Posted November 15, 20186 yr Hello. I've got some questions about the mod I'm developing. The first thing is why this string appears in my log? Potentially Dangerous alternative prefix `minecraft` for name `clock`, expected `nex`. This could be a intended override, but in most cases indicates a broken mod. Basically I maked a json recipe with output minecraft:clock, it works but i want to remove this string from the log because with a lot of crafting can be result annoying. This is the json recipe file: NEX is The Mod ID(Yeah, I'm going to change it) Spoiler { "type": "forge:ore_shaped", "mirror": true, "pattern": [ " I ", "IOI", " I " ], "key": { "O": { "item": "minecraft:redstone" }, "I": { "item": "nex:gold_plate" } }, "result": { "item": "minecraft:clock", "count": 1 } } I've got another question about my mod. public static final ToolMaterial WOOD_KNIFE = EnumHelper.addToolMaterial("knife_wood", 1, 29, 3F, -3F, 6); public static final ItemSword woodenKnife = new BasicKnife("wooden_knife", WOOD_KNIFE, CreativeTabs.COMBAT); Is this the best way to set the damage of a sword? Thanks for your reply. - Nov4e
November 15, 20186 yr 3 hours ago, nov4e said: The first thing is why this string appears in my log? Can you post the entire log? It looks like your registering an override for Minecraft clock. If you could post your code as a GitHub repo that would be nice. 3 hours ago, nov4e said: Is this the best way to set the damage of a sword? Overriding getAttackDamage (or similarly named) will give you more control over the damage, there’s nothing wrong with your way though. 3 hours ago, nov4e said: public static final ItemSword woodenKnife = new BasicKnife("wooden_knife", WOOD_KNIFE, CreativeTabs.COMBAT); Don’t use static initialisers! Instantiate your items in the registry event. If you need static references to your items, use @ObjectHolder About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
November 16, 20186 yr Author 11 hours ago, Cadiboo said: Can you post the entire log? Spoiler [10:29:49] [main/INFO] [GradleStart]: Extra: [] [10:29:49] [main/INFO] [GradleStart]: Running with arguments: [--userProperties, {}, --assetsDir, C:/Users/Utente/.gradle/caches/minecraft/assets, --assetIndex, 1.12, --accessToken{REDACTED}, --version, 1.12.2, --tweakClass, net.minecraftforge.fml.common.launcher.FMLTweaker, --tweakClass, net.minecraftforge.gradle.tweakers.CoremodTweaker] [10:29:49] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker [10:29:49] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker [10:29:49] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.gradle.tweakers.CoremodTweaker [10:29:49] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker [10:29:49] [main/INFO] [FML]: Forge Mod Loader version 14.23.5.2772 for Minecraft 1.12.2 loading [10:29:49] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_181, running on Windows 10:amd64:10.0, installed at C:\Program Files\Java\jre1.8.0_181 [10:29:49] [main/ERROR] [FML]: Apache Maven library folder was not in the format expected. Using default libraries directory. [10:29:50] [main/ERROR] [FML]: Full: C:\Users\Utente\.gradle\caches\modules-2\files-2.1\org.apache.maven\maven-artifact\3.5.3\7dc72b6d6d8a6dced3d294ed54c2cc3515ade9f4\maven-artifact-3.5.3.jar [10:29:50] [main/ERROR] [FML]: Trimmed: c:/users/utente/.gradle/caches/modules-2/files-2.1/org.apache.maven/maven-artifact/3.5.3/ [10:29:50] [main/INFO] [FML]: Managed to load a deobfuscated Minecraft name- we are in a deobfuscated environment. Skipping runtime deobfuscation [10:29:50] [main/INFO] [FML]: Detected deobfuscated environment, loading log configs for colored console logs. 2018-11-16 10:29:52,363 main WARN Disabling terminal, you're running in an unsupported environment. [10:29:52] [main/INFO] [FML]: Ignoring missing certificate for coremod FMLCorePlugin (net.minecraftforge.fml.relauncher.FMLCorePlugin), we are in deobf and it's a forge core plugin [10:29:52] [main/INFO] [FML]: Ignoring missing certificate for coremod FMLForgePlugin (net.minecraftforge.classloading.FMLForgePlugin), we are in deobf and it's a forge core plugin [10:29:52] [main/INFO] [FML]: Searching C:\Users\Utente\Desktop\Quest For Perfection [1.12.2]\Workspace QFP\run\.