Posted November 22, 20186 yr I have made a custom perk system (somewhat) and one of the things is creative flight. However, when using the creative flight the fall distance is not reset to zero. My guess is it is something to do with me not being smart. Relevant file: PerkHandler,java package merthew.mod.util.handlers; import merthew.mod.capability.perks.IPerks; import merthew.mod.capability.perks.PerksProvider; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.MobEffects; import net.minecraft.potion.PotionEffect; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import net.minecraftforge.fml.common.gameevent.TickEvent; public class PerkHandler { @SubscribeEvent public void perkEffects(TickEvent.PlayerTickEvent event) { EntityPlayer player = event.player; IPerks perks = player.getCapability(PerksProvider.PERKS, null); if(perks != null) { //Fly========================================================================================\\ boolean fly = false; if(perks.getPerk("fly") >= 1) { fly = true; event.player.fallDistance = 0.0f; } else { fly = false; } if(fly || event.player.isCreative() || event.player.isSpectator()) { event.player.capabilities.allowFlying = true; event.player.fallDistance = 0.0f; } else { fly = false; event.player.capabilities.allowFlying = false; event.player.capabilities.isFlying = false; } //Strength========================================================================================\\ if(perks.getPerk("strength") > 0) { player.addPotionEffect(new PotionEffect(MobEffects.STRENGTH, 10, perks.getPerk("strength"), false, false)); } } } } The seven became one and the one became two.
November 22, 20186 yr Don’t Stringly type your code. How do you know the fall distance isn’t reset to 0? Have you tried stepping through your code with the debugger and seeing what happens? About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
November 22, 20186 yr Author I put a sysout statement at the end of the method and it would read 0.0 when the player was either not moving or just moving on the horizontal axis. However, when vertical motion happened it would keep the last value and add to it. That and the player takes fall damage anytime they land if they flew above 3 or 4 blocks. Edited November 22, 20186 yr by Merthew The seven became one and the one became two.
November 23, 20186 yr Author Still not able to get it working. The seven became one and the one became two.
November 23, 20186 yr Step through the code with the debugger and see why the player gets hurt About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
November 23, 20186 yr Author I don't need to know why the player gets hurt, i know that it is from fall damage. I need to know why the value for fall damage is getting saved somewhere and reintroduced after i try and set it to zero. The seven became one and the one became two.
November 23, 20186 yr 1 hour ago, Merthew said: I need to know why the value for fall damage is getting saved somewhere and reintroduced after i try and set it to zero. The easiest way to do that would be to step through the code in the debugger. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 23, 20186 yr Author I am just going to try to do it a different way, i have been looking at this for way too long and finding nothing. Thanks for your help though. The seven became one and the one became two.
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