Posted September 23, 20187 yr I tried to save an int to player.getEntityData().setInteger("test", 1); and it would save after closing the game but not if the player is killed then it resets. I have made sure it's added in server side and not client. Edited September 23, 20187 yr by WOTBLITZ
September 23, 20187 yr If you want data to persist over deaths I think you want to subscribe to both the PlayerEvent.Clone event and the PlayerEvent.Respawn event In the PlayerEvent.Respawn event I think that theres some weirdness to do with you technically dying when returning from the end so watch out for that About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
September 23, 20187 yr 26 minutes ago, WOTBLITZ said: I tried to save an int to player.getEntityData().setInteger("test", 1); and it would save after closing the game but not if the player is killed then it resets. I have made sure it's added in server side and not client. You shouldn't be using the players entity data like that. If you have data you want to save to the player use a custom capability. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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