Posted January 4, 20196 yr I am trying to create an item that has a different effect based on its NBT tag. However, instead of picking a single effect, the item does every effect at once. Here is my return code: protected void onFoodEaten(ItemStack stack, World worldIn, EntityPlayer player) { //Only supposed to add one effect. if (!worldIn.isRemote) { String tag = (stack.getTagCompound().getString("effect")); switch(tag) { case "REGEN": player.addPotionEffect(new PotionEffect(MobEffects.REGENERATION, 140, 1)); case "JUMP": player.addPotionEffect(new PotionEffect(MobEffects.JUMP_BOOST, 100, 1)); case "POISON": player.addPotionEffect(new PotionEffect(MobEffects.POISON, 220, 1)); case "WITHER": player.addPotionEffect(new PotionEffect(MobEffects.WITHER, 140, 1)); case "WEAKNESS":player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, 160, 1)); case "BLINDNESS":player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, 140, 1)); case "FIRE_RESISTANCE":player.addPotionEffect(new PotionEffect(MobEffects.FIRE_RESISTANCE, 60, 1)); case "SATURATION":player.addPotionEffect(new PotionEffect(MobEffects.SATURATION, 100, 1)); case "SPEED":player.addPotionEffect(new PotionEffect(MobEffects.SPEED, 100, 1)); } } } ...and here is the code for my tag. The tag works properly, so I doubt it is an error here: public void onUpdate(ItemStack stack, World world, Entity entity, int metadata, boolean bool) { NBTTagCompound nbt = stack.getTagCompound(); if(nbt == null) {stack.setTagCompound(new NBTTagCompound());} if(nbt.hasNoTags()) { nbt.setString("effect", "NULL"); } }
January 4, 20196 yr https://www.tutorialspoint.com/java/switch_statement_in_java.htm Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 4, 20196 yr 11 hours ago, thedarkcolour said: Thanks! Adding break; fixed it I'd also question why you're running code every single tick just to add a marker to your item's NBT. Why not just check stack.hasTagCompound() in your onFoodEaten() method? (I appreciate the code you're running isn't terribly expensive in CPU terms, but it's good practice not to run unnecessary tick-based code).
January 4, 20196 yr Author 6 hours ago, desht said: I'd also question why you're running code every single tick just to add a marker to your item's NBT. Why not just check stack.hasTagCompound() in your onFoodEaten() method? (I appreciate the code you're running isn't terribly expensive in CPU terms, but it's good practice not to run unnecessary tick-based code). NEVERMIND: I got the stack.hasTagCompound to work, thanks Edited January 4, 20196 yr by thedarkcolour
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