MrDireball Posted January 18, 2019 Posted January 18, 2019 (edited) While looking at the code in EntityVillager, I found something that has caught my eye. In the canVillagerPickupItem method, rather than loop through a static array of items that it can pick up, it uses an if-statement with six ||s. The problem with this is that whatever the villager is allowed to pick up is hardcoded into the statement. With an array, you could just go to where the array is initialized and add it in. Is there any particular way why it was done like this? I know that the final result is still the same, but you could say that about pretty much any good or bad practice. private boolean canVillagerPickupItem(Item itemIn) { return itemIn == Items.BREAD || itemIn == Items.POTATO || itemIn == Items.CARROT || itemIn == Items.WHEAT || itemIn == Items.WHEAT_SEEDS || itemIn == Items.BEETROOT || itemIn == Items.BEETROOT_SEEDS; } Edited January 18, 2019 by MrDireball Quote
Laike_Endaril Posted January 18, 2019 Posted January 18, 2019 This is probably just a legacy code thing. Minecraft wasn't originally made for modding; mod support was added later, so you'll be finding a lot of things that are not as easy to mod as they could be. But yeah, that's a pretty annoying one. I don't have a good solution for you there, because... ...you can't alter the method directly without a bytecode edit ...you can't override the method unless you use an AT and extend the villager, and even if you do this, it will cause all kinds of incompatibility with other mods Actually, I can think of one way to do this; you can write your own completely separate pick-up code somewhere else in a tick event, which checks if a villager is near your chosen item(s), and if so, makes them pick it up. This is probably the easiest, most flexible, and most compatible solution, though not necessarily the most efficient at runtime. You can minimize the performance impact by eg. using rectangular distance checks instead of circular distance checks (direct x and z comparisons instead of actual distance) Quote
Cadiboo Posted January 18, 2019 Posted January 18, 2019 44 minutes ago, Laike_Endaril said: This is probably just a legacy code thing. Minecraft wasn't originally made for modding; mod support was added later, so you'll be finding a lot of things that are not as easy to mod as they could be. Minecraft has never supported modding on java, it has become accepted over time though. Minecraft (java) makes no provision for mods in its code Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
MrDireball Posted January 18, 2019 Author Posted January 18, 2019 Even if Minecraft wasn't meant to mod, it still would have been better practice to cycle through an array at this point, or even better, use a dictionary. I've heard that they pretty much completely rewrote everything a few years ago, so I'm surprised that they didn't add mod support considering that Minecraft among the most modded video games in existence. Quote
Cadiboo Posted January 18, 2019 Posted January 18, 2019 To clarify what diesieben said, the minecraft code Modders work with is decompiled from minecrafts obfuscated jar. It doesn’t resemble the actual source code of Minecraft that Mojang has Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
MrDireball Posted January 18, 2019 Author Posted January 18, 2019 So the code was auto-generated from different code that does the same thing? Quote
DaemonUmbra Posted January 18, 2019 Posted January 18, 2019 What happens is when Mojang release a version or snapshot they run it through an obfuscator, this renames everything to what looks like gibberish and no longer has the same organization system (the hierarchy of files and folders is flattened) but is still valid code, some obfuscators go a step further and make slight tweaks to make things more efficient, an example of this is it might remove code that is never accessed (This is what creates the difference between the client and server with code that both use). 1 Quote This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy. As the most common issue I feel I should put this outside the main bulk: The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge. If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan. For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety. Spoiler Logs (Most issues require logs to diagnose): Spoiler Please post logs using one of the following sites (Thank you Lumber Wizard for the list): https://gist.github.com/: 100MB Requires member (Free) https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$) https://hastebin.com/: 400KB Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads. What to provide: ...for Crashes and Runtime issues: Minecraft 1.14.4 and newer: Post debug.log Older versions: Please update... ...for Installer Issues: Post your installer log, found in the same place you ran the installer This log will be called either installer.log or named the same as the installer but with .log on the end Note for Windows users: Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension Where to get it: Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs. Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch: Spoiler Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge) Make a launcher profile targeting this version of Forge. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it). Now launch the pack through that profile and follow the "Mojang Launcher" instructions above. Video: Spoiler or alternately, Fallback ("No logs are generated"): If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft Server Not Starting: Spoiler If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output. Reporting Illegal/Inappropriate Adfocus Ads: Spoiler Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad. Lex will need the Ad ID contained in that URL to report it to Adfocus' support team. Posting your mod as a GitHub Repo: Spoiler When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub. When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository. Open a command prompt (CMD, Powershell, Terminal, etc). Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in). Run the following commands: git init git remote add origin [Your Repository's URL] In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git git fetch git checkout --track origin/master git stage * git commit -m "[Your commit message]" git push Navigate to GitHub and you should now see most of the files. note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from) Now you can share your GitHub link with those who you are asking for help. [Workaround line, please ignore]
Cadiboo Posted January 19, 2019 Posted January 19, 2019 9 hours ago, DaemonUmbra said: some obfuscators go a step further and make slight tweaks to make things more efficient An example of this is inlining constants and another example could be to turn an array that gets looped over and ORed into a constant OR expression. If you want to look at what the obfuscator actually does, google ProGuard as diesieben mentioned Quote About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
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