BeardlessBrady Posted October 16, 2018 Posted October 16, 2018 As the title suggests I want to be able to colour BakedQuads. Quote
Animefan8888 Posted October 16, 2018 Posted October 16, 2018 19 minutes ago, BeardlessBrady said: As the title suggests I want to be able to colour BakedQuads. If I'm not mistaken BakedQuads store a texture of sorts you can generate that with code. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
BeardlessBrady Posted October 16, 2018 Author Posted October 16, 2018 Right, I already have baked quads which I get from an item texture, I just want to be able to colour it. Quote
Cadiboo Posted October 16, 2018 Posted October 16, 2018 I'm baked quads include their color (tint index) but I think you can also use LightUtil#renderQuadColor? take a look at RenderItem#renderQuads for an example Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
BeardlessBrady Posted October 19, 2018 Author Posted October 19, 2018 I found it thanks! But I tried using it on the quads I want to change the color of and it doesnt seem...to be doing anything. This is where the Color the Quads: https://github.com/BeardlessBrady/Currency-Mod/blob/3b28b7f982b489298a715e59ee0fe6e0fcf53fa8/src/main/java/beard/modcurrency/client/BakedModelCurrencyFinalized.java This is the method that colors the quads I quickly made: https://github.com/BeardlessBrady/Currency-Mod/blob/3b28b7f982b489298a715e59ee0fe6e0fcf53fa8/src/main/java/beard/modcurrency/client/BakedModelCurrencyFinalized.java Quote
Cadiboo Posted October 19, 2018 Posted October 19, 2018 (edited) The colour is a special integer. Try doing primeList = colorQuads(primeList, -0x445B75 | 0x1000000); I'm pretty sure you construct the colour integer something like this int colour = -(invertedRGBInteger) | 0x1000000 where invertedRGBInteger is a normal RGB colour integer except the colour scale is inverted (0x000000 is white not black). I think this is right, I’m going off my memory and this code that I wrote a while ago. I’ll go do some testing and post a more helpful answer Edit: I have no clue how the you use the color, I'm going to work backwards from ForgeHooksClient.putQuadColor which appears to be where the magic happens Edit: I'm stupid, the color includes alpha (the alpha value is either transparent or solid, no in-between) int colorRGBA = 0; colorRGBA |= 0x00 << 16;// r colorRGBA |= 0xFF << 8; // g colorRGBA |= 0x00 << 0; // b colorRGBA |= 0xFF << 24;// a renderQuadsColor(bufferbuilder, quads, colorRGBA); Edited October 19, 2018 by Cadiboo Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
Cadiboo Posted October 19, 2018 Posted October 19, 2018 I don't think you can easily change the color of a baked quad. The color for rendering quads is gotten by calling Minecraft.getMinecraft().getItemColors().colorMultiplier(stack, bakedquad.getTintIndex()); (colorMultiplier has been renamed to getColorFromItemstack) in RenderItem.func_191970_a (func_191970_a has been renamed to renderQuads). The only way that I can think of to recolour quads would be to modify this method or modify ItemColors to return a different color somehow. You can however really easily render baked quads with a different color as I showed in my previous post. Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
V0idWa1k3r Posted October 19, 2018 Posted October 19, 2018 public List<BakedQuad> colorQuads(List<BakedQuad> quads, int color) { for (int i = 0; i < quads.size(); i++) { net.minecraftforge.client.model.pipeline.LightUtil.renderQuadColor(Tessellator.getInstance().getBuffer(), quads.get(i), color); } return quads; } renderQuadColor renders the quad. It doesn't change the properties of said quad. So this would obviously do nothing to the quad. int colorRGBA = 0; colorRGBA |= 0x00 << 16;// r colorRGBA |= 0xFF << 8; // g colorRGBA |= 0x00 << 0; // b colorRGBA |= 0xFF << 24;// a renderQuadsColor(bufferbuilder, quads, colorRGBA); Or you could simply write int colorRGBA = 0xFF00FF00; And have the same effect without the bitshifts and or. As for the actual question. Quads are usually stored in the ITEM vertex format which has the color element. So you can absolutely apply color to BakedQuads. It is pretty straight forward. Each quad contains 4 vertices which each contain the elements of the format in the order specified by that format. In BakedQuads those vertices are unified into a single array: protected final int[] vertexData; This doesn't stop you from modifying the vertex data by modifying the array. So the logical order of operations would be to iterate 4 times(4 vertices per quad), get the color element in the array by multiplying the current vertex's index with the size of each vertex and adding the offset to the color element. All that data is available to you in the format of the quad. So basically you would need to create a custom BakedQuad wrapper and change what you return in the BakedQuad#getVertexData method. This might be tough to understand so here is a functional example: private static class ColoredQuad extends BakedQuad { private boolean wasRecolored; // Caching whether the recoloring occured. private int[] vertexData; // The data of the quad. // Wrapper constructor public ColoredQuad(BakedQuad original) { super(original.getVertexData(), original.getTintIndex(), original.getFace(), original.getSprite(), original.shouldApplyDiffuseLighting(), original.getFormat()); this.vertexData = original.getVertexData(); } private void recolor() { // First getting the format of the quad. VertexFormat format = this.format; // Getting the size of each vertex. int size = format.getIntegerSize(); // Getting the color offset. Dividing by 4 because the offset is specified in bytes. int offset = format.getColorOffset() / 4; // The color you want to recolor the quad to. Note that the format for the color is ABGR! int newColor = 0xFF0000FF; // Iterating over the vertices(4 vertices per quad) for (int i = 0; i < 4; i++) { // Modifying the element of the vertex at [i] at [offset] with the new color. this.vertexData[offset + size * i] = newColor; } // Caching that the operation was performed. this.wasRecolored = true; } // The vertex data getter. @Override public int[] getVertexData() { // Recolor the quad if it wasn't recolored. if (!this.wasRecolored) { this.recolor(); } return this.vertexData; } } And here is how it looks when I replace the model of the Iron Ingot with the one that colored the quads: 1 1 Quote
BeardlessBrady Posted October 19, 2018 Author Posted October 19, 2018 Thanks V0idWa1k3r that makes sense. Thanks everyone else for trying to help as well Quote
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