Posted December 6, 20186 yr Putting this here because I may get better answers than on Stack Exchange GameDev. Question is here: https://gamedev.stackexchange.com/questions/165930/forge-api-for-1-12-2-remove-lakes-in-specific-biome (I don't want to retype) Edited December 6, 20186 yr by Valoeghese Add link to post
December 6, 20186 yr 16 minutes ago, Valoeghese said: Putting this here because I may get better answers than on Stack Exchange GameDev. Is this your own custom Biome or a vanilla Biome? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
December 6, 20186 yr Author 2 hours ago, Animefan8888 said: Is this your own custom Biome or a vanilla Biome? This is a Custom Biome. The mod runs on the default world types however.
November 20, 20195 yr Author Figured it out here a while ago, but just putting the link to the code here in case anyone else has this question: https://github.com/valoeghese/Zoesteria/blob/master/src/main/java/valoeghese/valoeghesesbe/util/TerrainHandler.java
November 20, 20195 yr 4 hours ago, Valoeghese said: Figured it out here a while ago, but just putting the link to the code here in case anyone else has this question: Dont multiply the chunk x and z coordinates by 16 you need to bit shift left by 4. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
November 21, 20195 yr Author 10 hours ago, Animefan8888 said: Dont multiply the chunk x and z coordinates by 16 you need to bit shift left by 4. Good point lol
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