Posted December 31, 20186 yr Hello, ForgeGradle appears to have been rewritten for the 1.13 versions (out in development stage), and commands like gradlew setupDecompWorkspace no longer work. I am having trouble setting this up with eclipse. Any help would be appreciated. Thanks.
December 31, 20186 yr How did you get an in-development mdk (link)? Maybe I can find a solution for you this way... Edited December 31, 20186 yr by RgSW More clear now
February 15, 20196 yr Ok I did the thing with command prompt how do I open it in eclipse please? Edited February 15, 20196 yr by Kenneth4848
February 16, 20196 yr 4 hours ago, Kenneth4848 said: Ok I did the thing with command prompt how do I open it in eclipse please? I'm waiting for the same answer
February 16, 20196 yr I believe you can import it from the build.gradle and let Eclipse's Gradle integration handle it. This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore]
February 16, 20196 yr 21 minutes ago, DaemonUmbra said: I believe you can import it from the build.gradle and let Eclipse's Gradle integration handle it. build.gradle is not visible as an option when importing. I can import the source folder for the example mod but how do I link it to all the references? Or is there another way this is done?
February 16, 20196 yr Gradle import is under "Show other specialized import wizards" (I'm an intellij user so I need to keep looking back at Eclipse). This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore]
February 16, 20196 yr I asked the same question in this thread. I got no replies, but I managed to resolve it myself as I describe in the second post
February 16, 20196 yr 2 hours ago, BatHeart said: I asked the same question in this thread. I got no replies, but I managed to resolve it myself as I describe in the second post Finally a good and simple answer, Thanks. I can now start modding again.
February 16, 20196 yr And another problem... I just exported the example mod to see if it works but Minecraft says:" Mod examplemod requires minecraft 1.13, currently minecraft is 1.13.2" So, I went back to eclipse and changed the version range in the "mods.tolm" from 1.13 to 1.13.2 but now when I start Minecraft, I get a different error saying "Example mod (examplemod) encountered an error during the common_setup event phase DIRT" How can I use 1.13 when the only available Forge version is 1.13.2? Is there a version setting for this? Thanks for the help
February 16, 20196 yr I'm puzzled at a similar point, MegaCrafter10. I don't get the error, but if I try to run Minecraft from within eclipse with just the examplemod - in the src and the toml - it doesn't get loaded. Minecraft starts fine, but there is no sign of examplemod in the list of loaded mods. My first thought was that 1.13.2 Forge is version 25, so the toml needs to say 25 rather than 24. But I tried that and still got the same result. That's as far as I've reached right now with 1.13.2. By the way, you can get versions of 1.13 Forge from here: http://files.minecraftforge.net/maven/net/minecraftforge/test/forge/index_1.13.html However, I've reached the same point with 1.13 too. It seems modding in the 1.13.x versions is a matter of solving problem after problem yourself. I wish there was some clear guidance notes somewhere. P.S. I just got the latest mdk (forge-1.13.2-25.0.13-mdk) and I see the version in the toml has been updated from 24 to 25. Still doesn't recognise their own mod, though. Edited February 16, 20196 yr by BatHeart Info from latest Forge mdk
February 16, 20196 yr 49 minutes ago, BatHeart said: I'm puzzled at a similar point, MegaCrafter10. I don't get the error, but if I try to run Minecraft from within eclipse with just the examplemod - in the src and the toml - it doesn't get loaded. Minecraft starts fine, but there is no sign of examplemod in the list of loaded mods. My first thought was that 1.13.2 Forge is version 25, so the toml needs to say 25 rather than 24. But I tried that and still got the same result. That's as far as I've reached right now with 1.13.2. By the way, you can get versions of 1.13 Forge from here: http://files.minecraftforge.net/maven/net/minecraftforge/test/forge/index_1.13.html However, I've reached the same point with 1.13 too. It seems modding in the 1.13.x versions is a matter of solving problem after problem yourself. I wish there was some clear guidance notes somewhere. P.S. I just got the latest mdk (forge-1.13.2-25.0.13-mdk) and I see the version in the toml has been updated from 24 to 25. Still doesn't recognise their own mod, though. I can't even start Minecraft from eclipse. But that's not a problem since I can just move the mod into the mods folder and launch Minecraft myself. I just need someone to solve the error I'm getting about the version. If Forge 1.12 doesn't work and now 1.13 is busted as well... how is anyone supposed to make mods anyway?
