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Help needed with coding magic spells, please help?


_mac___

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okay so like there is a magic pluging for bukkit but i was wondering, can that also just be a made as a mod, something like that?

because my mod is all about magic and stuff, i already have a few items and blocks and now i want to create magic spells that do all sorts of things (mainly attack).

so i dont know how to do that, do i make a bow item thing, that has all sorts of special stuff or?

i want it to be where you have a magic missle, and a beam of magic that does constant damage aslong as you get hit, but im not that good at coding so yeah.....

i was wondering, maby someone here knows or could help?

thanks in advance!

(the plugin i mean is like the one they use on the play.potterworldmc.com server. i want to be able to make spells like that)

 

-mac

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7 hours ago, _mac___ said:

okay so like there is a magic pluging for bukkit but i was wondering, can that also just be a made as a mod, something like that?

because my mod is all about magic and stuff, i already have a few items and blocks and now i want to create magic spells that do all sorts of things (mainly attack).

So, like, ya-know, probably, if you, like, maybe use, say, real English, with, like, fewer, uh, "filler" words?

 

And maybe talk in specifics instead of generalities?

As I told a former boss of mine, "I can code this to do anything you want, but you have to tell me what you want."

 

"Magic spells" is basically my actual job and covers a lot of tasks and virtually every function I write is a spell of one sort or another.

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okay sorry, i wa think about a entity that acts like a ghast fireball (without the explosion) that has the color green(doesnt look like a fireball anymore but looks like a green light ball) and look like it emits light, and leaves bihind a trail of particles, is that clearer? sorry if i wasnt clear enough with what i wanted.

do i need a sort of bow item that uses this entity as ammo?

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Start by looking at the vanilla fireball.

Get that working.

Figure out why it is the color it is (its probably a texture) and change it.

Then look into particles.

Light is going to be difficult as vanilla only calculates light from either the sky (infinite everywhere) or from blocks.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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NOSIGNATURE         Clumps-forge-1.19.2-9.0.0+14.jar                  |Clumps                        |clumps                        |9.0.0+14            |DONE      |Manifest: NOSIGNATURE         XaerosWorldMap_1.29.2_Forge_1.19.1.jar            |Xaero's World Map             |xaeroworldmap                 |1.29.2              |DONE      |Manifest: NOSIGNATURE         Controlling-forge-1.19.2-10.0+7.jar               |Controlling                   |controlling                   |10.0+7              |DONE      |Manifest: NOSIGNATURE         JustEnoughProfessions-forge-1.19.2-2.0.2.jar      |Just Enough Professions (JEP) |justenoughprofessions         |2.0.2               |DONE      |Manifest: NOSIGNATURE         StorageDrawers-1.19-11.1.2.jar                    |Storage Drawers               |storagedrawers                |11.1.2              |DONE      |Manifest: NOSIGNATURE         YungsApi-1.19.2-Forge-3.8.9.jar                   |YUNG's API                    |yungsapi                      |1.19.2-Forge-3.8.9  |DONE      |Manifest: NOSIGNATURE         elevatorid-1.19.2-1.8.9.jar                       |Elevator Mod                  |elevatorid                    |1.19.2-1.8.9        |DONE      |Manifest: NOSIGNATURE         invhud.forge.1.19-3.4.7.jar                       |Inventory HUD+(Forge edition) |inventoryhud                  |3.4.7               |DONE      |Manifest: NOSIGNATURE         YungsBetterStrongholds-1.19.2-Forge-3.2.0.jar     |YUNG's Better Strongholds     |betterstrongholds             |1.19.2-Forge-3.2.0  |DONE      |Manifest: NOSIGNATURE         Bookshelf-Forge-1.19.2-16.2.18.jar                |Bookshelf                     |bookshelf                     |16.2.18             |DONE      |Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5         YungsBetterDesertTemples-1.19.2-Forge-2.2.2.jar   |YUNG's Better Desert Temples  |betterdeserttemples           |1.19.2-Forge-2.2.2  |DONE      |Manifest: NOSIGNATURE         deeperdarker-forge-1.1.6-forge.jar                |Deeper and Darker             |deeperdarker                  |1.1.6               |DONE      |Manifest: NOSIGNATURE         balm-forge-1.19.2-4.5.7.jar                       |Balm                          |balm                          |4.5.7               |DONE      |Manifest: NOSIGNATURE         JustEnoughResources-1.19.2-1.2.2.200.jar          |Just Enough Resources         |jeresources                   |1.2.2.200           |DONE      |Manifest: NOSIGNATURE         forge-1.19.2-43.2.0-universal.jar                 |Forge                         |forge                         |43.2.0              |DONE      |Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         appleskin-forge-mc1.19-2.4.2.jar                  |AppleSkin                     |appleskin                     |2.4.2+mc1.19        |DONE      |Manifest: NOSIGNATURE         FastLeafDecay-30.jar                              |FastLeafDecay                 |fastleafdecay                 |30                  |DONE      |Manifest: NOSIGNATURE         YungsBetterMineshafts-1.19.2-Forge-3.2.0.jar      |YUNG's Better Mineshafts      |bettermineshafts              |1.19.2-Forge-3.2.0  |DONE      |Manifest: NOSIGNATURE         twilightforest-1.19.2-4.2.1518-universal.jar      |The Twilight Forest           |twilightforest                |4.2.1518            |DONE      |Manifest: NOSIGNATURE         geckolib-forge-1.19-3.1.40.jar                    |GeckoLib                      |geckolib3                     |3.1.40              |DONE      |Manifest: NOSIGNATURE         Essential (forge_1.19.2).jar                      |Essential                     |essential                     |12135+deploy-staging|DONE      |Manifest: NOSIGNATURE     Flywheel Backend: GL33 Instanced Arrays     Crash Report UUID: 3ae29fd2-576c-4551-8170-18f8e716e3fd     FML: 43.2     Forge: net.minecraftforge:43.2.0 Does anyone know hot to solve this problem?  
    • Issue with the player skills mod. Looks like it needs the KubeJS mod installed?
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