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Posted

hello i make a MineCraft Mod and just added an own Creative tab but the .lang file doesn't work could you guy help me?

 

here is my main class code:

 

package com.CloudyProductions.DreamMod;

import com.CloudyProductions.DreamMod.Proxy.CommonProxy;
import com.CloudyProductions.DreamMod.Tabs.HeavenBlocks;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import org.apache.logging.log4j.Logger;

@Mod(modid = Reference.MODID, name = Reference.NAME, version = Reference.VERSION)
public class Main
{

    public static final CreativeTabs heavenblocks = new HeavenBlocks("heavenblocks");

    @SidedProxy(clientSide = Reference.CLIENTPROXY, serverSide = Reference.COMMONPROXY)
    public static CommonProxy proxy;


    @EventHandler
    public void preInit(FMLPreInitializationEvent e)
    {

    }

    @EventHandler
    public void init(FMLInitializationEvent e)
    {

    }
    @EventHandler
    public void postInit(FMLPostInitializationEvent e) {

        System.out.println("");
        System.out.println("");
        System.out.println("");
        System.out.println("");
        System.out.println("");
        System.out.println("Mod Started");
        System.out.println("");
        System.out.println("");
        System.out.println("");
        System.out.println("");
        System.out.println("");
    }
}

 

here is my creativemenu class:

 

package com.CloudyProductions.DreamMod.Tabs;

import net.minecraft.block.BlockAnvil;
import net.minecraft.client.Minecraft;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemAir;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.client.GuiOldSaveLoadConfirm;

public class HeavenBlocks extends CreativeTabs {

    public HeavenBlocks(String label) {
        super("heavenblocks");
    }

    @Override
    public ItemStack getTabIconItem() {
        return new ItemStack(Items.AIR);
    }
}

 

and here is my lang file:

 

itemGroup.heavenblocks=Heaven Blocks

 

the lang file is place in assets.dreammod.lang. language i have en_US.lang/nl_NL.lang/en_GB.lang/en_AU.lang/en_7S.lang

38 minutes ago, diesieben07 said:

As far as I know, lang files need to be all lowercase as of 1.12.x.

With the exception of en_US there is some legacy code that allows that one.

 

Edit: Unless you have a pack.mcmeta file with version 3

Edited by Animefan8888

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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