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[1.12.2][Solved]Forge Custom entity nbt resets after player is killed


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Posted (edited)

I tried to save an int to 

player.getEntityData().setInteger("test", 1);

and it would save after closing the game but not if the player is killed then it resets. I have made sure it's added in server side and not client.

Edited by WOTBLITZ
Posted

If you want data to persist over deaths I think you want to subscribe to both the PlayerEvent.Clone event and the PlayerEvent.Respawn event

In the PlayerEvent.Respawn event I think that theres some weirdness to do with you technically dying when returning from the end so watch out for that

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Posted
26 minutes ago, WOTBLITZ said:

I tried to save an int to 


player.getEntityData().setInteger("test", 1);

and it would save after closing the game but not if the player is killed then it resets. I have made sure it's added in server side and not client.

You shouldn't be using the players entity data like that. If you have data you want to save to the player use a custom capability.

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