\mods for mods [10:29:52] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.gradle.tweakers.CoremodTweaker [10:29:52] [main/INFO] [GradleStart]: Injecting location in coremod net.minecraftforge.fml.relauncher.FMLCorePlugin [10:29:52] [main/INFO] [GradleStart]: Injecting location in coremod net.minecraftforge.classloading.FMLForgePlugin [10:29:52] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [10:29:52] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker [10:29:52] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.gradle.tweakers.AccessTransformerTweaker [10:29:52] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [10:29:52] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker [10:29:52] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [10:29:55] [main/ERROR] [FML]: FML appears to be missing any signature data. This is not a good thing [10:29:55] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper [10:29:55] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker [10:29:55] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.gradle.tweakers.AccessTransformerTweaker [10:29:55] [main/INFO] [GradleStart]: Remapping AccessTransformer rules... [10:29:55] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker [10:29:55] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker [10:29:55] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main} [10:29:56] [main/INFO] [minecraft/Minecraft]: Setting user: Player858 [10:29:59] [main/WARN] [minecraft/GameSettings]: Skipping bad option: lastServer: [10:29:59] [main/INFO] [minecraft/Minecraft]: LWJGL Version: 2.9.4 [10:30:01] [main/INFO] [FML]: -- System Details -- Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_181, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 804239672 bytes (766 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB) JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: Loaded coremods (and transformers): GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.6.0 NVIDIA 399.24' Renderer: 'GeForce GTX 1050 Ti/PCIe/SSE2' [10:30:01] [main/INFO] [FML]: MinecraftForge v14.23.5.2772 Initialized [10:30:01] [main/INFO] [FML]: Starts to replace vanilla recipe ingredients with ore ingredients. [10:30:01] [main/INFO] [FML]: Replaced 1036 ore ingredients [10:30:01] [main/INFO] [FML]: Searching C:\Users\Utente\Desktop\Quest For Perfection [1.12.2]\Workspace QFP\run\.\mods for mods [10:30:03] [Thread-3/INFO] [FML]: Using sync timing. 200 frames of Display.update took 46849003 nanos [10:30:03] [main/INFO] [FML]: Forge Mod Loader has identified 6 mods to load [10:30:03] [main/INFO] [FML]: Attempting connection with missing mods [minecraft, mcp, FML, forge, nex, jei] at CLIENT [10:30:03] [main/INFO] [FML]: Attempting connection with missing mods [minecraft, mcp, FML, forge, nex, jei] at SERVER [10:30:04] [main/INFO] [minecraft/SimpleReloadableResourceManager]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Nov4e's Experience, FMLFileResourcePack:Just Enough Items [10:30:04] [main/INFO] [FML]: Processing ObjectHolder annotations [10:30:05] [main/INFO] [FML]: Found 1168 ObjectHolder annotations [10:30:05] [main/INFO] [FML]: Identifying ItemStackHolder annotations [10:30:05] [main/INFO] [FML]: Found 0 ItemStackHolder annotations [10:30:05] [main/INFO] [FML]: Configured a dormant chunk cache size of 0 [10:30:05] [Forge Version Check/INFO] [forge.VersionCheck]: [forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json [10:30:05] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `iron_sword`, expected `nex`. This could be a intended override, but in most cases indicates a broken mod. [10:30:05] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `iron_shovel`, expected `nex`. This could be a intended override, but in most cases indicates a broken mod. [10:30:05] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `iron_pickaxe`, expected `nex`. This could be a intended override, but in most cases indicates a broken mod. [10:30:05] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `iron_hoe`, expected `nex`. This could be a intended override, but in most cases indicates a broken mod. [10:30:05] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `iron_axe`, expected `nex`. This could be a intended override, but in most cases indicates a broken mod. [10:30:05] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `golden_sword`, expected `nex`. This could be a intended override, but in most cases indicates a broken mod. [10:30:05] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `golden_shovel`, expected `nex`. This could be a intended override, but in most cases indicates a broken mod. [10:30:05] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `golden_pickaxe`, expected `nex`. This could be a intended override, but in most cases indicates a broken mod. [10:30:05] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `golden_hoe`, expected `nex`. This could be a intended override, but in most cases indicates a broken mod. [10:30:05] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `golden_axe`, expected `nex`. This could be a