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Posted

hi im trying to make a block that has a custom model, I have the model made on techne and everything but how do i render it? and I know its possible cuz crafting table 2 and 3 did it and so many other mods done it, so can someone help me plz? ty

 

Go and learn some correct English grammar first.

Realy why are you so impilight?

 

Is topics main question I want to know the answer for too.

  • Author

It's real easy if you have a tile entity.

yea i do have a tile entity file, what do i do know? can you maybe gimme step by step plz?

 

 

there's four files total that are needed. 1) your TileEntity class 2) a client proxy class 3) a class that extends TileEntitySpecialRenderer 4) a model file made in techne. In your Client proxy, under registerRenderInformation put this line

ClientRegistry.bindTileEntitySpecialRenderer(TILE_ENTITY.class, new TILE_ENTITY_SPECIAL_RENDERER_FILE());

and for the TileEntitySpecialRenderer file, copy this file and make any necessary changes.

https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/render/RenderSuperCalc.java

  • Author

there's four files total that are needed. 1) your TileEntity class 2) a client proxy class 3) a class that extends TileEntitySpecialRenderer 4) a model file made in techne. In your Client proxy, under registerRenderInformation put this line

ClientRegistry.bindTileEntitySpecialRenderer(TILE_ENTITY.class, new TILE_ENTITY_SPECIAL_RENDERER_FILE());

and for the TileEntitySpecialRenderer file, copy this file and make any necessary changes.

https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/render/RenderSuperCalc.java

dont i need a commonProxy also to extend my clientProxy?

  • Author

there's four files total that are needed. 1) your TileEntity class 2) a client proxy class 3) a class that extends TileEntitySpecialRenderer 4) a model file made in techne. In your Client proxy, under registerRenderInformation put this line

ClientRegistry.bindTileEntitySpecialRenderer(TILE_ENTITY.class, new TILE_ENTITY_SPECIAL_RENDERER_FILE());

and for the TileEntitySpecialRenderer file, copy this file and make any necessary changes.

https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/render/RenderSuperCalc.java

wait what do u mean by  a class that extends TileEntitySpecialRenderer

d3thdrug:

 

Endershadow linked to his github where you can browse his mod and check how he did this inn his own mod. You should check it out :)

If you guys dont get it.. then well ya.. try harder...

Actually i don't use it anymore. I used it as a substitute until i figured out how to make a multi block structure which i have. I just left the code in in case I needed to use it again.

Go  look at my mod. I have custom block models in it which is what you want.

https://github.com/Sparkst3r/Another-World

Look at the onLoad class here https://github.com/Sparkst3r/Another-World/blob/master/mods/anotherWorld/common/Base/onLoad.java

Look at https://github.com/Sparkst3r/Another-World/blob/master/mods/anotherWorld/common/dimension/tyteonblocks/BlockSpaceCactus.java

Look at all the files in here. https://github.com/Sparkst3r/Another-World/tree/master/mods/anotherWorld/common/dimension/tyteonblocks/render

This is the base for everything you want. DO NOT STRAIGHT UP COPY THIS. You are allowed to, but I'd much prefer you read the code and understand how it works and implement your own way. Also it's pretty inneficiant. I really need to clean out all the unneccissary stuff

I'm Sparkst3r, that kid who makes Sphax textures.

Well hi there. :D

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