mod instance, 1, worldIn, pos.getX(), pos.getY(), pos.getZ()); where pos is the block's pos and mod instance is the instance of your main class. Then make a TileEntity, GUI, Container, and GuiHandler. Look things up or feel free to ask me about how to do anything I mentioned. Also, is English not you'r first language? If not please use a translator service (like google translate), it is hard to understand you sometimes. I recommend BlockBench over mr crayfish’s Model creator About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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