intended override, but in most cases indicates a broken mod. [10:30:05] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `compass`, expected `nex`. This could be a intended override, but in most cases indicates a broken mod. [10:30:05] [main/WARN] [FML]: Potentially Dangerous alternative prefix `minecraft` for name `clock`, expected `nex`. This could be a intended override, but in most cases indicates a broken mod. [10:30:05] [Forge Version Check/INFO] [forge.VersionCheck]: [forge] Found status: OUTDATED Target: 14.23.5.2775 [10:30:05] [main/INFO] [FML]: Applying holder lookups [10:30:05] [main/INFO] [FML]: Holder lookups applied [10:30:05] [main/INFO] [FML]: Applying holder lookups [10:30:05] [main/INFO] [FML]: Holder lookups applied [10:30:05] [main/INFO] [FML]: Applying holder lookups [10:30:05] [main/INFO] [FML]: Holder lookups applied [10:30:05] [main/INFO] [FML]: Applying holder lookups [10:30:05] [main/INFO] [FML]: Holder lookups applied [10:30:05] [main/INFO] [FML]: Injecting itemstacks [10:30:05] [main/INFO] [FML]: Itemstack injection complete [10:30:12] [Sound Library Loader/INFO] [minecraft/SoundManager]: Starting up SoundSystem... [10:30:12] [Thread-5/INFO] [minecraft/SoundManager]: Initializing LWJGL OpenAL [10:30:12] [Thread-5/INFO] [minecraft/SoundManager]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [10:30:12] [Thread-5/INFO] [minecraft/SoundManager]: OpenAL initialized. [10:30:12] [Sound Library Loader/INFO] [minecraft/SoundManager]: Sound engine started [10:30:24] [main/INFO] [FML]: Max texture size: 16384 [10:30:25] [main/INFO] [minecraft/TextureMap]: Created: 512x512 textures-atlas [10:30:26] [main/INFO] [FML]: Applying holder lookups [10:30:26] [main/INFO] [FML]: Holder lookups applied [10:30:26] [main/INFO] [FML]: Injecting itemstacks [10:30:26] [main/INFO] [FML]: Itemstack injection complete [10:30:26] [main/INFO] [jei]: Starting JEI... [10:30:27] [main/INFO] [jei]: Registering recipe categories... [10:30:27] [main/INFO] [jei]: Registering recipe categories took 55.78 ms [10:30:27] [main/INFO] [jei]: Registering mod plugins... [10:30:27] [main/INFO] [jei]: Registering mod plugins took 297.1 ms [10:30:27] [main/INFO] [jei]: Building recipe registry... [10:30:27] [main/INFO] [jei]: Building recipe registry took 105.5 ms [10:30:27] [main/INFO] [jei]: Building ingredient list... [10:30:27] [main/INFO] [jei]: Building ingredient list took 45.67 ms [10:30:27] [main/INFO] [jei]: Building ingredient filter... [10:30:27] [main/INFO] [jei]: Building ingredient filter took 301.7 ms [10:30:27] [main/INFO] [jei]: Building runtime... [10:30:28] [main/INFO] [jei]: Building runtime took 174.3 ms [10:30:28] [main/INFO] [jei]: Starting JEI took 1.314 s [10:30:28] [main/INFO] [FML]: Forge Mod Loader has successfully loaded 6 mods [10:30:28] [main/WARN] [minecraft/GameSettings]: Skipping bad option: lastServer: [10:30:28] [main/INFO] [mojang/NarratorWindows]: Narrator library for x64 successfully loaded [10:30:29] [Realms Notification Availability checker #1/INFO] [mojang/RealmsClient]: Could not authorize you against Realms server: Invalid session id 12 hours ago, Cadiboo said: Overriding getAttackDamage (or similarly named) will give you more control over the damage, there’s nothing wrong with your way though. getAttackDamage not exists. Maybe is getDamage? @Override public int getDamage(ItemStack stack) { return 3; }
November 16, 20186 yr 32 minutes ago, nov4e said: Maybe is getDamage? Sounds about right. 12 hours ago, Cadiboo said: Don’t use static initialisers! Instantiate your items in the registry event. If you need static references to your items, use @ObjectHolder Can you post your code as a GitHub repository? About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
November 16, 20186 yr Author 6 minutes ago, Cadiboo said: Can you post your code as a GitHub repository? No, I can't sorry. You need the code for 16 hours ago, nov4e said: Potentially Dangerous alternative prefix `minecraft` for name `clock`, expected `nex`. This could be a intended override, but in most cases indicates a broken mod. this?
November 16, 20186 yr I need the code (everything related to insantiating & registering loot tables and items) and preferably your entire debug log. Why can't you post your code as a GitHub repository? Edited November 16, 20186 yr by Cadiboo About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
November 16, 20186 yr Author 3 minutes ago, Cadiboo said: I need the code (everything related to insantiating & registering loot tables and items) and preferably your entire debug log. Why can you post your code as a GitHub repository? Can i send the code here via spoilers?