February 17, 20196 yr I've just completed my first Eclipse workspace setup for Minecraft mod development using Forge for Minecraft 1.13.2 I can successfully launch Minecraft 1.13.2 from inside Eclipse, with the mod properly loaded by Forge. You need to import the launch configurations in Eclipse. The launch configuration files, "client.launch" and "server.launch" can be found in the project root folder, after you ran "gradlew eclipse". To import then, go to File > Import... and then expand Run/Debug select Launch Configurations, and click Next. Browse and select your mod project root folder. Check the project checkbox in the left panel, and select the launch configurations in the right panel. Click Finish to import. Screenshots here: http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.dui0446g/CJADBBIA.html The imported launch configurations are available for usage now... go to Run > Run Configurations... and select the client configuration to launch Minecraft with your mod loaded. Edited February 17, 20196 yr by J Bruni
February 17, 20196 yr 43 minutes ago, J Bruni said: I've just completed my first Eclipse workspace setup for Minecraft mod development using Forge for Minecraft 1.13.2 I can successfully launch Minecraft 1.13.2 from inside Eclipse, with the mod properly loaded by Forge. You need to import the launch configurations in Eclipse. The launch configuration files, "client.launch" and "server.launch" can be found in the project root folder, after you ran "gradlew eclipse". To import then, go to File > Import... and then expand Run/Debug select Launch Configurations, and click Next. Browse and select your mod project root folder. Check the project checkbox in the left panel, and select the launch configurations in the right panel. Click Finish to import. Screenshots here: http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.dui0446g/CJADBBIA.html The imported launch configurations are available for usage now... go to Run > Run Configurations... and select the client configuration to launch Minecraft with your mod loaded. Thanks, I can now launch the game from eclipse and I'm not getting any version errors anymore. EDIT: one more thing, the game says there is 1 mod loaded but "examplemod" is not listed. Is this normal? Edited February 17, 20196 yr by MegaCrafter10 extra question
February 19, 20196 yr What worked for me yesterday is already obsolete today. While we discuss here, the developers have been fixing and changing ForgeGradle and the Eclipse launch configurations code. If yesterday we had "client.launch" and "server.launch" files at project root... today we do not have them anymore! New related commits have been merged into Forge around 5 hours ago: https://github.com/MinecraftForge/ForgeGradle/pull/546 https://github.com/MinecraftForge/MinecraftForge/pull/5482 https://github.com/MinecraftForge/MinecraftForge/commit/2e2c57dbd104b24a2bfe15194231cf9f2ca904d9 https://github.com/MinecraftForge/MinecraftForge/commit/1a833a9267cb030dd1592d65b05337b6af968adb I will just wait a bit so new version(s) with these changes are released.
February 19, 20196 yr Ok... I have researched a bit more... Since Minecraft Forge 1.13.2-25.0.28 (released 5 hours ago), after running gradlew eclipse, we shall run gradlew genEclipseRuns This new gradlew task will create "runClient.launch" and "runServer.launch" configurations. But it is not necessary to import them. The task already does this automatically, including them into the Eclipse project. I've just tried myself, and it works as it should: the mod is compiled/built, Minecraft runs, and the mod is loaded. I can't guarantee that it will be the same tomorrow (we had 8 Forge releases this Monday!)
February 19, 20196 yr 3 hours ago, J Bruni said: Ok... I have researched a bit more... Since Minecraft Forge 1.13.2-25.0.28 (released 5 hours ago), after running gradlew eclipse, we shall run gradlew genEclipseRuns This new gradlew task will create "runClient.launch" and "runServer.launch" configurations. But it is not necessary to import them. The task already does this automatically, including them into the Eclipse project. I've just tried myself, and it works as it should: the mod is compiled/built, Minecraft runs, and the mod is loaded. I can't guarantee that it will be the same tomorrow (we had 8 Forge releases this Monday!) Thanks for the info
February 23, 20196 yr ... and now this is broken again ... I've tried with builds 25.0.47 and 25.0.48 and it appears to be the same - you have to run gradlew genEclipseRuns before the Run Configurations appear. However, now the Client launch fails - even if you try to run it with just the examplemod. The problem is a NullPointerException at net.minecraftforge.fml.ModLoader.buildMods(ModLoader.java:161) We can go back to using gradlew runClient - but that's not ideal especially if you want to debug.
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