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Set fly to true


NqwSqw

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Hi,

I have a problem with my code, when I set fly on it make a little effect of sprint and I can't fly.

 

Can anyone help me ?

 public class FL extends a.b.c.MDL
/*     */ {
/*     */   private NumberValue speed;
/*     */   
/*     */   public FL()
/*     */   {
/*  29 */     super("Air", 0, a.b.c.MDL.Category.B);
			  this.speed = new NumberValue("Speed", 2.0D, 1.0D, 3.0D);
			  //addValue(this.speed);

    		}
			@Override
			public void onEnable() {
				Wrapper.getPlayer().capabilities.isFlying = true;
				//MovementUtils.setSpeed(speed.getValue() / 10);
			}

			@Override
			public void onDisable() {
				Wrapper.getPlayer().capabilities.isFlying = false;

			}
		}	

 

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2 hours ago, NqwSqw said:

Wrapper.getPlayer().capabilities.isFlying = true;

isFlying != can fly. You need to set allowFlying to true.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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9 hours ago, NqwSqw said:

public class FL extends a.b.c.MDL

Jaysus christ what on earth is this?

Are you jar modding?

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On 8/24/2018 at 11:14 AM, diesieben07 said:

What in the world is that code?

You need to set isFlying to true and then call EntityPlayer#sendPlayerAbilities. On the client this will only work if the player is actually allowed to fly (creative mode, etc.).

There is a way to fly without permission ? 

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18 minutes ago, NqwSqw said:

There is a way to fly without permission

As long as the server says no you cant fly, then you can't fly. Instead of setting EntityPlayer#capabilities.isFlying=true try EntityPlayer#capabilities.allowFlying=true and then call EntityPlayer#sendPlayerAbilities if you have changed it on the client.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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47 minutes ago, Animefan8888 said:

As long as the server says no you cant fly, then you can't fly. Instead of setting EntityPlayer#capabilities.isFlying=true try EntityPlayer#capabilities.allowFlying=true and then call EntityPlayer#sendPlayerAbilities if you have changed it on the client.

Okey 

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