Posted January 28, 20196 yr My _at.cfg: public net.minecraftforge.client.model.pipeline.VertexLighterFlat blockInfo #I'm also tried following: public net.minecraftforge.client.model.pipeline.VertexLighterFlat * gradlew setupDecompWorkspace log: :deobfMcSRG Applying SpecialSource... 1 Broken Access Transformer lines: --- net.minecraftforge.client.model.pipeline.VertexLighterFlat * :deobfMcSRG FAILED FAILURE: Build failed with an exception. * What went wrong: Execution failed for task ':deobfMcSRG'. > Your Access Transformers be broke! AT that targetted to vanilla classes(in package new.minecraft) work correctly. Thx for your answers in advance)
January 28, 20196 yr Author 6 minutes ago, diesieben07 said: Yes, don't hack into Forge classes What I shoud do for reading data from VertexLighterFlat? Reflection? It slowly
January 28, 20196 yr Author I'm need to get block coords for my baked model. I'm don't use tesr, I check it already
January 28, 20196 yr Author Solved) package net.minecraftforge.client.model.pipeline; public class BlockInfoLense { public static BlockInfo get(VertexLighterFlat v) { return v.blockInfo; } } Edited January 28, 20196 yr by hohserg
January 28, 20196 yr Why do you need this info, what are you trying to do? About Me Spoiler My Discord - Cadiboo#8887 My Website - Cadiboo.github.io My Mods - Cadiboo.github.io/projects My Tutorials - Cadiboo.github.io/tutorials Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support. When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible. Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)
February 3, 20196 yr Author On 1/28/2019 at 4:37 PM, diesieben07 said: IBlockState I'm need to make my model dependent on 256! variants, overmore I'm dont use block states because my model intended not for my blocks On 1/28/2019 at 4:37 PM, diesieben07 said: since the model may be rendered on a different thread What cases of this? Also I'm dont store coordinates, they used one time On 1/28/2019 at 5:04 PM, Cadiboo said: Why do you need this info For get possible to change models of blocks with depend of coordinates Edited February 3, 20196 yr by hohserg
February 3, 20196 yr 49 minutes ago, hohserg said: 256! variants That's a lot of variants... (85781777534284265411908227168123262515778152027948561985965565037726945255314758 variants) Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
February 3, 20196 yr You should not do that thing you are doing in the way you are wanting to do it. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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