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1.11 Render Bug


Heltrato

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Im trying to render a lightning effects around Kirin just like in the monster hunter series by using light with a lenght popping in a random.

 

But i manage to make it work however the lightnings length is endless like in the picture.. Anyone can guess what's my error here?

2018-08-18_12.38.03.png

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1 minute ago, Heltrato said:

Anyone can guess what's my error here?

Without seeing the code your errors are almost endless.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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3 minutes ago, Animefan8888 said:

Without seeing the code your errors are almost endless.

oh hahaha okay i forgot xD 

Spoiler

@Override
	public void doRender(EntityKirin entity, double x, double y, double z, float yaw, float partialTicks) {
		super.doRender(entity, x, y, z, yaw, partialTicks);
		renderElectricField((float)x, (float)y, (float)z, entity);
	}
	
	@Override
	protected void renderModel(EntityKirin entity, float _1, float _2, float _3, float _4, float _5, float _6) {
		super.renderModel(entity, _1, _2, _3, _4, _5, _6);
		
	}
	
	
	
		
protected void renderElectricField(float x, float y, float z, EntityLiving entityliving)
{
	GL11.glPushMatrix();
	GL11.glDisable(3553);
	GL11.glDisable(2896);
	Tessellator tessellator = Tessellator.getInstance();
	VertexBuffer buffer = tessellator.getBuffer();
	int color = 5592575;
	GL11.glEnable(3042);
	GL11.glBlendFunc(770, 1);
	Random rnd = new Random();
	rnd.setSeed(entityliving.getEntityId() + entityliving.ticksExisted);
	int steps = 16;
	GL11.glLineWidth(3.0F);
	for (int a = 0; a < 5; a++)
	{
		steps = rnd.nextInt(26) + 5;
		buffer.begin(3, DefaultVertexFormats.POSITION_TEX_NORMAL);
		// buffer.startDrawing(3);
		//buffer.
		buffer.color(0.5F, 0.64F, 1.0F, 0.6F);
		int startX = rnd.nextInt();
		int startY = rnd.nextInt();
		int startZ = rnd.nextInt();
		for (int i = 0; i <= steps; i++)
		{
	        float stepVariation = i / steps;
	        double dist = entityliving.width;
	        double boltSize = 80.0D;
	        double varX = Math.sin((i + startX) / boltSize * 3.141592653589793D * 2.0D) * dist + (rnd.nextDouble() - 0.5D) * 0.5D;
	        double varZ = Math.cos((i + startZ) / boltSize * 3.141592653589793D * 2.0D) * dist + (rnd.nextDouble() - 0.5D) * 0.5D;
	        double varY = Math.sin((entityliving.ticksExisted + i + startY) / boltSize * 3.141592653589793D) + rnd.nextDouble() + 1.8D;
	    	
	        buffer.pos(x + varX, y + varY, z + varZ).endVertex();;
	      }
	      tessellator.draw();
	    }
	    GL11.glDisable(3042);
	    GL11.glEnable(3553);
	    GL11.glEnable(2896);
	    GL11.glPopMatrix();
	   
	  }

 

 

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3 minutes ago, Heltrato said:

oh hahaha okay i forgot xD 

Maybe your numbers are too big, try making them smaller. A way to find out the proper numbers would be to use set numbers instead of making it random like you are now.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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3 minutes ago, Animefan8888 said:

Maybe your numbers are too big, try making them smaller. A way to find out the proper numbers would be to use set numbers instead of making it random like you are now.

Can you give me a guess on what specific parameter it is ? HAHA i tried some of my variables and nothing happened :(

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Just now, Heltrato said:

Can you give me a guess on what specific parameter it is ? HAHA i tried some of my variables and nothing happened :(

I'm thinking boltSize and steps. Also dont call GL methods directly use GLStateManager and also use the variables instead of 

 

12 minutes ago, Heltrato said:

(3042)

 

  • Like 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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5 minutes ago, Heltrato said:

Okay got it. Wow this forge minecraft has reaction too like in facebook lol Thanks mate now i know what to do :D

There are down times on here as well as anywhere else. I don't work on the forums I just know my way around the API somewhat, so I spend some of my down time helping other modders.

  • Thanks 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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If your trying to render lightning I think you will find this useful.

https://github.com/Cadiboo/WIPTechAlpha/blob/master/src/main/java/cadiboo/wiptech/client/ClientUtil.java#L634-L746

(the renderLightning method)

I copied the rendering for lightning in minecraft and made all the variable names make sense & redid a bit of the code. Feel free to look at or use it

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

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  • 2 months later...
On 8/18/2018 at 9:53 PM, Cadiboo said:

If your trying to render lightning I think you will find this useful.

https://github.com/Cadiboo/WIPTechAlpha/blob/master/src/main/java/cadiboo/wiptech/client/ClientUtil.java#L634-L746

(the renderLightning method)

I copied the rendering for lightning in minecraft and made all the variable names make sense & redid a bit of the code. Feel free to look at or use it

Wow this make sense. ! It's amazing thanks for the help

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javax.net.ssl.SSLContext.getInstance(SSLContext.java:185) ~[?:?] {} at javax.net.ssl.SSLContext.getDefault(SSLContext.java:110) ~[?:?] {} at javax.net.ssl.SSLSocketFactory.getDefault(SSLSocketFactory.java:83) ~[?:?] {} at javax.net.ssl.HttpsURLConnection.getDefaultSSLSocketFactory(HttpsURLConnection.java:336) ~[?:?] {} at javax.net.ssl.HttpsURLConnection.<init>(HttpsURLConnection.java:292) ~[?:?] {} at sun.net.www.protocol.https.HttpsURLConnectionImpl.&lt;init&gt;(HttpsURLConnectionImpl.java:81) ~[?:?] {} at sun.net.www.protocol.https.Handler.openConnection(Handler.java:62) ~[?:?] {} at sun.net.www.protocol.https.Handler.openConnection(Handler.java:57) ~[?:?] {} at java.net.URL.openConnection(URL.java:1095) ~[?:?] {re:mixin} at java.net.URL.openStream(URL.java:1162) ~[?:?] {re:mixin} at ironfurnaces.update.ThreadUpdateChecker.run(ThreadUpdateChecker.java:30) ~[ironfurnaces-1.20.1-4.1.6.jar%23534!/:4.1.6] {re:classloading}
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