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Full movement control while passenger on vanilla entity


hiotewdew

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I have a flying mob that is supposed to grab on to an entity (ride the entity) and lift it upwards and drop it. I have the drop/lift fully set up but the only problem is the bird can't actually control movement while riding something. Is there something I can override to allow it to move while a passenger (and take the ridden entity with it)?

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15 minutes ago, hiotewdew said:

I have a flying mob that is supposed to grab on to an entity (ride the entity) and lift it upwards and drop it. I have the drop/lift fully set up but the only problem is the bird can't actually control movement while riding something. Is there something I can override to allow it to move while a passenger (and take the ridden entity with it)?

Switch to using the caught entitiy's velocity instead of the riding entity's.

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1 minute ago, Animefan8888 said:

Switch to using the caught entitiy's velocity instead of the riding entity's.

Yes, but how?

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2 minutes ago, hiotewdew said:

Yes, but how?

Entity#getRidingEntity will return the entity that is being ridden.

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1 minute ago, Animefan8888 said:

Entity#getRidingEntity will return the entity that is being ridden.

The velocity won't change on the grabber if it's riding something, so I can't apply its velocity

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1 minute ago, hiotewdew said:

The velocity won't change on the grabber if it's riding something, so I can't apply its velocity

Entity Grabber


 

public void update() {

    if (isRiding()) {

        getRidingEntity().setVelocity(/** Apply correct velocity from AI. **/)

    } else {

        // Normal code.

    }

}

 

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I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

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3 minutes ago, Animefan8888 said:

Entity Grabber


 


public void update() {

    if (isRiding()) {

        getRidingEntity().setVelocity(/** Apply correct velocity from AI. **/)

    } else {

        // Normal code.

    }

}

 

Sorry, this won't work for me. However, I found a solution. Instead of riding the attacked entity, it sets the attacked to ride IT and then overrides the updatePassenger method and sets the position of the attacked to below it.

@Override
	public void updatePassenger(Entity passenger)
    {
        if (this.isPassenger(passenger))
        {
            float f1 = (float)((this.isDead ? 0.009999999776482582D : this.getMountedYOffset()) + passenger.getYOffset());
          
            passenger.setPosition(this.posX, this.posY - passenger.height - 0.05, this.posZ);
            this.applyOrientationToEntity(passenger);
        }
    }

 

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Could you also force the grabbed entity to ride the flying entity with a negative ridingYOffset?

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On 8/28/2018 at 4:37 PM, hiotewdew said:

Sorry, this won't work for me. However, I found a solution. Instead of riding the attacked entity, it sets the attacked to ride IT

 

Yeah, that is what I was going to respond and say -- logically the carried entity is "riding" the flying entity.

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