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how do i render custom block models?


d3thdrug
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hi im trying to make a block that has a custom model, I have the model made on techne and everything but how do i render it? and I know its possible cuz crafting table 2 and 3 did it and so many other mods done it, so can someone help me plz? ty

 

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there's four files total that are needed. 1) your TileEntity class 2) a client proxy class 3) a class that extends TileEntitySpecialRenderer 4) a model file made in techne. In your Client proxy, under registerRenderInformation put this line

ClientRegistry.bindTileEntitySpecialRenderer(TILE_ENTITY.class, new TILE_ENTITY_SPECIAL_RENDERER_FILE());

and for the TileEntitySpecialRenderer file, copy this file and make any necessary changes.

https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/render/RenderSuperCalc.java

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there's four files total that are needed. 1) your TileEntity class 2) a client proxy class 3) a class that extends TileEntitySpecialRenderer 4) a model file made in techne. In your Client proxy, under registerRenderInformation put this line

ClientRegistry.bindTileEntitySpecialRenderer(TILE_ENTITY.class, new TILE_ENTITY_SPECIAL_RENDERER_FILE());

and for the TileEntitySpecialRenderer file, copy this file and make any necessary changes.

https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/render/RenderSuperCalc.java

dont i need a commonProxy also to extend my clientProxy?

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there's four files total that are needed. 1) your TileEntity class 2) a client proxy class 3) a class that extends TileEntitySpecialRenderer 4) a model file made in techne. In your Client proxy, under registerRenderInformation put this line

ClientRegistry.bindTileEntitySpecialRenderer(TILE_ENTITY.class, new TILE_ENTITY_SPECIAL_RENDERER_FILE());

and for the TileEntitySpecialRenderer file, copy this file and make any necessary changes.

https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/render/RenderSuperCalc.java

wait what do u mean by  a class that extends TileEntitySpecialRenderer
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Go  look at my mod. I have custom block models in it which is what you want.

https://github.com/Sparkst3r/Another-World

Look at the onLoad class here https://github.com/Sparkst3r/Another-World/blob/master/mods/anotherWorld/common/Base/onLoad.java

Look at https://github.com/Sparkst3r/Another-World/blob/master/mods/anotherWorld/common/dimension/tyteonblocks/BlockSpaceCactus.java

Look at all the files in here. https://github.com/Sparkst3r/Another-World/tree/master/mods/anotherWorld/common/dimension/tyteonblocks/render

This is the base for everything you want. DO NOT STRAIGHT UP COPY THIS. You are allowed to, but I'd much prefer you read the code and understand how it works and implement your own way. Also it's pretty inneficiant. I really need to clean out all the unneccissary stuff

I'm Sparkst3r, that kid who makes Sphax textures.

Well hi there. :D

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