Posted November 27, 20186 yr hello i make a MineCraft Mod and just added an own Creative tab but the .lang file doesn't work could you guy help me? here is my main class code: package com.CloudyProductions.DreamMod; import com.CloudyProductions.DreamMod.Proxy.CommonProxy; import com.CloudyProductions.DreamMod.Tabs.HeavenBlocks; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import org.apache.logging.log4j.Logger; @Mod(modid = Reference.MODID, name = Reference.NAME, version = Reference.VERSION) public class Main { public static final CreativeTabs heavenblocks = new HeavenBlocks("heavenblocks"); @SidedProxy(clientSide = Reference.CLIENTPROXY, serverSide = Reference.COMMONPROXY) public static CommonProxy proxy; @EventHandler public void preInit(FMLPreInitializationEvent e) { } @EventHandler public void init(FMLInitializationEvent e) { } @EventHandler public void postInit(FMLPostInitializationEvent e) { System.out.println(""); System.out.println(""); System.out.println(""); System.out.println(""); System.out.println(""); System.out.println("Mod Started"); System.out.println(""); System.out.println(""); System.out.println(""); System.out.println(""); System.out.println(""); } } here is my creativemenu class: package com.CloudyProductions.DreamMod.Tabs; import net.minecraft.block.BlockAnvil; import net.minecraft.client.Minecraft; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemAir; import net.minecraft.item.ItemStack; import net.minecraftforge.fml.client.GuiOldSaveLoadConfirm; public class HeavenBlocks extends CreativeTabs { public HeavenBlocks(String label) { super("heavenblocks"); } @Override public ItemStack getTabIconItem() { return new ItemStack(Items.AIR); } } and here is my lang file: itemGroup.heavenblocks=Heaven Blocks the lang file is place in assets.dreammod.lang. language i have en_US.lang/nl_NL.lang/en_GB.lang/en_AU.lang/en_7S.lang
November 27, 20186 yr 38 minutes ago, diesieben07 said: As far as I know, lang files need to be all lowercase as of 1.12.x. With the exception of en_US there is some legacy code that allows that one. Edit: Unless you have a pack.mcmeta file with version 3 Edited November 27, 20186 yr by Animefan8888 VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
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