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Posted (edited)
package net.arsenalnetwork.arsenalmod.client;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.Gui;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class MessageGui extends Gui
{
    public static final int WHITE = 0xFFFFFFFF;
    private static String text = "Test";
    private FontRenderer fontRenderer;

    private void vertifyRenderer()
    {
        if (fontRenderer != null) return;
        Minecraft minecraft = Minecraft.getMinecraft();
        fontRenderer = minecraft.fontRenderer;
    }

    @SubscribeEvent
    public void render(RenderGameOverlayEvent.Post event)
    {
        vertifyRenderer();
        fontRenderer.drawString(text, 10, 20, WHITE, false);
    }

}

 

Im trying to do and event to draw a text on the HUD. But when i hop in my world it doesnt show the text

Edited by FireIsH0t
Posted

As far as I am aware that is a BOM(Byte Order Mark) character issue. Open your file in a text editor that allows you to change the encoding, such as Notepad++ and change the encoding to UTF-8 without BOM(obviously override the file after you've done that).

Posted
  On 10/22/2018 at 2:03 AM, V0idWa1k3r said:

As far as I am aware that is a BOM(Byte Order Mark) character issue. Open your file in a text editor that allows you to change the encoding, such as Notepad++ and change the encoding to UTF-8 without BOM(obviously override the file after you've done that).

Expand  

Hey sorry I figured it out for the color but not I changed the topic but it doesnt want to run

Posted

Don't remove the original question from your post. If the issue has been resolved but you have a new one just leave a new reply. Now if someone else has the BOM character issue they won't be able to find a solution by searching the forums since you have changed the title and removed the question.

 

  On 10/22/2018 at 1:55 AM, FireIsH0t said:

when i hop in my world it doesnt show the text

Expand  

Are you sure the event is being handled? As in how did you register the event handler to the bus?

 

  On 10/22/2018 at 1:55 AM, FireIsH0t said:

extends Gui

Expand  

Why?

 

  On 10/22/2018 at 1:55 AM, FireIsH0t said:

RenderGameOverlayEvent

Expand  

This fires multiple times for various HUD elements. You need to check the current element and only draw your text once per frame instead of once per element.

 

Posted
  On 10/22/2018 at 2:14 AM, V0idWa1k3r said:

Check that the current element the event had fired for is the one you want to render your stuff after. You can get the current element from RenderGameOverlayEvent#getType

Expand  

Alright. Please don't make fun of me lol but if you already don't know i'm new to coding in java. But could you go in more detail on what you mean by: RenderGameOverlayEvent#getType specifically by the # in that.

Posted
  On 10/22/2018 at 2:17 AM, FireIsH0t said:

specifically by the # in that

Expand  

# is just a way of writing method reference in the javadocs. When I say ClassName#methodName I mean invoke the method "methodName" using an instance of class "ClassName". If the method was static I would use a dot instead of #(ClassName.methodName)

Posted
package net.arsenalnetwork.arsenalmod.client;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.Gui;
import net.minecraftforge.client.event.RenderGameOverlayEvent;

public class MessageGui extends Gui
{
    public static final int WHITE = 0xFFFFFFFF;
    private static String text = "Test";
    private FontRenderer fontRenderer;

    public RenderGameOverlayEvent.ElementType getType()
    {
        return type;
    }
    private final RenderGameOverlayEvent.ElementType type;
    
    private void vertifyRenderer()
    {
        if (fontRenderer != null) return;
        Minecraft minecraft = Minecraft.getMinecraft();
        fontRenderer = minecraft.fontRenderer;
    }

    public MessageGui(RenderGameOverlayEvent.ElementType type) {
        vertifyRenderer();
        fontRenderer.drawString(text, 10, 20, WHITE, false);
        this.type = type;
    }

}

 

So far thats what I got

Posted
  On 10/22/2018 at 2:25 AM, FireIsH0t said:
    public RenderGameOverlayEvent.ElementType getType()
    {
        return type;
    }
Expand  

The fuck is this shit?

 

This isn't what V0idWa1k3r told you to do at all.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

You need to GET the type FROM the EVENT and COMPARE it to a single type. What you did is ADD a function that you don't need, does nothing, and isn't even called.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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