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Posted (edited)

I'm working on my mod for creating a new block, but i'm stuck.
The problem is in the title.

The code :
 

package mrsalimoc.moderntech.common.blocks;

import mrsalimoc.moderntech.ModernTech;
import mrsalimoc.moderntech.common.items.MTItems;
import mrsalimoc.moderntech.util.MTModel;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;

public class MTBlockBase extends Block implements MTModel{

	public MTBlockBase(String name, Material material) {
		super(material);
		setUnlocalizedName(name);
		setRegistryName(name);
		setCreativeTab(CreativeTabs.BUILDING_BLOCKS);
		
		MTBlocks.BLOCKS.add(this);
		MTItems.ITEMS.add(new ItemBlock(this).setRegistryName(this.getRegistryName()).setUnlocalizedName(this.getUnlocalizedName()));
		System.out.println(this.getRegistryName()); //returning 'moderntech:testblock' (my block)
		System.out.println(new ItemBlock(this).getRegistryName()); //returning 'null'
	}

	@Override
	public void registerModels() {
		ModernTech.proxy.registerItemRenderer(Item.getItemFromBlock(this), 0, "inventory");
		System.out.println(Item.getItemFromBlock(this).getUnlocalizedName()); //returning 'tile.air' (null)
		System.out.println(Item.getItemFromBlock(this).getRegistryName()); //returning 'minecraft:air'
	}
}

 

Creating block code :

package mrsalimoc.moderntech.common.blocks;

import java.util.ArrayList;
import java.util.List;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.item.Item;

public class MTBlocks {

	public static final List<Block> BLOCKS = new ArrayList<Block>();
	
	public static final Block TESTBLOCK = new MTBlockBase("testblock", Material.IRON);
}

 

 

I don't have any error, but the block don't exist in the game when i launch.
(If you need more code, tell me)

Edited by MrSalimoc
Posted

When do you register your blocks, and why do you have yout BLOCKS array?

procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;
Posted

I register my block in a Registry Handler :
 

package mrsalimoc.moderntech.util.handler;

import mrsalimoc.moderntech.common.blocks.MTBlocks;
import mrsalimoc.moderntech.common.items.MTItems;
import mrsalimoc.moderntech.util.MTModel;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

@EventBusSubscriber
public class RegistryHandler {

	@SubscribeEvent
	public static void onItemRegister(RegistryEvent.Register<Item> event) {
		event.getRegistry().registerAll(MTItems.ITEMS.toArray(new Item[0]));;
	}
	
	public static void onBlockRegister(RegistryEvent.Register<Block> event) {
		event.getRegistry().registerAll(MTBlocks.BLOCKS.toArray(new Block[0]));;
	}


	@SubscribeEvent
	public static void onModelRegister(ModelRegistryEvent event) {
		for(Item item : MTItems.ITEMS) {
			if(item instanceof MTModel) {
				System.out.println("Item registered");
				((MTModel)item).registerModels();
			}
		}
		
		for(Block block : MTBlocks.BLOCKS) {
			if(block instanceof MTModel) {
				System.out.println("Block registered");
				((MTModel)block).registerModels();
			}
		}
	}
}


And the array contain all my blocks that i create. (see the code)

Posted

You're registering your BLOCKS array's elements, but when did you set it's values?

procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;
Posted

Here , in my Blocks class :
 

package mrsalimoc.moderntech.common.blocks;

import java.util.ArrayList;
import java.util.List;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.item.Item;

public class MTBlocks {

	public static final List<Block> BLOCKS = new ArrayList<Block>();
	
	public static final Block TESTBLOCK = new MTBlockBase("testblock", Material.IRON);
}

 

Posted (edited)

You aren't setting your BLOCKS array's values, you're just making it, and you make a totally different Block.
You should have something in you MTBlocks class:
 

public class MTBlocks {
	
	public static final MTBlockBase TESTBLOCK = new MTBlockBase("testblock", Material.IRON);

	public static final Block[] BLOCKS = {
		TESTBLOCK
	};

}

 

and you should have something like this in your RegistryHandler:

 

@EventBusSubscriber
public class RegistryHandler {

	@SubscribeEvent
	public static void onItemRegister(RegistryEvent.Register<Item> event) {
		event.getRegistry().registerAll(MTItems.ITEMS); //This should be remade too
        	for (Block Block_ : MTBlocks.BLOCKS) registry.register(Block_.createItemBlock()) // You need to register the Block's items too
	}
	
    	@SubscribeEvent //You didn't wrote it.
	public static void onBlockRegister(RegistryEvent.Register<Block> event) {
		event.getRegistry().registerAll(MTBlocks.BLOCKS);
	}


	@SubscribeEvent
	public static void onModelRegister(ModelRegistryEvent event) {
		for(Item item : MTItems.ITEMS) {
			if(item instanceof MTModel) {
				System.out.println("Item registered");
				((MTModel)item).registerModels();
			}
		}
		
		for(Block block : MTBlocks.BLOCKS) {
			if(block instanceof MTModel) {
				System.out.println("Block registered");
				((MTModel)block).registerModels();
			}
		}
	
}

 

This code (Edit) isn't 100% correct, you should check if anything else is missing, like calling these registers from the mainClass, etc.

Edited by Legenes
procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;
Posted

P.S.: What tutorial did you use? If none, or only ForgeDocs, I would recomment to use Shadowfact's tutorial. (Only thing he does poorly, is the proxy system, that one should be made using the ForgeDocs.)

procedure WakeMeUp(Integer plusTime);
var
  I: Integer;
begin
  for I := 0 to plusTime do begin
    println('One more minute!');
    Sleep(1000);
  end;
  println('Okay, nothing to worry, I''m alive!');
  println('So... somebody can give me a coffee?');
  println('I know it''s Pascal, and not Java, but I love it :D.');
end;
Posted

None, at start i followed a tutorial but there is too many error then I tried myself (with ForgeDocs).

Big thank, my error was :
 

   	@SubscribeEvent //You didn't wrote it.
	public static void onBlockRegister(RegistryEvent.Register<Block> event) {
		event.getRegistry().registerAll(MTBlocks.BLOCKS);
	}

 

  • Like 1
Posted

You need to use @ObjectHolder and instantiate your objects in the registry events

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