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Posted

in your mcp/src/Minecraft folder add

 

mods/<yourModName>/textures/items/<itemName>.png

 

in textures is where you set all your sub folders blocks items ect.

 

I know that, it works in eclipse but not when i put it in my actually minecraft.

Posted

i meant in my mcp opened into eclipse the item has the texture it should have. But when i recompile and reobuscate it and put it into my mods folder it loads the mod but the item lost its texture. it says it can't find it.

Posted

To clarify, INSIDE the zip folder that actually contains your mod, you need to add another folder called mods.. Here's what I mean:

 

Zip File: LotsOBlocks.zip

 

These are the folders you'd need inside that zip file:

LotsOBlocks

mods

 

And inside of that mods folder will be the textures folder, and inside of that you'll need another folder called LocksOBlocks, and inside of that two folders, called items and blocks, respectively, and inside of those two folders, finally, will be your textures. Minecraft will then recognize your textures, provided all your code is in order.

Posted

You should have the textures like this:

Zip-Root

|__mods

  |__textures

      |__ModName

        |__items

            |__files

        |__blocks

            |__files

 

Theres your fake mod zip file inn text right there.

If you guys dont get it.. then well ya.. try harder...

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