November 16, 20186 yr 5 hours ago, nov4e said: Can i send the code here via spoilers? Use both spoilers and the code tag the button looks like this <> VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 16, 20186 yr Author ItemList: Spoiler public static final List<Item> modItems = new ArrayList<Item>(); //Example public static final ItemSword woodenKnife = new BasicKnife("wooden_knife", WOOD_KNIFE, CreativeTabs.COMBAT); ItemRegistry: Spoiler @SubscribeEvent(priority=EventPriority.HIGH) public static void onItemRegister (RegistryEvent.Register<Item> evRegisterItem) { evRegisterItem.getRegistry().registerAll(ItemList.modItems.toArray(new Item[0])); } @SubscribeEvent(priority=EventPriority.HIGH) public static void onModelRegister (ModelRegistryEvent evModelRegistry) { for(Item stItem : ItemList.modItems) { if(stItem instanceof IHasModel) { ((IHasModel)stItem).registerModels(); } } } IHasModel: Spoiler public void registerModels(); Client Proxy Registry: Spoiler public void registerItemRenderer(Item strItem, int int1, String str1) { ModelLoader.setCustomModelResourceLocation(strItem, int1, new ModelResourceLocation(strItem.getRegistryName(), str1)); } Item Class Example: Spoiler public class BasicItem extends Item implements IHasModel { public BasicItem (String strName, CreativeTabs strCreativeTab) { this.setRegistryName(strName); this.setUnlocalizedName(strName); this.setCreativeTab(strCreativeTab); ItemList.modItems.add(this); } @Override public boolean canDestroyBlockInCreative (World strWorld, BlockPos strBlockPos, ItemStack strItemStack, EntityPlayer strEntityPlayer) { return true; } @Override public void registerModels() { Dreams.proxy.registerItemRenderer(this, 0, "inventory"); } }
November 20, 20186 yr Author On 11/15/2018 at 6:55 PM, nov4e said: Potentially Dangerous alternative prefix `minecraft` for name `clock`, expected `nex`. This could be a intended override, but in most cases indicates a broken mod. So for fix that i have to register recipes that has a vanilla item output in code?
November 20, 20186 yr On 11/16/2018 at 8:35 AM, nov4e said: public static final ItemSword woodenKnife = new Stop doing this, dont use static initializers. On 11/16/2018 at 8:35 AM, nov4e said: public static void onModelRegister This needs to be in it's own class otherwise it will crash the dedicated server. Dont use IHasModel. And could you post a picture of your directories. Edited November 20, 20186 yr by Animefan8888 VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 20, 20186 yr @nov4e Do you have an Item with the registry name nex:clock. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 20, 20186 yr Author 1 minute ago, Animefan8888 said: Stop doing this, dont use static initializers. Yes but i need the item string beacuse if i have to add a smelting recipe it needs a itemstack 2 minutes ago, Animefan8888 said: This needs to be in it's own class otherwise it will crash the dedicated server. It has to be in client proxy?
November 20, 20186 yr Author 2 minutes ago, Animefan8888 said: Do you have an Item with the registry name nex:clock. no the recipe return minecraft:clock.
November 20, 20186 yr 31 minutes ago, nov4e said: It has to be in client proxy? You can put it there yes. 31 minutes ago, nov4e said: Yes but i need the item string beacuse if i have to add a smelting recipe it needs a itemstack Use @ObjectHolder or initialize them in the registry event. 36 minutes ago, Animefan8888 said: And could you post a picture of your directories. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 20, 20186 yr Author 50 minutes ago, Animefan8888 said: Use @ObjectHolder or initialize them in the registry event. How? 50 minutes ago, Animefan8888 said: And could you post a picture of your directories. The directory of the json recipes?
November 20, 20186 yr 29 minutes ago, nov4e said: The directory of the json recipes? Yes. 30 minutes ago, nov4e said: How? @ObjectHolder("modid:registryName") public static final Item ITEM = null; Or onRegistry() ModItems.ITEM = new Item().set... register(ModItems.ITEM) VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 20, 20186 yr Author 2 hours ago, Animefan8888 said: Yes. assets/nex/recipes/vanilla/clock.json example
November 20, 20186 yr 52 minutes ago, nov4e said: assets/nex/recipes/vanilla/clock.json example Try renaming it something else. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 21, 20186 yr Author 17 hours ago, Animefan8888 said: Try renaming it something else. i renamed the file and the "vanilla" folder but not work.
November 21, 20186 yr 1 hour ago, nov4e said: i renamed the file and the "vanilla" folder but not work. Can you upload your files to github so we can take a look at the whole thing. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 21, 20186 yr Author 42 minutes ago, Animefan8888 said: Can you upload your files to github so we can take a look at the whole thing. github
November 21, 20186 yr 23 minutes ago, nov4e said: you need also the code? Yes VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 21, 20186 yr What’s your resistance to uploading your code? We’re not going to steal it... About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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