Posted October 23, 20186 yr To preface, this is my code: // the main class: @EventHandler public void postInit(FMLPostInitialization event) { MinecraftForge.EVENT_BUS.register(new SomeClass()); } // the 'SomeClass': @SubscribeEvent public void onGui(RenderGameOverlayEvent event) { someUI.Draw("Hello There"); for (int i = 0; i < arrayList.size(); i++) { arrayList.get(i).guiRender(i); } } // the someUI.Draw(): public void Draw(String text) { Minecraft.fontRendererObj.drawString(text, 2, 2, 0xffffff); } // the arrayList: public ArrayList<thisClass> arrayList = new ArrayList<thisClass>(); //... arrayList.add(thisClass); // and other classes which extend thisClass // thisClass: public class thisClass { public void guiRender(int offset) { Minecraft.getMinecraft().fontRendererObj.drawString("Test", 2, 12 + (offset * 10), 0xffffff); } } The problem here is while someUI.Draw() will correctly create the text in the top right (2, 2), arrayList.get(i).guiRender(i) will not create anything. I've tried many things, from directly calling it (`new thisClass().guiRender(1)`) to merging it with someUI.Draw(). Nothing solves this problem. I'm extremely confused why it isn't creating anything, considering it should be properly creating text. I'd appreciate any help possible. Edited October 23, 20186 yr by Frontear I am a human and this action was performed manually. Please contact Frontear if you have any questions or concerns.
October 23, 20186 yr 12 hours ago, Frontear said: RenderGameOverlayEvent This will fire each time a HUD element is drawn. Once for health, once for hunger, once for experience, etc. You need to check the current element being drawn with RenderGameOverlayEvent#getType. Otherwise you will be drawing your text many times per frame. Also I don't believe RenderGameOverlayEvent itself is ever thrown. It's either Pre, Post or another child of that class. You probably need to handle one of the children events instead. 12 hours ago, Frontear said: Minecraft.fontRendererObj.drawString(text, 2, 2, 0xffffff); This wouldn't even compile. Minecraft.fontRenderer is not static. Actually speaking of this, fontRendererObj got renamed to fontRenderer a while back. What version are you using exactly?
October 23, 20186 yr you should use the RenderGameOverlayEvent.Text event Edited October 23, 20186 yr by Cadiboo About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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