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Posted

I've created a mod that automatically clicks/uses the item in hand, for people like me who suffer from RSI. The problem here is that I want it to fire a MouseEvent (the forge one) every time it clicks. The reason for this is that another mod, coded by reximian9k, called KeyMod, relies on MouseEvent to update it's cps counter, and I'd like my mod to work correctly with it. Is there a way to manually trigger the MouseEvent, so that any SubscribedMethods will automatically run their code correctly when I use this mod of mine?

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Posted
1 hour ago, diesieben07 said:

You can call EventBus#post to fire an event. However, there is not just MouseEvent, there is also MouseInputEvent, which is designed to accept the direct LWJGL mouse inputs. I am not sure there is a way to fake those.

Effectively, `MinecraftForge.EVENT_BUS.post(new MouseEvent());`?

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Posted
Just now, diesieben07 said:

Correct.

I've tried that, and it still doesn't seem to update the cps counter on reximian9k's mod. I'm certain he uses MouseEvent as well, as it's part of his code.

 

import net.minecraftforge.client.event.MouseEvent;
//...
@SubscribeEvent
public void onClick(MouseEvent e) {
  dx = e.dx;
  dy = e.dy;
  mX = e.x;
  mX = e.y;
  if(e.buttonstate && e.button == Minecraft.getMinecraft().gameSettings.keyBindAttack.getKeyCode() + 100) {
    this.addClick();
    Mainframe.onClick();
  }
  lastEvent = System.currentTimeMillis();
}

 

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Posted

You should probably look at where mouse event is normally called and replicate that functionality (It might be a cancellable event)

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Posted

Are you sure it’s the same MouseEvent? 

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Posted
2 minutes ago, Cadiboo said:

Are you sure it’s the same MouseEvent? 

Yes, the imports are both pointing to the exact same class.

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Posted

Try stepping through execution with the debugger and/or making your own EventSubscriber to see if the event is fired

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Posted (edited)
16 minutes ago, Cadiboo said:

Try stepping through execution with the debugger and/or making your own EventSubscriber to see if the event is fired

 

 

Alright, so I've tried doing some janky stuff, and here are my results.

 

First, I completely made a new class, and had the event binded to `EVENT_BUS.post()` a MouseEvent. This worked, as the reximian9k mod fired. Now here are the issues:

 

The Event will stop posting if any other keys are pressed and the Event itself won't always fire.

 

Edit: It'll stop firing if you change your mouse coordinates, so move it across the screen

Edited by Frontear

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Posted
20 minutes ago, Frontear said:

Edit: It'll stop firing if you change your mouse coordinates, so move it across the screen

Is your code getting executed in this situation and it’s only the event not getting fired?

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Posted
On 10/25/2018 at 6:12 PM, Cadiboo said:

Is your code getting executed in this situation and it’s only the event not getting fired?

The code is executing perfectly. It's definitely the event

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