d3thdrug Posted March 22, 2013 Posted March 22, 2013 hi im trying to make a block that has a custom model, I have the model made on techne and everything but how do i render it? and I know its possible cuz crafting table 2 and 3 did it and so many other mods done it, so can someone help me plz? ty Quote
ashtonr12 Posted March 22, 2013 Posted March 22, 2013 Go and learn some correct English grammar first. Quote Use examples, i have aspergers. Examples make sense to me.
Chibill Posted March 22, 2013 Posted March 22, 2013 Go and learn some correct English grammar first. Realy why are you so impilight? Is topics main question I want to know the answer for too. Quote
endershadow Posted March 23, 2013 Posted March 23, 2013 It's real easy if you have a tile entity. Quote
jordan30001 Posted March 23, 2013 Posted March 23, 2013 Go and learn some correct English grammar first. How do you know this guys main language is English? Quote
d3thdrug Posted March 24, 2013 Author Posted March 24, 2013 It's real easy if you have a tile entity. yea i do have a tile entity file, what do i do know? can you maybe gimme step by step plz? Quote
endershadow Posted March 24, 2013 Posted March 24, 2013 there's four files total that are needed. 1) your TileEntity class 2) a client proxy class 3) a class that extends TileEntitySpecialRenderer 4) a model file made in techne. In your Client proxy, under registerRenderInformation put this line ClientRegistry.bindTileEntitySpecialRenderer(TILE_ENTITY.class, new TILE_ENTITY_SPECIAL_RENDERER_FILE()); and for the TileEntitySpecialRenderer file, copy this file and make any necessary changes. https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/render/RenderSuperCalc.java Quote
d3thdrug Posted March 24, 2013 Author Posted March 24, 2013 there's four files total that are needed. 1) your TileEntity class 2) a client proxy class 3) a class that extends TileEntitySpecialRenderer 4) a model file made in techne. In your Client proxy, under registerRenderInformation put this line ClientRegistry.bindTileEntitySpecialRenderer(TILE_ENTITY.class, new TILE_ENTITY_SPECIAL_RENDERER_FILE()); and for the TileEntitySpecialRenderer file, copy this file and make any necessary changes. https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/render/RenderSuperCalc.java dont i need a commonProxy also to extend my clientProxy? Quote
d3thdrug Posted March 24, 2013 Author Posted March 24, 2013 there's four files total that are needed. 1) your TileEntity class 2) a client proxy class 3) a class that extends TileEntitySpecialRenderer 4) a model file made in techne. In your Client proxy, under registerRenderInformation put this line ClientRegistry.bindTileEntitySpecialRenderer(TILE_ENTITY.class, new TILE_ENTITY_SPECIAL_RENDERER_FILE()); and for the TileEntitySpecialRenderer file, copy this file and make any necessary changes. https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/render/RenderSuperCalc.java wait what do u mean by a class that extends TileEntitySpecialRenderer Quote
d3thdrug Posted March 24, 2013 Author Posted March 24, 2013 and i got an error for putting in that statement in clientproxy Quote
d3thdrug Posted March 24, 2013 Author Posted March 24, 2013 can i just give u my email or skype so u can tell me what to do? Quote
Mazetar Posted March 24, 2013 Posted March 24, 2013 d3thdrug: Endershadow linked to his github where you can browse his mod and check how he did this inn his own mod. You should check it out Quote If you guys dont get it.. then well ya.. try harder...
endershadow Posted March 24, 2013 Posted March 24, 2013 Actually i don't use it anymore. I used it as a substitute until i figured out how to make a multi block structure which i have. I just left the code in in case I needed to use it again. Quote
TheSparkst3r Posted March 24, 2013 Posted March 24, 2013 Go look at my mod. I have custom block models in it which is what you want. https://github.com/Sparkst3r/Another-World Look at the onLoad class here https://github.com/Sparkst3r/Another-World/blob/master/mods/anotherWorld/common/Base/onLoad.java Look at https://github.com/Sparkst3r/Another-World/blob/master/mods/anotherWorld/common/dimension/tyteonblocks/BlockSpaceCactus.java Look at all the files in here. https://github.com/Sparkst3r/Another-World/tree/master/mods/anotherWorld/common/dimension/tyteonblocks/render This is the base for everything you want. DO NOT STRAIGHT UP COPY THIS. You are allowed to, but I'd much prefer you read the code and understand how it works and implement your own way. Also it's pretty inneficiant. I really need to clean out all the unneccissary stuff Quote I'm Sparkst3r, that kid who makes Sphax textures. Well hi there.
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